Its time to get magical once again, and magiccards.info/random.html has my back once again. This episode was all about artifacts from magic. Also, don't forget Patron dragons that the items that Mitch and Mark discussed are done up in homebrewery for you over on Patreon.
With that out of the way, let's get straight to it! Grab ONE artifact, and tell us how it fits into your game, and/or the world of Dayeimbe! Links to the additional info about the card are above each of them.
These shrines are often built by cultists worshiping elemental fire (eg; Princes of the Apocalypse)
Whenever a magic user, Divine or Arcane, use a spell dealing Fire damage the Alter gains a spark or mote of flame above it.
Once a non-fire spell is used, the Shrine discharges its motes of flame, dealing 2d6 fire damage per mote. 50% chance of Shrine activating for All spell types except fire & water 100% chance of Shrine activating for water type spells as the cultists of fire reserve the whole of the rage for their arch rivals
"Some that die deserve life and some that live deserve death. Can you give it to them players? Then be not to eager to mete out death in judgement! Even the very wise cannot see all ends..."
2. Loxodon Warhammer Weapon (maul), very rare (requires attunement to a creature with a strength score of at least 16)
You gain a +2 bonus to attack and damage rolls made with this magical weapon.
When you hit a creature with a melee weapon attack with this weapon, choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes bludgeoning damage equal to the damage dealt to the first creature.
This amulet provides a +1 bonus to AC. This bonus increases over time. All other traits can only be learned through observation. Even the identify spell only reveals the AC bonus.
If the wearer of the amulet dies, their soul is consumed by the medallion and cannot be resurrected by any means.
The amulet consumes the life force from its host over time. As it gains strength the bonus to AC increases to +2 after 3 weeks, and +3 after 6 weeks.
The host however does gain various ailments over those 6 weeks.
After 1 week. Any effect that causes the wearer to gain a level of exhaustion grants 2 instead.
2nd week. The wearer has Disadvantage on saving throws against poison, and you have vulnerability against poison damage .
3rd week. (+2 to AC) The wearer's sickness begins effecting their mind. Disadvantage on saving throws against enchantment and illusion spells.
4th week. The wearer has Disadvantage on all strength ability checks.
5th week. The wearer does not regain hit die from resting.
6th week. (+3 to AC) The wearer does not regain hit points from a long rest.
The Remove Curse spell suppresses the negative effects for 1 week, and prevents the amulet from gaining strength during that period. So, if it were on the 4th week when the spell was cast it returns to the 4th week of progress after the week of suppression.
The amulet is a parasite from the far realm that takes the physical form of an amulet on this plane. If the amulet is destroyed it reforms somewhere on the plane 2d6 days later, this also cures the wearer of any effects. Only traveling into the astral plane can you truly kill the aberration.
The Dingus egg is an ion stone that looks like a mottled egg. The stone is named for the sound it makes when smacking skull.
While it orbits your head, if you are dealt damage with a melee attack you can use your reaction to make an attack with with the ion stone with a +4 bonus. If it hits it deals 2d6 bludgeoning damage. The ion stone counts as a magic weapon.
I know it says 'pick ONE' but I have a problem.
A long time ago there was a shield guardian created to protect the high priests daughter Teddy Gustivo. The girl grew to love the construct; drawing on its chassis, wreithing it in flowers, and playing together in the forest.
One day in the forest, a mighty orc band came upon the priest's daughter. Detesting her father they sought her blood. The shield guardian fueled by magic and a supernatural care of the girl engaged the scarred warriors of Grummsh.
"Protect Teddy Gustivo!" The shield guardian bellowed as it slammed into an orc, but these orcs were empowered by their dark god and one of the orca countered by rending the automation's arm. Metal fragments and wood splintering over the forest glade.
"Pro- Teddy Gustivo!" It cried as it broke off its attack to attack the orcs that went straight for the girl, but this left his back exposed to various axe strikes. One lucky strike sundered its helm and neck.
"Teddy Gust-!" Its broken voice cried and he battered the orc away from the girl using the half of an arm it had remaining. The orcs knew the shield guardian should have dropped by now, as if it had a will that refused to die. Teddy stayed by the shield guardians side crying out to it, "stop fighting, let's go, your hurt."
"-dddy Gus-" The shell of the shield guardian destroyed by the orcs, all that remained was the shield guardians heart that flew around the girl trying to save her from her fate.
"-Dy-ngus-" The Little Rock slammed into the final orc's skull cracking it to pieces, but it was too late. The orc's rusty blade dropped with Teddy's fresh blood who cried no more.
