actionman2222
Commoner
Posts: 15
Favorite D&D Class: Druid
Favorite D&D Race: Halfling
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Post by actionman2222 on Feb 27, 2018 19:44:56 GMT
1. What is the name of the game? Skullball.
2. How many teams and what size? Three teams of five goblins each.
3. What equipment is used? A helmet capable of carrying a ball on top and a belt to tie their arms together. A scoop to deftly pick up the ball and place it in your helmet.
4. How is scoring achieved? Running into an opponents goal area. Your opponents will be trying to headbutt the ball out of your helmet.
5. How does the game end? When one team earns 10 heads aka points.
6. Any other rules, strategies, or commentary? The more carnage, the better.
7. How long has the game existed? Back to the times of the first Great Goblin Games.
8. What is a contest of historic proportions and why? When Fezzy Hammerhead single-handedly won with his team all unconscious.
9. Anything else! It is a pretty straightforward game.
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Post by dmdeejay on Mar 25, 2018 6:15:53 GMT
1. What is the name of the game?
Küllgraga (Old-Amorían for “King’s Tree”)
A full-contact sport where one tries to steal the chakrams of the opposing team and place them atop the great King’s Tree.
2. How many teams and what size?
Normally Played with 2-6 teams though some games are played as a free-for-all.
Teams consist of Brawlers (6), Crawlers (2) and as many Outsiders as they wish.
Each team may only have 8 players on the field at a time. Those outside the field (Outsiders) are considered inactive participants but still have other means of contributing (see #9).
Features: Brawlers: Should be high in strength and ready to grapple. Crawlers: Should be high in dexterity and moderate in strength. Outsiders: Should be high in Intelligence, Wisdom, Charisma, and potentially strength and dexterity.
3. What equipment is used?
First, the field:
Traditionally, the field is a large circle 300’ in diameter. In the center resides the Küllgraga itself: a 50’ tall pole that is 3’ thick.
Each team has their own pole referred to as the Player’s Totem: a 25’ tall pole 75’ from the center of the field. Each Player Totem is equidistant from the next.
Each Player Totem and the Küllgraga have the following features. - first 10’ from the ground, the poles are smooth wood. - from 10’ to the top the pylons are littered with handholds of various sorts. Some may be carved into the wood, others may be poles or rods that are attached. - Atop Each Players Totem resides a Team banner. Atop the Küllgraga is a banner of the local town, city, or nation. Just below that, there is a ring of Iron Hooks referred to as the Iron Claw, one for each team competing. - Finally, a thick rope or chain runs from the top of the Küllgraga to the top of each Player’s totem. This ropeway is referred to as the Fool’s Folly.
Equipment: - Wailers: a 10lb leather ball about the size of a large head. Each Brawler carries one as on offensive weapon. - Chakrams: A flat metal ring that is either thrown (near impossible shot) or hooked onto the Iron Claw atop the Küllgraga. Each team starts with 10 that reside at the top of each Players Totem on their own hooks.
4. How is scoring achieved?
The game is broken into 4 rounds. Each round has 2 parts. - 15 minutes - The Raid: each teascorringm tries to acquire as many Chakrams as possible, or defend their own. - 5 minutes - Küllgraga - A great horn blows signaling the Küllgraga to be open. During this time and this time alone, players try to place as many chakrams as they can on their team’s Iron Claw, while trying to keep the other teams from scoring on their own. - At the end of the round, the game resets. Those with the most chakrams tallied on their Iron Hook are the victors.
5. How does the game end?
The game ends at the end of the 4th round, no matter how far ahead one team may be.
6. Any other rules, strategies, or commentary?
Basic Rules: - No spells can be cast either on the field or affect anything on the field (though spells are out, feats ARE allowed). Spells may be cast ONLY on the outside. - Only 8 players may be on the field for each team at any time. If a player is unable to play, it is up to the other team members to get them off the field. - Penalties result in teams playing with 1 less brawler for the remainder of the round for each infraction. - Once a Chakram is on a Players Totem, it may still be stolen, but one may not remove Chakrams from an Iron Hook. - There are no Time Outs.
Strategies: - Crawlers will either climb the totems or run the Fool’s Folly in an attempt to score points. - Some teams will send their Crawlers to defensive positions atop the Küllgraga during the Raid and attempt to steal the Chakrams from other players as they attempt to score. - Brawlers will attempt to protect their own crawlers by throwing their wailers at the opposing team(s). - Some teams will create alliances to defeat long held nemesis's.
