Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 14, 2015 23:23:56 GMT
Kicking a player is an extreme reaction to an extreme case. I don't advocate it lightly, but one needs to recognize what constitutes a dysfunctional player, compared to a dysfunctional adventurer. The example I described is one of a person blurring the line between IC and OOC, which can be scary or awkward territory even before in-game party harmony comes into the equation.
Anyway, I went back to re-read the OP... dmgrendel, is the player making the game unfun for other players, or do they get a kick out of his shenanigans? Much of the advice dispensed here addresses the former case. If everyone but you is having fun, that's still a major problem, but will change the tone and direction of this conversation a lot.
|
|
|
Post by joatmoniac on Apr 15, 2015 0:11:12 GMT
My other players are really good about keeping him in line, I'm just frustrated that it's a never-ending battle for them. Last night in D20 Modern, he was all for murdering a guy who accidentally bettayed our group and the guy's completely innocent wife, even though they never saw the PC's faces.... We all had to convince him not to. I would wager that it is not something that the other players are enjoying, or at least not always enjoying, as it sounds like they were all anti murder the innocent. Kicking someone from the group is definitely a last resort, especially when they are an old friend, but after a year and a half I'm surprised that no one has blown up about the choices he is making. I agree that a 1-to-1 talk is the best bet as DMC mentioned. I would try to frame everything in the betterment of the group experience and his experience so as to keep things away from directed conflict. I had to stop someone from being at a table I was going to run because they are a known problem player, very similar scenarios to the ones you have presented, and even doing that was rough business. The other option could be that one of your players has a better relationship than you with the problem player and they could have the 1-to-1 talk. Really hoping this all works out for the better, and know that it is a very tough situation especially when friends are involved.
|
|
Lekai
Commoner
Posts: 20
Favorite D&D Class: Rogue
Favorite D&D Race: Human
|
Post by Lekai on May 28, 2015 19:04:26 GMT
Speaking as a CN player who DOES play a sociopathic rogue - The best thing about CN is that it's a balance game. It's probably one of the most difficult alignments to play properly due to that fact. Without being aware of it, a CN player could VERY easily slip into a good or evil character because of their selfishness or altruism.
Sidenote: I think Evil and Good are boring constructs that don't allow for real factions and cloak and dagger style play as they are such finite world-views. I think thinking about it as a selfish vs. altruistic approach works much better for balance but also for understanding character motivations. Take the drow for example: They are a stereotypically evil race, but what does that necessarily mean? That their customs aren't aligned with that of humans? Is it not possible to have an altruistic drow that hates humans and normal 'good' races yet still works tirelessly for the betterment of their society?
Look at character motivations and determine the best way to move forward with that CN player - do they want to be rich? do they want to be feared? All actions have consequences as others have said and a CN character is not one who would kill an innocent unless it brought balance to the game in some way. It sounds like he's leaning evil and not true CN
Sidenote: I also might strongly disagree with our hosts about alignment and the quagmire that morality really is. It's easy to make a game where the PCs are heroes. It's much harder (but more interesting) to make a game where they are just as flawed, petty, selfish as every other character and still allow them to take actions which might not necessarily adhere to the predetermined story you had laid out.
Game of thrones does this really well.
Edit: In my last campaign I convinced a druid to burn down a forest, our mage to incinerate innocent orc children so we could smuggle two werewolves out of the underdark and then turned the werewolves in to an elf ranger we met later on due to the need for balance. I'm sure most players at the table weren't happy with me, but the DM and I had worked it out as a part of my backstory where I was a fallen demigod of chaos and only gained EXP when I caused any character to act against their natural alignment. It made the disruptive play a part of who my character was, and it changed the story greatly and allowed me as a naturally disruptive player to act as an aid to the GM in generating twists and plots to the story which was really awesome and made for some great table jokes and suspense moments (like when I let a giant snake eat me because it wasn't chaotic enough to call for help and only survived by rolling a nat 20 to cut my way out of it's belly.)
