Post by buttmonkey on Aug 18, 2018 6:16:17 GMT
Frogling
Ability score increase. Your dexterity score increases by 2, and your strength score decreases by 2.
Age. A Frogling reaches adulthood at the age of 2 and live more than a century.
Alignment. Froglings are usually solitary creatures. Do to this most are susceptible to the people they come across, so they pick up the alignment of those around them.
Size. Froglings range from 1 to 2 feet tall and 6 to 8 lbs. Your size is Tiny.
Speed. Your base walking speed is 20, and your base swim speed is 30.
Amphibious. You can breathe air and water.
Rubber skin. You have resistance to lightning damage.
Fire concerned. You are aware that fire can dry your skin out because of this you can't learn spells that deal fire damage.(spells that can change there damage type are fine just can't cast the fire damage of it)
Darkvision. Accustomed to the dense forest you have superior vision in the dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of green.
Languages. You can speak, read and write common and primordial.
Subrace. Two main races populate the forest spawning pool: Tree Froglings and Mud Froglings.
Tree Frogling
Ability score increase. Your intelligence score increases by 1.
Poison Gland. You secrete poison from a special skin gland, a creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. The Poisoned creature is Paralyzed for 18 seconds. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Resistant. You have resistant to any poison.
Sticky Toes. You gain a climbing speed of 15 feet.
Water Deprivation. You have to pour water (a full waterskin will work) on yourself every 24 hours or you suffer 1 point of exhaustion until you find water.
Mud Frogling
Ability score increase. Your wisdom score increases by 1.
Natural armor. You cover yourself in harden mud. When you aren't wearing armor, your AC is 10 + your Dexterity modifier and your constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits does not apply as normal while you use your natural armor.
Sticky Tongue. You can interact, grab, catch or use Tiny or smaller objects with incredible precision using your tongue. In addition, the distance you can do this for can extend up to 5 feet, and is fast enough that it is invisible to most eyes.
Frogling magic. You know the thorn whip cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with this trait and regain the ability to do so after a long rest. Wisdom is your spell casting ability for these spells.
Ability score increase. Your dexterity score increases by 2, and your strength score decreases by 2.
Age. A Frogling reaches adulthood at the age of 2 and live more than a century.
Alignment. Froglings are usually solitary creatures. Do to this most are susceptible to the people they come across, so they pick up the alignment of those around them.
Size. Froglings range from 1 to 2 feet tall and 6 to 8 lbs. Your size is Tiny.
Speed. Your base walking speed is 20, and your base swim speed is 30.
Amphibious. You can breathe air and water.
Rubber skin. You have resistance to lightning damage.
Fire concerned. You are aware that fire can dry your skin out because of this you can't learn spells that deal fire damage.(spells that can change there damage type are fine just can't cast the fire damage of it)
Darkvision. Accustomed to the dense forest you have superior vision in the dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of green.
Languages. You can speak, read and write common and primordial.
Subrace. Two main races populate the forest spawning pool: Tree Froglings and Mud Froglings.
Tree Frogling
Ability score increase. Your intelligence score increases by 1.
Poison Gland. You secrete poison from a special skin gland, a creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. The Poisoned creature is Paralyzed for 18 seconds. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Resistant. You have resistant to any poison.
Sticky Toes. You gain a climbing speed of 15 feet.
Water Deprivation. You have to pour water (a full waterskin will work) on yourself every 24 hours or you suffer 1 point of exhaustion until you find water.
Mud Frogling
Ability score increase. Your wisdom score increases by 1.
Natural armor. You cover yourself in harden mud. When you aren't wearing armor, your AC is 10 + your Dexterity modifier and your constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits does not apply as normal while you use your natural armor.
Sticky Tongue. You can interact, grab, catch or use Tiny or smaller objects with incredible precision using your tongue. In addition, the distance you can do this for can extend up to 5 feet, and is fast enough that it is invisible to most eyes.
Frogling magic. You know the thorn whip cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with this trait and regain the ability to do so after a long rest. Wisdom is your spell casting ability for these spells.