Mark: Nice Try
Chris: I Know right?
MainPrize: To expand on what was said on the google + hangout.... I began DMing by creating a singular island, called Dragoncreast Island. That would be the island in the center of the Nahel-Var Ocean...right about the text. After a long time playing on this island, and exploring, our campaign reached the point where there was discussion about traveling to other lands. And so I sat down to create the map of Aatos (which was on poster paper originally...the one I showed in the hangout last night.)
We have discussed Small to Big and Big to Small as different approaches to creating D&D worlds on the forums. I guess what I did with Aatos, was originally Small to Big (DC Island to World), but then after the world was created, I began to go to a Big to Small method. I created folders on my computer compiling notes and images for each country, to differentiate races, monsters, cities, environment, etc for each country. Whenever I decided on potential places for new campaigns, or the players decided to travel, or I had free time, I began work on separate maps for each country.
In the early days of my DMing, I also allowed my players, when they decided to DM to hash out parts of my world. Eledriel originally was mapped out by one of my friends, Jason, and his history in his campaign later shaped the changes to what Eledriel would one day become. #MagicMark and Flawful Jared, were responsible for making the Dread Coast Isle into a maximum security prison and penal colony, where all of the eastern world sent their very worst of villains.
Nevuur: No Ymos, but there are more Titans....specifically Titan Abominations (the evil deities answer to the creating of the Titans)
Nis is definitely interesting. Many refer to it as the "Eye of the World" which becomes apparent why when looking at the whole map of Aatos. This is the country in which Balfrus the Boffo started the city of Utopia, which would grow to be the largest city on the face of the planet, and hundreds of years later become the epicenter of the Utopian Empire, the antagonistic regime of the "Sons of Bastion" campaign.
When the gods (all the superior gods on the list above..the top row) came to Aatos it was desolate and void. Ground like that of ash, with pools of dark murky water is all that existed. They saw it as a blank canvas in which to paint their masterpiece together. And so they created the Aeons...creatures with incredible power but no will of their own whose only purpose was to create...and to create what their master desired...Each Aeon had a specific look and answered to a specific god.
A picture of an Aeon during the Age of First Wonders
This is how all of the world, including Nis was created...and this is why some lands have such drastic changes to their environments. Each of the gods spread out and created the world as they saw fit. Nis was the combined work of Pelor, Kord, Heironeous, and Cuthbert...and Lake Anor was the work of Geshtai...whom receives little to no credit for her work (many accredit her work to her more powerful husband, Procan).
AlmarianKnight:
The finger formation that you are referring to is part of a natural barrier between the two continents. There formation is due to a strange mountain range that is rather disjointed. Think of it not as a line of mountains forming along the edge, but rather spreading out west into the country of Elendriel.
Mark: Until greek mythology where the titans are the fathers of the gods and created them, the Titans of Aatos were created by the gods. They...like the Aeons have no will of their own, but unlike the Aeons are each more powerful than any of the gods. They were created with one purpose and one purpose alone...to protect the realms of the gods. They cannot leave their designated realms, or they would become powerless, and die. But without any will to drive them to having their own goals...there is no desire in them to leave their homes.
-Unfortunately I don't think I can go into much depth on the thought process of plate tectonics without discussing the round or flatness of my world. I can only say...I did think about it...but that doesn't mean it had influence.
-To completely do this would take forever...but let me break down base races.
Humans: Originated in the Civilized West during the middle days of the Age of First Wonders...specifically Shemish first...then broadening out quickly to Onteratt, Elendriel, Thessia, Isenmar, Minium, Treca and the Morr Lands.
Halflings: Yondalla created the halfings around the same time as the humans were made, and also placed them in the beautiful lands of Shemish.
Dwarves: Moradin created the dwarves first in the lands of Sivifell in the early days of the Age of First Wonders...but soon after also in the land of Azan Kazad as well.
Elves: Corellon asked Obad-hai to create great trees for his people to live in. And so the Elder Trees were created. It is said their roots extend across the world connecting every Elder Tree with each other. The four Elder Trees were created in Shemish, Raun Run and two in Aldwold. This is where the first elves came from early in the Age of First Wonders. To this day these trees are considered sacred and many make pilgrimages to them.
Gnomes: Glittergold created the gnomes from the gems of the earth, and brought the first of his people to the surface during the early days of the Age of First Wonders in the land of Minium.
Beastfolk: Sher Aryeh created the first of the beastfolk in the lands of Magrathan and Raun Run in the Middle days of the Age of First Wonders. The gods who followed him soon began to create their own races at their Superior's bidding and many beast folk emerged around the world of Aatos.
Orcs: Grummsh created the Orcs in the South East land of Dorr Gatha. There for a century he trained the first orc generations before sending them out to make war on the other races of Aatos. They spread like wildfire, bringing much war and death durning the Age of First Wonders.
-Again, don't think I can talk Equatorial Line without talking round or flat.