|
|
Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
|
Post by Samuel Wise on May 28, 2015 21:16:45 GMT
Sidenote: I think Evil and Good are boring constructs that don't allow for real factions and cloak and dagger style play as they are such finite world-views. I think thinking about it as a selfish vs. altruistic approach works much better for balance but also for understanding character motivations. Take the drow for example: They are a stereotypically evil race, but what does that necessarily mean? That their customs aren't aligned with that of humans? Is it not possible to have an altruistic drow that hates humans and normal 'good' races yet still works tirelessly for the betterment of their society? I completely understand what your are saying. This is probably due to my view on the world (which is quite strange), but I disagree with you partly. My favorite story of all time is Lord of the Rings and there is an ultimate evil (Sauron) and an ultimate good (Gandalf/Frodo/Aragorn). Few people would ever say that Lord of the Rings is composed of boring constructs. The reason is: I believe that a person is either inherently good or inherently evil (indeed, I have constructed my entire world of Älmara upon this belief). But (with my Lord of the Rings example) I don't think blatent good and blatent evil make for a boring story. This is just what I believe on the subject (I'm not trying to make it canon).
|
|
|
Post by friartook on May 28, 2015 21:54:53 GMT
Sidenote: I think Evil and Good are boring constructs that don't allow for real factions and cloak and dagger style play as they are such finite world-views. I think thinking about it as a selfish vs. altruistic approach works much better for balance but also for understanding character motivations. Take the drow for example: They are a stereotypically evil race, but what does that necessarily mean? That their customs aren't aligned with that of humans? Is it not possible to have an altruistic drow that hates humans and normal 'good' races yet still works tirelessly for the betterment of their society? I completely understand what your are saying. This is probably due to my view on the world (which is quite strange), but I disagree with you partly. My favorite story of all time is Lord of the Rings and there is an ultimate evil (Sauron) and an ultimate good (Gandalf/Frodo/Aragorn). Few people would ever say that Lord of the Rings is composed of boring constructs. The reason is: I believe that a person is either inherently good or inherently evil (indeed, I have constructed my entire world of Älmara upon this belief). But (with my Lord of the Rings example) I don't think blatent good and blatent evil make for a boring story. This is just what I believe on the subject (I'm not trying to make it canon). I've posted about my feelings on this before, but I love this discussion. I have three fantasy book series that I consider my favorites: The Lord of the Rings Trilogy, A Song of Ice and Fire, and the Kingkiller Chronicles. We'll leave the Kingkiller chronicles out for now; its almost a commentary on heroic myths in general. I feel like LotR and SoIaF (Game of Thrones to the uninitiated) are the two ends of the spectrum, but they share some common ground. LotR has very obvious good guys and bad guys. You know who to trust, you know who will (likely) win. The Hobbits are the center of the story to me. The theme of the smallest, meekest people alive, shaking the very foundations of the world and holding the balance in their hands. These tiny, simple souls standing up and facing evil against overwhelming odds...and winning. I'll always advocate for books over movies, but there's one scene in The Return of the King film that gets me every time. The scene near the end, when Aragorn is crowned (whoops, SPOILER ALERT!) king of Gondor, and is walking through the crowd. He meets the four Hobbits, his friends and companions. They begin to bow, and he stops them saying, "My friends! You bow to no one." Then he kneels before them. This king of men, from an ancient house of great power, kneels before these tiny, simple folk from a homely farming country far away. I'm choking up at my desk even writing about it! That's a powerful story, and while there is pure and simple good and pure and simple evil, there is also depth and a theme of hope rising from the ashes of impossibility; of the meek inheriting. To me, those pieces are what make the story compelling. SoIaF is a whole other can of worms. The characters are all complex and flawed, and we never know who is going to die! Its difficult to find a single character in those books who is worthy of the mantle: hero. There are no Paladins in Martin's world; everyone has an anterior (Edit: ulterior, lol ) motive, everyone has dark desires and fears and flaws. At the same time, those flaws help us identify with the characters. We aren't looking at these characters as paragons of unattainable virtue. Instead, we see them as human beings...as ourselves. We think, "What would I do, if that were me?" And who hasn't made a decision they regret? Who hasn't been faced with a moral dilemma and at least considered the more selfish option. Who isn't morally conflicted in this world? Saints and madmen only. I know I am neither (well, perhaps a touch of the latter). The common thread of these two tales is The Adversary. Sauron and the White Walkers. These enemies are compelling because they care not for anyone's morality. All they desire is destruction and dominion. Even enemies may band together to fight such a threat, this is part of why I lean toward moral ambiguity in my own storytelling. The idea of enemies banding together and setting aside their differences to fight a true threat is as compelling to me as the idea of the meek rising up, and infinitely more realistic. I also lean away from a black/white good/evil story because its been done and I find it a bit boring. To me, the most interesting villains see themselves as the morally correct ones! The best villains have the best of intentions. The White Walkers and Sauron, they are otherworldly threats to humanities very existence. They represent the void that we all fear is waiting for us on the other side. I think such an enemy was necessary for both stories. However, Tolkien and Martin are master storytellers, far above and beyond my own abilities. If you are curious, I'll say that I do believe in absolute evil and absolute good, I just don't believe humans can really live such a concept, any more than we can understand infinity or the mind of god. We are the middle children of the universe; no parents to help us along, too weak to fend for ourselves. The very fact that we live at all is a beautiful miracle. Anyway, there's my rant. Hope you enjoyed it!