7. How long has the game existed?
The game was founded 237 years ago when all the Suitors of Amoria, noble and common alike, flocked to the Capitol in the hopes of winning the hand of Princess Abygail.
She herself grew tired of the normal challenges, gifts, and promises that had been made aplenty. Instead, she greeted the horde of nuptial hopefuls all at once in the grand square.
She threw her loyal pet pseudodragon, Snapper, into the air and he flew to the top of the tallest pine standing proud in the square.
“He who brings me back my pet shall have my hand,” she said, and so the quad turned into a free for all as the mass suddenly surged on the great tree.
In the end, she was wed to Williby Sprocket, a local gnomish arborist who, as it turns out, was a tyrannical ruler with a thirst for blood.... those were dark, dark times.
After he was “removed from power”, the story of Abigail’s Challenge was told yearly with a competitive re-enactment that was so enjoyable, the populous began to do it on its own. The “play” was referred to as “King’s Tree” though the game was called Küllgraga by the outer clans who began to play it recreationally.
8. What is a contest of historic proportions and why?
The game is played yearly to celebrate breaking free from the tyranny of Emperor Williby Sprocket. During such events, cities form across the nation send their team in hopes of wining the contest for glory.
With that said, the game is most commonly played wherever a child is able to get friends together to scale a tree.
9. Anything else!
For the most part, the game is a contest of strength and dexterity, though there are features that can be done from behind the lines.
Outsiders: - Attempt to intimidate or inspire peers or opponents (charisma checks). - Can create plays (intelligence checks). - Can analyze opponents and read moves (wisdom checks). - Can be subbed in when another player is removed. - Can heal any conscious or unconscious player not actively participating through normal or magical means.
The crowd tends to be rowdy and will continuously throw any lost Wailers onto the field.
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Post by dmknicknack on Apr 3, 2018 15:46:13 GMT
Name- Bashenslesh Two Teams Sticks that are like hockey sticks, but with blades on the... little blade... thingy. They are called Slashers. Each goal is worth one point The game ends when one hour of game time has elapsed Each team may have one "Slinger" (mage), two "Sliders" (A sneaky rouge), and two "Bruisers" (A fighter). Slingers must only use spells of 3rd level or lower. The ball is a ball made of stone that has been enchanted to ricochet wildly when it hits the wall of the 300 by 200 foot arena. At the ends of the parallel shorter sides there is a five-foot goal that the players must hit the ball through. The ball is called the Bashesh, and is roughly 5 inches in diameter. It is perfectly spherical. Halfway through the game, there is a ten minute break where teams pause, take a break, and plan their strategy. At the end of the hour of game time, whichever team has more points win. Slingers can target anyone or anything with their spells, but they must aim to be nonlethal. During the game, two commentators provide color commentary. As teams advance through the brackets, the points they earn are converted to currency that they can use to upgrade Armour, buy better spells for their Slingers, and eventually improve their Slashers with magic. The game was invented in the year of 0947 The most famous match was in the finals of 1012, when the Infinite Inferno (A fire themed team) faced up against the Ice Devils (An ice themed team). Four minutes left on the clock, the score is tied 10-10. At the last moment, the Ice Devils send their Slinger Jerris Strikefirst into enemy territory, creating an opportunity for Slider Steven Spilbuen to take an impossible shot that would richotcet of of three walls to go near Jerris, who cast Magic Missile to propel the Bashesh through the goal to win the game. Each team also has a pool of five Potions of Healing that they may drink at any time.
