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Post by Sage Okamii on Nov 12, 2017 8:35:06 GMT
Hey Guys
I'm new to being a DM and need help understanding how the languages work exactly. One of my players claims that languages are learned as they progress through the campaign thus leaving the language part of the character sheet with just common and starter race; however, to surpass the language puzzle placed before them they need to roll high enough to succeed. This would state that they become familiar with the language on the spot by one encounter with NO previous history or backstory in place as to how they know the language.
Personally, this seems a bit overpowered as to if a character is able to learn several languages due to race and background they would have no point in limiting at all. I was going to impose unluckily scenarios to where even if they know the language but didn't roll high enough blame would go to faulty memory or environmental interference.
Basically, I'm at loss on how the proper form of the game should be implied in regards to learning and using languages in game.
Any tips or guidance would help thank you
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Post by meribson on Nov 12, 2017 15:11:12 GMT
Based on what you have written I'm guessing that you're running 5e.
I'm more familiar with Pathfinder, so I won't talk hard mechanics but here is how I'd run it. You learn new languages by being exposed to them. If the party consists of three dwarves and a human, provided that the dwarves talk to each other in Dwarven, the human will pick up words, phrases, and especially curses. Additionally, the more languages you know, the faster you'd pick up new ones as you have had experience in connecting words to meanings.
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Post by rorrik on Nov 13, 2017 0:24:59 GMT
He could be right that languages can be learned as they progress, and leave his language slots open for that eventuality, but it wouldn't make sense to fill any of them ahead of time if you could just learn them instantly. My approach has always been to say that those language slots mean they can learn that many languages with sufficient exposure, and even do so fairly quickly (as in learning the basics of a language similar to their own in under a month with dedicated study). You have to use common sense as you limit those new, incoming languages (they have a right to them in the rules), but certainly they should need to visit a speaker of the language or a library or both and put in some in-world time to learn the language before being able to solve you puzzle. If they have no familiarity with the language, no roll should be high enough to read it, but maybe high enough to guess a bit with cryptography and general intelligence. They certainly wouldn't know any of the language beyond what they saw on the puzzle itself.
In my campaign, even elves who speak elvish natively will still run into local words and dialects that they can guess at from the roots or are hard to understand. By the same token, a lizardfolk might be able to recognize cognates in the kobold tongue and communicate pretty well, depending on intelligence.
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Post by clark on Nov 13, 2017 22:57:19 GMT
If this is 5e, in the PHB on page 187, it suggests the following for learning new languages:
"You can spend time between adventures learning a new language or training with a set of tools. Your DM might allow additional training options. First, you must find an instructor willing to teach you. The DM determines how long it takes, and whether one or more ability checks are required. The training lasts for 250 days and costs 1 gp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool."
Your player is incorrect in suggesting that the rules say characters naturally just learn languages. If you follow the rules out of the box, it either takes a feat (Linguist), some spell effect, or it takes 250 days, 250 gold, and an instructor to teach you a new language.
That said, as with everything in D&D, you are not required to use these rules. It's however you want to play it.
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