actionman2222
Commoner
Posts: 15
Favorite D&D Class: Druid
Favorite D&D Race: Halfling
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Post by actionman2222 on Mar 13, 2018 14:34:57 GMT
Somewhat unconvinced customer - "Oh it is awfully light. would it be able to puncture armour being so light?" Inlaid into the head of the spear is a single pegasus feather. It is the reason the entire weapon is so light. So light in fact, it seems to hang in the air as if floating. Without weight the Savager is able to be thrown impossibly far distances, be wield much easier then a normal pole arm, and pretend to be a jedi at the bar. Impress your friends!...... Somewhat unconvinced customer begins walking away... No wait! COME BACK! It seriously is a useful tool. I totally don't regret spending my life savings on the Pegasus feather. This is the best possible use for such an item I swear! Please......come back *sob*
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Post by dmdeejay on Mar 14, 2018 22:42:38 GMT
Alright, here we go:
3. Pixie Wings 11. Lycanthrope Blood 1. Potion
Night Owl Tagline: Bringing you the benefits of the 3 night curse with heightened senses and abilities; all with a little jittery, pixie flare. Appearance: A dark blue liquid, thick and foggy. When observing on a full moon, one can see tiny specs of gold floating within.
The individual who consumes the potion no longer needs to sleep for three days and will not suffer any exhaustion penalty for that time. In addition, certain senses appear to be heightened granting them advantage on any ability check during that time, including initiative.
As a matter of fact, not only do they not need to sleep or meditate, they actually can’t. The character is still able to take a short rest and reap those benefits but they find that during a long rest, they just lie there with their eyes open and their brain going a mile a minute, thus the benefit of a long rest aludes them.
At the end of the 3 days, the weight of the lack of sleep comes slamming back all at once. The character must succeed a DC 20 constitution saving throw or suffer 2 levels of exhaustion. On a success; they’re fine.
The potion actually acts as a disease and the benefits and ill effects can be "cured" by a spell of Lesser Restoration.
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Since it's accidental creation by a Dwarven apothecary, the potion itself is actually more commonly used as a poison or a cruel practical joke, though it is rumored to be the main ingredient of the energy drink: Red Gorgon.
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Rudolph
Squire
Posts: 39
Favorite D&D Class: Ranger
Favorite D&D Race: Firbolg
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Post by Rudolph on Mar 15, 2018 9:45:38 GMT
I love that and I'm using that and you can't stop me!
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Post by rorrik on Mar 15, 2018 15:52:39 GMT
Since it's accidental creation by a Dwarven apothecary, the potion itself is actually more commonly used as a poison or a cruel practical joke, though it is rumored to be the main ingredient of the energy drink: Red Gorgon. There always needs to be a reason to exist, but I love Red Gorgon! I think I may include this in a potion shop sold as an energy potion.
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CaveJohnson
Commoner
Posts: 15
Favorite D&D Class: Undetertimined
Favorite D&D Race: Dwarf
Gender: Male
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Post by CaveJohnson on Mar 19, 2018 4:28:01 GMT
Rolling:
1d20, 1d20, 1d4
1d20 - ( 2 ) = 2 [Stirge Blood Sac]
1d20 - ( 1 ) = 1 [Unicorn Horn ]
1d4 - ( 3 ) = 3 [Armor]
Gee, thanks dice. How about this:
End of the Moon (Breastplate) (very Rare) This armor is made under a ritual that can only take place in a double full moon (or blood(red) moon). The Armor is then soaked with the blood in the stirge's sac while ground up Unicorn horn is being sprinkled onto at the same time. The ritual takes the entire evening (moon up to moon down). Upon completion the armor turns a shimmery red color (color cannot be changed by non magical means or Presto.). The wearer gains the benefits of upon death of a creature you kill. You gain temp hit points equal to the damage you dealt to kill the creature. You also have magic resistance. Once per day you may activate your armor to regain 2d8+2 hit points. (renews at dusk)
Magic Resistance.The unicorn has advantage on saving throws against spells and other magical effects.
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CaveJohnson
Commoner
Posts: 15
Favorite D&D Class: Undetertimined
Favorite D&D Race: Dwarf
Gender: Male
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Post by CaveJohnson on Mar 19, 2018 4:29:00 GMT
Wowsers and to believe this was my cooldown for the night Sheesh... XD
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Post by phos on Mar 19, 2018 18:41:09 GMT
Item: Cursed Arrowheads of Madness and Corruption. Components: Lycanthrope Blood and the hoofs of a Night Mare.