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Post by 00dlez on Apr 16, 2018 18:10:04 GMT
Another great episode! I really liked the concept of "multi-bull" with the animal release penalty, and the throw back to Legends of the Hidden Temple was just fantastic. I think that a challenge like LotHT would be great for a party to run through - there would be a good variety of challenges for all the classes and the layout still would provide easy viewing for a gallery of onlookers. Inspired by "multi-bull" I think releasing a troop of baboons would be equal parts fun and terrifying! Defiantly something I'll look to flesh out in the future. --------------------------------------------- The years have made the details a bit fuzzy, but here is an arena-combat type game I had some players participate in: Each team is comprised of two parts (exact number of participants in either group can fluctuate), on-field and off-field. The two groups can communicate telepathically, but DM prerogative could remove/alter that. The on-field portion is armed and armored for combat. This can be with or without magic, maybe using training weapons only in exhibitions, etc. - it's up to the DM how they want to run it and can vary. The goal is simple - last man/team standing (be it a fight to the death, scored hits, etc) wins The arena is a series of halls and rooms with color coordinated doors (Red, Blue, Green, Yellow). Players on the off-field can manipulate the doors on their turn to alter the battlefield to give their teammates an advantage (or use the doors as weapons, dealing 2d6 damage if you can catch an opponent in them). Players can isolate their team and let the others weaken one another, they can separate other teams to gang up on weaker members and dispatch them more quickly, etc. Off-field players can manipulate one door of each color every round, or 2 doors of the same color.
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Post by letterlost on Nov 30, 2020 7:00:29 GMT
In the land of Room(s) orc children are commonly seen running through the streets beating the stuffing out of balls. Sometimes a very tough, brave, or foolish child takes the place of the ball and is feverishly attacked by other children until, beaten and bloodied, they call the game and announcing the winner. This is the game of Ascension; but where does it come from, how do you play, and why do they play?
1. What is the name of the game?
Ascension
2. How many teams and what size?
Free for all
• each clan sends their strongest men and women, as well as those who have been deemed of age (coming of age) by their Figurehead
3. What equipment is used?
Mummified ball-head of last year's victor!
4. How is scoring achieved?
There is a panel of 3 judges:
1. Sharooma (the founding mother of the game, oldest head, and figure head of the entire Room nation)
2. The figurehead of the host territory
3. The newest figurehead (the ball-head)
5. How does the game end?
• Each participant has struck the mummified ball-head at least once.
• Any of the 3 judges can call the match when they believe this has been achieved.
6. Any other rules, strategies, or commentary?
• The Host figurehead-judge is responsible for commentary.
• Once the match is called the 3 judges convene, they must agree (at least 2 of 3) who made the ball-head (3rd judge, last year’s victor, and most recent figurehead) shout the loudest upon being struck.
• It is possible that backdoor deals have been made, though such behavior is considered weak, dishonorable, and beneath a figurehead.
7. How long has the game existed?
53 years
8. What is a contest of historic proportions and why?
While each clan will tell the grandest tales of their figure heads victory, there are 3 other games commonly told: 1. The first contest, when Shamam Sharooma performed the ritual before the entire clan, decapitated herself, and became the first ball-head. She judged Moorna to be the victor and she became the first clan leader and second figure head.
2. The 22nd contest, when Gloo and Burnoom struck the ball-head (its name is not spoken, though Hoog’s Head became a common curse word shortly after) so powerfully together that it exploded. They were both deemed victors that contest.
3. Last year, the 53rd game, when Moornum was the victor. Figurehead Moornum is a half-orc, and so humans (goliaths) for the first time became official members of a clan. Some in Room consider this to be progressive, others disgraceful.
9. You do you!
• Each fall when leaves change color in the orc Nation of Room(s) each clan sends their strongest men and women, as well as those who have been deemed of age by their Figure Head, to the lands of the clan divined by Sharooma for the Ascension.
• Every Child has grown up playing games of ascension, preparing for this day. Some who are strong of body and mind will come again, for others this is the only time they will be invited.
• A Feast is provided each day, while clans mingle, until each clan is represented. The day after every clan is present a clan’s figure head will introduce each contestant. The next day at noon, the ball-head (always the most recent figure head) will roll into the field and the commentator will announce the beginning of Ascension.
• What happens then can only be called a frenzy as everyone rushes in to pound the ball head as hard as they can as many times as they can. Each contestant must strike the ball-head at least once.
• Once the game has been called and the judges (at least 2 of 3) announce the victor they come and take Figurehead Sharooma to the center of the field and help her conduct the Figurehead ritual. Upon completion of the Figurehead ritual they decapitate themselves.
• The Victors head remains alive, but will quickly mummify, becoming a Figurehead. Their ritual infused body is prepared for the main course of a feast.
• The next day they march out to war. Infused by the power of the new Figureheads body and led by their head the clans march out together to conquer neighboring land for their newest clan to live in.
• The new Figureheads family, and any others who wish to, become the new clan led by the new figurehead.
and now for a bonus
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