With all orcs dead, the girl who laid tranquilly in the forest that she grew to love with her shield guardian friend, and all the animals still quite out of fear from the recent conflict a single broken sound emitted from the rock before it fell to the ground. "Dingus"
It resembles a goblet made of bronze. It is impractical to use for drinking as spikes protrude from the bowl, stem & foot. It shows excellent craftsmanship & considered a fine (if a little twisted) piece of art.
It's magical properties manifest as an endless supply of liquid that pours out of the rim. When it is in the up-right position, the current liquid will pour out at a rate of 4oz per second. As the chalice is tilted the rate of flow will increase to its maximum (40oz per second) when it is sideways. If the chalice is flipped upside-down the flow will stop & the chalice will become empty. If it is filled 3/4 of the way with a liquid the magical property will be reawakened & the chalice will start producing the new liquid.
The chalice can generate all kinds of non-magical liquids (from brandy to blood, from lemonade to lava). It is completely impervious & indestructible to its own liquids & to what was poured in when it was in the "empty" state. External forces can damage it normally.
Currently, a handful of these artifacts are being utilized in the containment of an ancient beast. Deep underground or inside one of the great mountains lay a huge holding chamber where the monster is imprisoned. The creature proved to be unkillable & has a high rate of health regeneration. The chalices are suspended from the celling of the chamber & are constantly pouring highly corrosive acid on the beast to fight off its regeneration. Now, only its skeleton remains, floating in a pool of acid & refusing to fully dissolve.
Last Edit: May 7, 2017 10:45:57 GMT by dmzuuuul: Typo
This blade was created by a mind flayer who sufered a severe injury to it's mouth parts. It acts like a +1 short sword. If you are atuned you can make a special attack. Extract Brain. Melee Weapon Attack: reach,
target one incapacitated humanoid grappled by you. on a hit the target takes 55 (lOdlO) piercing damage. If this damage
reduces the target to 0 hit points, the target is killed by extracting its brain
The Lunar Avenger is an Iron Golem that guards the gates of the moon goddess domain.
The Lunar Avenger can be sent by the moon goddess to remove threats to her clergy, lycanthropes, or targets who are socially threatening to the Moon Goddess's attempts to be prom queen of the gods senior year ball.
As per Iron Golem plus Teleport & Daylight spell 3*/day, Power Word Stun & Prismatic Spray *1/day.
The Lunar Avenger can be summoned once per month by the wearer of the Lunar Avenger amulet, however it will be mighty annoyed if that person does not offer the required lamingtons.
The Green Moon above Telandria has always been a place of mystery to the citizens of the world. Was it covered in a forest? Made from emeralds or some sort of green stone? Perhaps it does have an atmosphere and there is an intelligent species that lives there?
In fact, it is a combination of a world-wide forest as well as home to an intelligent species... rather, it was home to an intelligent species. Ages past, a species known as the Lunarians had a strong hold over the moon's surface. They were a humanoid species that cultivated a world mixed with magic and technology fused together. Eventually, the Lunarians created something that rivaled all previous inventions. It melded magic with technology in a way not seen before, creating a new type of Golem called the Lunar Guardian. This creature had the spark of sentience fused into it through magical means.
The Lunarians were able to see the progress of the other races on the world of Telandria, and knew it was only a matter of time before they figured out how to build a portal to their home, so they made a factory, of sorts, that would automatically create new Lunar Guardians to protect themselves. Unfortunately, this backfired on the Lunarians. The Lunar Guardians were designed to protect the moon itself, which they had interpreted to mean the flora and fauna on the surface that could not protect themselves. The Lunarians discovered that the Lunar Guardians were choosing to protect the lowly animals and trees over the safety of the Lunarians themselves, so they decided to try to gather them up and destroy them so that they could invent something better.
This caused the Lunar Guardians to become enraged. They fought against the Lunarians, restored their factories, and began creating Lunar Avengers for the sole purpose of destroying the Lunarians. Within a couple of years, the Lunarians were completely eradicated. Some of them may have found a way to the surface of Telandria but the way back would have been closed off to avoid letting any of these Lunar Avengers loose.
Since then, the Lunar Avengers and the Lunar Guardians have been caring for the moon, keeping its trees and animals safe from harm. This caused the moon to flourish, and the story of the Lunarians to be locked away under massive amounts of overgrowth. Maybe some day, a group of adventurers will find the hidden control room that can be reactivated to allow travel to the surface of the moon only known now as The Green Moon.
DM Lord Neptune (AKA Ryan) Keep on Dungeon Mastering indeed.