Made from the hoofs of a creature born of torture and corruption and the blood of a person cursed to be a blood thirsty beast, these Arrowheads alter the alignment of any one shot with them to evil. Although they do not inflict much physical damage they are brittle and designed to break into many pieces inside the body upon impact.
Effects: Any one hit with one of these arrows must make a 15 Wisdom save once per-day until all of the broken pieces are removed and a remove curse ritual is cast on them, or they fail their save. Should they fail they are considered cursed and the creatures alignment is changed to neutral evil. Further more, during full moons they must make a 15 wisdom save every in game hour to stop them selves from viciously attacking the nearest creature, be it friend or foe. They must roll with disadvantage if they are in combat or exposed to violence or blood.
Stats: Damage: 1d4 Broken pieces:1d12 Wisdom save against turning evil: 15 Wisdom save against blood lust:15 Rarity: Very Rare.
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DMJazzyHands
Commoner
Posts: 2
Favorite D&D Class: Warlock
Favorite D&D Race: Halfling
Gender: Male
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Post by DMJazzyHands on Mar 20, 2018 16:14:29 GMT
Been listening for a while, but this is my first time participating in a DM-Nastics on here. Let's see.... d20: 18- Roper Tendril d6: 3- Armor Ensnaring Armor (any heavy), rare (requires attunement)
This armor has three rope-like images embossed on its front and an equal number of charges. On a miss, the tendril vanishes. On a hit, the target is grappled. Until the grapple ends, the target is restrained. To escape the grapple, the target must make a Strength (Athletics) or Dexterity (Acrobatics) check opposed by your Strength (Athletics) check. Welcome, and thanks for joining us in the gym. I love the idea of displaying the remaining charges. I assume you intended for the tendril to also vanish if the grapple is broken, but not result in a reduction in the number of maximum charges. It's so cool how the maximum can be reduced and laboriously restored. Whoops, good catch. Yes, then the charge is used but the max isn't reduced. I'll clarify that above. And thanks for the welcome! I've been listening for a while (since I started my own podcast and figured it'd be a good idea to start listening to more D&D shows), and I finally decided it was time to participate!
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DM Fennico
Commoner
Is it bad that I have an awful poker face?
Posts: 19
Favorite D&D Class: Warlock
Favorite D&D Race: Human
Gender: Male
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Post by DM Fennico on Mar 22, 2018 3:04:09 GMT
I'll do two! My chosen items are the Beholder Eye Stalks and a Stirge Blood Sack. I introduce to you: ---The Bloodbag Pipes--- The music these pipes create is eerie and chilling; there is a constant bubbling from the blood that must be in the sack for the pipes to work. When you play these pipes, the attributes from the beholder eye stalks that were used to create the item activate and fire their beam. Each beam requires a different set of notes to be played to activate. The blood held within the sack is used as the stalks fire their beams, the user has to refill the blood as they use it ... And now for something completely different! Random roll 13- Medusa Lock 3 - Armor A Belt made of a Medusa's Lock of hair will help the wearer resist the effects of Petrification ... OK.. One More.. Random rolls are fun! 16 - Pegasus' Feather 10 - Nymph Hair 5 - Wonderous Item ---The Charm of Weightlessness--- When the command word is whispered to this charm, each creature and object in a thirty foot radius has the Levitate spell cast upon it. The weightlessness of the Pegasus Feather and the allure of the Nymph Hair make resisting the levitation very difficult.
