DM Ian
Commoner
Posts: 24
Favorite D&D Class: Wizard
Favorite D&D Race: Human
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Post by DM Ian on Dec 9, 2016 18:28:40 GMT
I am currently playing in a 5e Underdark campaign under DM Chris. My character is a Drow elf wizard named Sornvyr Dinoryn. He is a true neutral necromancer. For a cantrip, I hombrewed a necromancy cousin to firebolt, netherbolt. It functions exactly like firebolt with the exception that it does 1d10 necrotic damage, and rather than setting the applicable items on fire, it causes any organic material to instantly decay. As a matter of narrative effect, this has also led to the instant desiccation of enemies killed by virtue of this spell, under DM descretion of course. Visually, Netherbolt looks like an irregular streak of pitch black energy hurtled at the target.
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Post by DM Exitium on Dec 9, 2016 18:46:58 GMT
...For a cantrip, I hombrewed a necromancy cousin to firebolt, netherbolt. It functions exactly like firebolt with the exception that it does 1d10 necrotic damage, and rather than setting the applicable items on fire, it causes any organic material to instantly decay.... I really like this idea! I recently reskinned Lightning Bolt to deal necrotic damage with the exact same mechanics. For RP purposes, the bolt appears black and anything it strikes is left dry, cracked and black and spreading out from where the wound is worst, veins appear black like seen below. Edit: My players were calling it "Blightning" like the Magic the Gathering spell. 
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DM Ian
Commoner
Posts: 24
Favorite D&D Class: Wizard
Favorite D&D Race: Human
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Post by DM Ian on Dec 9, 2016 19:12:53 GMT
That. Is. Amazing. Totally stealing this for my spellbook. You could also reskin chain lightning. Oh man. Mind blown.
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Post by joatmoniac on Dec 10, 2016 6:48:16 GMT
DM Neal swoops in to be a wet blanket for a second, haha. In theory firebolt to netherbolt as a thematic resting carries an inherent mechanical bonus. Given that fire is one of the most resisted/immune elements in the MM means that those spells often have extra damage attached to them. If it were me I would scale the damage dice down one step if transferring from fire. Then again it could be all for naught depending on what type of campaign the player is in and the enemies they are facing. All that to say that that image is amazing, and that reskin sounds creepy and cool!
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Post by DM Exitium on Dec 10, 2016 16:10:50 GMT
DM Neal swoops in to be a wet blanket for a second, hah..... If it were me I would scale the damage dice down one step if transferring from fire. Then again it could be all for naught depending on what type of campaign the player is in and the enemies they are facing Perhaps scale damage down from 8d8 to 6d6 and any creature destroyed this way is raised as an undead zombie? Raise undead mechanic to me would unbalance the reskin however.
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