Ruler of another Earth, her forces launched an extradimensional invasion in 2004. Five years later the dimensional gateways were destroyed and she was defeated by a strike team composed of the heroes Grab-Bag, Iron Hawk, Brute, and Chiroptera. The technology utilized by Arthropod Earth is entirely organic: every single device, weapon, armor, building, vehicle, etc is a living organism. The 20ft tall Kaiju war machines are hulking beasts with hardwood bones and honeycomb sacks on their backs that burst and release chitin-plated infantry.
In setting 2018 Lady Arthropod has escaped federal custody and carved out a chunk of Canada and the USA surrounding the Great Lakes that is functionally a new nation, though no one is particularly happy about it.
I don't know much about the Soltari in the context of M:TG, but this artwork really struck me and I love the idea of this ghostly knight riding atop a bull on a literal crusade.
The Soltari Crusader, a incorporeal figure brought back to the physical plane not through necrotic means, but through a deep and holy connection to the land they were sworn to protect. This deceased Paladin patrols the blighted land surrounding an ancient tower, and zeroes in on any adventures unlucky enough to see the tower as a beacon in the desolate landscape. They speak no words, but with their presence comes a harmonic hum that vibrates the air louder, and louder, until the burst of a clarion call signals the beginning of battle.
Cards are below, grab one and show us how you would put it into your homebrew world!!
Soltari Monk He crossed the void to take part in our world and his wisdom has been a great boon, but recently a medium visited his solitary place of meditation and left deeply disturbed. She says that a dark and demonic creature lingers around the monk. Is it a curse upon this sorrowful being that we must free him of? Or did he ferry this horror into our world of his own free will?
I created a fairly simple modification to the 5e Shadow statblock inspired by the Soltari Champion. Basically it just buffs every other shadow you face, making regular shadow encounters much more terrifying and dangerous.
TLDR: When summoned by 8 people of sufficient “power” a Praetor appears (Vorinclex), and will “help” the group if they will serve him. The “help” always serves as a test; after 100 days Vorinclex returns, those who survive the “help” are worthy of serving him. In this scenario each player rolls d% (d100) and the for that # of days the dead of their race will rise from the ground everywhere they look and destroy all living things (the PC, their friends, their enemies, trees, beast, bird, flower, etc.)
. . .
Looking down from the balcony, the king and his host watch the hordes surround the outer wall. They all know the war is coming to a close. “the army is scattered. All that remains is the militia and 200 bowmen; And your personal guard my lord. The gates have been sealed, but it will not stop the horde.” Even the militia out matches the enemy on equal terms, but against these numbers it simply won’t matter.
“Hold them off as long as you can. Support the archers as well as we can, all others to defend the gate and walls. Fritz, go and find the palace gardener and bring him to see Ahinar; He is a druid and may be able to help the peasants get out. My guard, thank you for the time we have spent together but i fear from this there are no survivors. I want you to go down and support the militia; Adran, Adrie, and Aelar, support the others as well as you can with your magic. Ahinar, you are in charge. Caelynn, Korfel, Chaedi, and you four PC’s, come with me. The whole of Ashbourne has but one hope; I must break an old vow and plead for help from a higher power.”
They follow the king of Ashbourne to the astronomy tower, he says a short phrase. “Mae'n bryd inni weithredu.” And the carpet rises. Everyone climbs on and off you flay to the south, south to Balthren’s Demise.
There is but a single barren mountain at the center of the gray ruined land of Balthren’s Demise. On that mountain lays the ruins of a castle. In those ruins a temple is buried. Only the king knows the story and he doesn’t share it. He is silent and resolute as he leads the others through this maze, until everyone stands before a large mirror. “Mae'n bryd dirwyn i ben.” Runes on the wooden frame smolder and begin to glow, like coals in an untended fire.
“Vorinclex. I seek Praetor’s Counsel.” He says it only once, and then stands before the mirror in silence. The PC’s murmur behind him, then they question him, eventually they too are waiting silently. Sometime after, perhaps an hour, perhaps more; eventually a foreign being steps through the mirror. It towers over you all. “What do you seek, Karn of Ashbourne?”
“My soldiers are powerful, unmatched in this land. But alas, we are soon to be overrun by a horde that thrives by throwing their frail bodies at us until we drown in their numbers. Please, I have heard that you value such as us. Give us a chance. Lend us power to combat their numbers and we will serve you.”
It stands there. Looking them over clinically and it seems like it may be smiling. “I will help you … (the king and each of the PC’s rolls a d100 (%)) … I will return in 100 days to collect my compensation.” It turns and begins to return to the mirror.
“Wait. You haven’t given us anything.”
“I have given you a chance.” It doesn’t turn as it speaks. “If you are worthy of serving me, you already have the power.” And it is gone, back from whence it came.
They fly back quickly, in silent dread. Everywhere they look the dead pull themselves from the earth and begin their assault on the horde and every other living thing; and above they will remain for d100 days.
The woods would be very quiet if only those birds sang there that sang best. Henry van Dyke