|
|
|
Post by friartook on May 28, 2015 22:41:21 GMT
Edit: In my last campaign I convinced a druid to burn down a forest, our mage to incinerate innocent orc children so we could smuggle two werewolves out of the underdark and then turned the werewolves in to an elf ranger we met later on due to the need for balance. I'm sure most players at the table weren't happy with me, but the DM and I had worked it out as a part of my backstory where I was a fallen demigod of chaos and only gained EXP when I caused any character to act against their natural alignment. It made the disruptive play a part of who my character was, and it changed the story greatly and allowed me as a naturally disruptive player to act as an aid to the GM in generating twists and plots to the story which was really awesome and made for some great table jokes and suspense moments (like when I let a giant snake eat me because it wasn't chaotic enough to call for help and only survived by rolling a nat 20 to cut my way out of it's belly.) This is an amazing way to work with an instigator play style! Turn it into a codified mechanic that fosters roleplay! Very cool.
|
|
Lekai
Commoner
Posts: 20
Favorite D&D Class: Rogue
Favorite D&D Race: Human
|
Post by Lekai on May 28, 2015 23:49:37 GMT
If you are curious, I'll say that I do believe in absolute evil and absolute good, I just don't believe humans can really live such a concept, any more than we can understand infinity or the mind of god. We are the middle children of the universe; no parents to help us along, too weak to fend for ourselves. The very fact that we live at all is a beautiful miracle. I think that this point is probably where ASoIaF and LoTR come together - the 'threat' is this obscure evil, all consuming destruction that can't be reasoned with or truly fought against with the constructs and tools that the rest of the mortal plane fights with. Both are this vague and never-fully materializing threat that brings death and the ultimate end with them. One could probably say that literarily they represent death or something, but I'm not going to make that point. However Sauron never materializes, he's like Voldemort in the first couple Harry Potter books - and by never materializing and always existing as this external threat, they transcend reality and act as embodiments of fear which make them much more than a simple villain, but closer to the realm of a universal force - akin to gravity. I would say the major point of interest in LoTR (and the Hobbit to a lesser degree) is the exploration of these forces, such as magic. Magic in lord of the rings isn't as base as it is in D&D, but a much deeper current that underlies the world that the characters inhabit: Golum dying after hurting frodo, after promising ON the ring not to harm him is a great example of this concept of 'deep magic'. Sauron's overwhelming power to corrupt and twist that which is innately good and ultimate undoing by the most human of all characters - not the humans of legend and full armor, but the hobbits who seek out comfort and family over grand deeds, and do great things in an effort to preserve the life they know and love and are able to rise to the biggest challenge, which is facing that omnipotent and inevitable darkness without allowing it to consume them. But yeah, TL;DR - the most despised villains are the ones who think they are doing the world a favor (Hitler is a pretty good example of someone who thought his actions were justified, and that's not even digging too deeply into the history books.) I suggest checking out the 48 laws of power by Robert Greene, the law and the examples of them in history is some wonderful DM fodder to make interesting and deep NPCs.
|
|
|
Post by frohtastic on Jun 7, 2015 3:17:12 GMT
I usualy dont put alignment on my characters at first because I have to find out who the character is first.