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Post by dmknicknack on Mar 22, 2018 13:21:26 GMT
Rolled it up, lets see what happens! ITEM- Weapon NAME- Feather of the Holy Flames INGREDIENTS Deva Feather Dragon Blood
I imagine a single feather, plucked from the wing of a Deva by an adventuring cleric or wizard. Imbued with the powers of the gods (perhaps Pelor or Bahamut) and soaked in Dragon Blood, this feather is as long as a dagger and as hard as iron. It gleams red with blood, and when used against undead it glows softly with a reddish-white light. If you are proficient with a dagger, you can wield this feather. It can also be used as a holy symbol by any cleric of non-Lawful non-Evil alignment (Non-Evil because it came from a Deva, non-Lawful because it was stolen.) It can also be used as an Arcane Focus by any wizard. 1d6 Fire damage + 1d4 Radiant damage. Against undead, it deals 1d6 Radiant damage+ 1d4 Fire Damage. The feather has 6 charges. As an action, you may cause a pillar of holy fire to erupt in a 10-foot radius anywhere in a 50-foot range. Any creature in this space or within 5 feet of it must make a DC 15 Dexterity saving throw (Undead have Disadvantage on this) or take 1d10 Fire damage + 1d10 Radiant Damage, or half damage on a successful save. As a side note, this could be a great quest hook, where the god of whichever Deva the feather is from becomes angry at the threat and demands either a favor form the adventurers, the return of the Feather, or its destruction. Now I want to put this in my campaign.
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Post by joatmoniac on Mar 22, 2018 22:29:58 GMT
These are all so good!! Can't wait for this one to come up to record. Honestly, it's probably going to be the hardest one ever to not choose a ton of these and then do a ton more. Might have to make sure whoever is on with me has a couple hours set aside, haha.
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Post by 00dlez on Apr 17, 2018 16:07:31 GMT
Think the only 2 unused components are 15- Grey Ooze and 19 - Vampire Blood... So I'll just use those together!
Corrosive Maw A set of magical (+2), platinum fangs originally created for the goblinking Bladetooth. When enchanted with the Grey Ooze and Vampire Blood components, the fangs gained two primary powers:
1) The user was able too leach the lifeforce of it's bite victims, regaining as much HP as they delt on their first 3 successful bites each day. (Max 10 HP per bite regained) 2) The user could bite and deal damage to metal objects without resistance - including weapons, armor, and most notably, metallic golems and other autonomous creations.
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dmdrowenforcer
Squire
Posts: 25
Favorite D&D Class: Wizard
Favorite D&D Race: Drow
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Post by dmdrowenforcer on Apr 19, 2018 18:44:09 GMT
I have an idea involving not one, not two, but three components! Mix the blood of a dragon with that of a lyconthrope, place the resulting mixture into a hollowed out unicorn horn, and inject it into your arm. This will turn you into a wareDragon, but with the cost that dragons and the gods of nature will abhor you eternally
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mjrollins
Commoner
Posts: 15
Favorite D&D Class: Bard?
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Post by mjrollins on Apr 22, 2018 5:44:57 GMT
Pixie Wings and a Medusa Lock as components for armor.
A player can choose to crush and mix together Pixie Wings and a Medusa's Lock, thereby creating a paste. This paste can then be used to treat/polish armor (metal or hide). This results in armor that gains some interesting qualities. The amount of paste created is enough for 2 treatments.
1. As a bonus action, the wearer can choose to become invisible (similar to casting Invisibility). If the wearer is seen (whether by attacking another creature, thus ending the invisibility spell, or by See Invisibility, etc), the first creature to see the wearer must roll a Constitution save DC??; on a failed roll, the perceiver is restrained and begins to petrify. On a second failed roll, the perceiver is fully petrified/turned to stone. Petrification through this means lasts for 1 day. Success on either roll negated the petrification effects.
This ability can be used once per day. The Save DC decreases by 1 per 2 uses, and a reapplication of the paste is required after 8 uses (though reapplication can occur sooner, at the wearers discretion).
2. Armor treated in this manner gains the gleaming property and never gets dirty. The gleaming property goes away if the armor is not retreated (as mentioned above), and is regained after retreatment.
3. Armor freshly treated in this manner causes the wearer to feel unusually stiff after their first short or long rest after treatment.
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captaindialup
Commoner
Posts: 19
Favorite D&D Class: Artificer
Favorite D&D Race: Kobold
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Post by captaindialup on Apr 26, 2018 22:50:06 GMT
So I rolled Lycanthrope blood and pegasus feather. This was my first idea.
Moonlight horseshoes.
Lycanthrope blood is mixed with pegasus feather and alchemical liquid silver and allowed to set in a horseshoe mould for a night under a full moon. The silver sets hard the product is cleaned up and a few magical runes later gives the player a set of horseshoes that from sunset to sunrise, when a horse is shoed with these horseshoes, gives of light for 30' with 30' feet of dim light. Also under the presence of moonlight, the shoed creature is granted flight.
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