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Post by jonasrsschnur on Oct 1, 2018 0:17:27 GMT
In the homebrew campaign I've made the party is coerced by a somewhat obviously named character called "the seer" into stealing a tapestry from a museum. Each character has received a letter blackmailing them to complete the heist. I figure the seer could have learned info about them via the scrying spell but I'm looking for a way that is by the rules for him to continually monitor them. One of the PC's is a spy for the seer (Though the others don't know that yet). Is there an item he could have to make reports, or maybe a gem on his sword that has a constant casting of arcane eye on it, that the seer can tune into whenever he wants. Basically I'm looking for a way that he can keep tabs beyond the spy's reports so the party has to do something more than just turn the spy to outwit him, and I'd like it to be within the rules so he just doesn't magically know every single thing they do, if that makes sense. I want him to be powerful and know a lot, but for the party to be able to do things in secret if they're clever about it. Anyway, Thanks for any advice or suggestions
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Post by dmsam on Oct 3, 2018 3:59:35 GMT
A homunculus can telepathically communicate anything it percieves with its caster. Maybe that thing can be hidden somewhere nearby. 
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lorddundar
Commoner
Posts: 11
Favorite D&D Class: Fighter/Cleric
Favorite D&D Race: Dwarf
Gender: Male
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Post by lorddundar on Oct 20, 2019 17:10:26 GMT
I would give him an item (Ring, necklace, or even part of his armor (Bracers or helmet)) and just say it has the power of arcane eye/telepathy but you want to figure out if the item gives off any magically tell tale stuff. Does it glow, or if detect magic is cast will the other players notice it? This way the players have a chance to find out that the spy is in their midst and even lie infront of the spy giving false info. Also if you enter areas that have antimagic the item wont work and the Seer wont know what's going on. items as long as they don't over power are great tools for adventures. You could have someone trying to stop the Seer try to steal the item from the party or spy, so he could track the Seer through magic. Just make sure that the item was made by the Seer and can only be used by the Seer.
I love doing things that can lead to new adventures or allies or even enemies. Items work really well because they are portable and can be stolen or destroyed.
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Post by randosaurus on Oct 24, 2019 6:01:59 GMT
The effect of Geas (5th level, 30 days) lasts longer when cast at 7th-8th level (1 year) or 9th (permanent).
Arcane eye could similarly increase duration with level: 4th - 1 hour 5th - 1 day 6th - 1 week 7th - 1 month 8th - 1 year 9th - permanent
An important caveat is Arcane Eye requires Concentration, so that would affect the Seer's other spellcasting. Since its range is only 30 feet, recasting would require the eye travel to catch back up with the party - about 27 miles in 8 hours. There is a question on whether the Seer can maintain concentration while sleeping, so perhaps they remain closer than it seems. The Seer is not far off, and its surveillance has a cost.
Project Image could also be an option. It has a range of 500 miles and creates an intangible copy of your appearance. If the Seer changes their appearance the Projected Image could be something else, an NPC or animal.
Voice of the Chain Master allows a Warlock familiar to be eyes and ears with no limit on distance and no need to re-cast.
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