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Post by ggmoridin on Nov 27, 2018 11:00:15 GMT
Hi all, I'm looking at starting up a pathfinder game soonish and from the dream sequence start of campaign idea I have decided to try something similar and would like some advice.
My idea is to have the players create level 15-20 characters that will be played for the first session, they are embroiled in a large conflict with a horde of monsters fighting their way to the big bad.
As they get closer I am looking at starting to kill off their characters until they reach the big bad with only 2? Characters left alive, after rallying the last of their strength they manage to pierce they enemy's chest causing a stream of blood to pour from their mouth.
Looking at the wound and smiling before their final demise the big bad draws back their arm to deal their final and fatal blow against the PC. It's at this point where the players discover that they are in fact only listening to a travelling tinkerers story that is here for a harvest festival in their village.
I then give them new character sheets with all 10's plus their characters racial stat's and build new characters that are at the age just before their adulthood and enjoy the festival, until it is attacked and they are left orphaned and taken in by an orphanage that raises adventurers.
Now the advice I would appreciate would be what should I tell the players before the game when they create their high level characters so they don't put too much effort into the background only to die, without them getting annoyed or giving the twist away to much.
Also should I give them their first level for their new characters or is their a way to do unclassed characters without killing them during the attack before they are at the orphanage?
Any and all how would be greatly appreciated.
Cheers.
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Post by zimthegoblin on Nov 28, 2018 14:26:42 GMT
if it was me I'd tell the players that you are doing a one-shot before you start the campaign this way they wouldn't be mad when they die and might be a little more reckless thus helping get the deaths you want I would say do the kids part all theater of the mind you wouldn't even need charter sheets I figure all the combat before will take a long time anyways, that way when the city is being attacked you can just say what happens.
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Post by DM Onesie Knight on Dec 26, 2018 0:53:56 GMT
zimthegoblin is 100% right. If you’re set on killing the characters in a one-shot as a sort of prologue, you want to let your players know, so they don’t get themselves emotionally invested in these disposable characters. They can lean into some crazy ideas that way, without being concerned with an ongoing plot
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welldown
Commoner
Posts: 2
Favorite D&D Class: Wizard
Favorite D&D Race: Human
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Post by welldown on Jan 4, 2019 16:34:00 GMT
Let them make the new characters themselves. Give them the guidlines and background and tell them, as zimthegoblin said, give a heads up for the oneshot. The high lvl is for you to make and hand out. I experimented with making an excess of characters and letting them choose blind just before we started. I fleshed out the mechanics only and let them creat their own personality. It worked great and that oneshot is gonna have atleast 1 more session
Edit: reread goblins post and i agree with the theater of the mind, easier for that high lvl bunch.
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