Except my current character in a norse setting is chaotic neutral, can be blood eagle'ing the **** out of her enemies, but kind towards her allies. At least I think she's chaotic neutral...
|
|
dmgrendel
Squire
Posts: 42
Favorite D&D Class: Barbarian on the table, Cleric at heart
Favorite D&D Race: Orcs!
|
Post by dmgrendel on Jun 26, 2015 23:04:44 GMT
I like providing NPCs who have interests that go against what other friendly NPCs might want. This keeps the morality free flow. I also try not to chain people to their alignment because that's far too rigid. But I do ask them to think about consequences, which my CN player just absolutely refuses to do. And I feel like I'm picking on him by dumping the town guard down his throat whenever he crosses the line.
|
|
|
Post by robosnake on Aug 17, 2015 0:41:42 GMT
It's pretty rare that I hear a description of Chaotic Neutral that isn't Chaotic Evil or Chaotic Jerk. I've played it as an alignment before, and I think it went OK with the group, but I played CN as an individualist who is critical of authority - still relatively humane, helping friends and hurting enemies, but not self-sacrificial and not malevolent or radically selfish. But CN is definitely the alignment players seem to pick when they want to play a character who does whatever for whatever reason, and that isn't an alignment so much as a problem player in my view.
If your players don't mind, you might just need to come to terms with running a Skyrim-style game. If the other players aren't enjoying it, then this is the kind of thing you have to deal with up front and as early as possible. With a new group especially, I just tell them they have to play some kind of "good", whatever that means in the system and setting. Other alignments aren't options. We need to figure out play style, boundaries and that kind of stuff before we're going there. So I'd just say, for his next character in the next campaign, have the players create good-aligned characters and save the world, or evil-aligned characters and watch it burn.
And if a player was playing Chaotic Neutral as sociopathic, there's an alignment for that - it's Chaotic Evil. Sic some paladins on them or something, maybe.
EDIT: Probably just talk to the player. Explain that you aren't looking for a Skyrim-style, no-consequences kind of game. You want to share in a story that involves real choices.
Another option: carrot. I didn't see if you mentioned whether you were running 5th Ed, but if you are, just give out lots of Inspiration for players playing their alignments in thoughtful ways. Give everyone else chances to shine with their Inspiration re-rolls, and maybe Chaotic Random will want to join in?
|
|
|
Post by friartook on Aug 17, 2015 13:46:06 GMT
I've been thinking a lot about this.
I don't think we are really discussing alignment here. There is nothing inherently wrong with the CN alignment. The problem here is players using a CN alignment as an excuse for randomized PC behavior.
Real people do things for REASONS. If a player wants to play a character who wets the bed or is a kleptomaniac or eats the hearts of his fallen foes or is obsessed with amassing wealth or is a pacifist, any of those can work. Provided the player has provided sufficient personality and background for the character to justify those actions.
The real issue here is the vast proliferation of RPG video games that reward optimization and sociopathic behavior. Skyrim is the text book case. But, one doesn't have to play like that. My first play through of Skyrim, I played totally immorally and with no agenda beyond learning the game and exploring. I killed everyone, went on werewolf rampages, and generally behaved exactly like one of these players we are complaining about.
It got boring.
In order for me to maintain interest, I have to create a personality for my character and behave accordingly. Ironically, this is even more true with a wide sandbox game like Skyrim. If one can do anything at all, one's choices define who one is. Isn't this the basis of free will?
|
|
|
Post by joatmoniac on Aug 18, 2015 1:15:13 GMT
I agree that the issue is very unlikely to fall to the actual alignment itaelf, but instead how the player interprets and implements that alignment. The key piece from robosnake's post is "Chaotic Jerk" for all I know that could be a player who is Chaotic Good on paper and takes that to mean that they can impulsively do whatever they think is in the name of good. In a very real way if any player does whatever they want without regard to others they will have a world of hurt in store for them, one way or another, haha.
|
|
|
Post by robosnake on Aug 18, 2015 5:06:59 GMT
This is part of what I like about 5th Ed - how they expanded alignment to include ideals, and how they added a bit to flesh out a character's personality. In past iterations of the game, all you really had was your race, class and alignment to give you roleplaying clues as to who this person is. I feel like even the small bit of fleshing out that 5E does goes a long way to help alleviate the problem.
|
|