Post by dmzinthos on May 22, 2015 16:02:03 GMT
So I was looking through the DMG Complaining to myself about how the DMG has the grouping of monsters, but the MM has the actual monster stats and therefore you need both to make an appropriate encounter (which is marketing and irritating), and ran across the Bag of Devouring.
So for those that don't know:
"This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice (question on that below).
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50% chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength checkj. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (proficed it isnt pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out in another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane."
So my questions are:
Does the bag become a regular bag of holding or just a regular bag if turned inside out?
If you were to put this in, probably a higher level campaign, how upset would a player be if they (or the group) got sucked into this bag and were simply killed?
Does this mean that EVERY bag that players come across the players cast detect magic? Doesnt this put players in a state of paranoia about everything?
Maybe its just my gaming preference, but I would hate to be in a game, where every item, or door, or thing, that a group came across, needed hours of down time to make sure it wasnt trapped or a mysterious gaping maw. I just imagine the characters, in the world, traveling, and people watching them in a town, and every few feet they are sitting for an hour to cast detect magic or something. The party would look like a bunch of crazy people.
That being said, this could be a great campaign hook for being inside a large creature.
So for those that don't know:
"This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice (question on that below).
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50% chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength checkj. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (proficed it isnt pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out in another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane."
So my questions are:
Does the bag become a regular bag of holding or just a regular bag if turned inside out?
If you were to put this in, probably a higher level campaign, how upset would a player be if they (or the group) got sucked into this bag and were simply killed?
Does this mean that EVERY bag that players come across the players cast detect magic? Doesnt this put players in a state of paranoia about everything?
Maybe its just my gaming preference, but I would hate to be in a game, where every item, or door, or thing, that a group came across, needed hours of down time to make sure it wasnt trapped or a mysterious gaping maw. I just imagine the characters, in the world, traveling, and people watching them in a town, and every few feet they are sitting for an hour to cast detect magic or something. The party would look like a bunch of crazy people.
That being said, this could be a great campaign hook for being inside a large creature.