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Post by Jesse Ross on Dec 5, 2016 19:52:28 GMT
My players and I have an opportunity to play about an hour or two of our next game in a super cool real-life setting. Visually, it's going to be really impressive and thematically fits in perfectly with the campaign we're in the middle of. The only issue is that it's an outdoor location, and given that I live in the frozen North (Minnesota), paper and dice are right out.
Does anyone have any suggestions for dice-less game mechanics we could play around with? I know the Vampire: The Masquerade LARP called Mind's Eye Theater used to use rock-paper-scissors for challenges and dispute resolution, so I'm looking for things like that.
Alternately, if you think of some other way we could take advantage of a space like this (or if you have run similar non-traditional game sessions), I'd love your thoughts.
Thanks!
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Post by joatmoniac on Dec 5, 2016 20:45:03 GMT
Rock, Paper, Scissors was definitely my first thought. I would hate to toss in technology to what sounds like a super cool setting, but digital rollers could be one way. drawing things out of a container could be another fun physical method to rolling. You could essentially have the same basic probabilities based on what all you put into said container. Sounds like you are destined to have a ton of fun!
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Post by dmdante on Dec 8, 2016 17:20:13 GMT
Pick a number between 1 and 10, 20, 100. Depends on the difficulty. How close they get to your number, factor in their relative skill, viola. Diceless system. I've played entire campaigns with this system. 
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justdave
Squire

Yes
Posts: 27
Favorite D&D Class: Paladin // Barbarian
Favorite D&D Race: Human
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Post by justdave on Dec 21, 2016 9:54:25 GMT
If you have some surface you can play on you can play Dread. Tests are done by playing Jenga. You pull out the block without toppling the tower, you're good. Of course this lends itself to ramping difficulty Alternatively you can have a set of cards. Higher draw succeeds, additional rules optional. If you can't use physical props at all the Rock-Paper-Scissors variant was how we did it for our Vampire LARP.
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Post by Jesse Ross on Dec 21, 2016 16:57:38 GMT
If you have some surface you can play on you can play Dread. Tests are done by playing Jenga. You pull out the block without toppling the tower, you're good. Of course this lends itself to ramping difficulty Alternatively you can have a set of cards. Higher draw succeeds, additional rules optional. If you can't use physical props at all the Rock-Paper-Scissors variant was how we did it for our Vampire LARP. We won't have a surface, but I used Jenga in our last game. I set a timer, and every 5 minutes someone had to pull a new block. It was a great way to create a time pressure and real stakes -- my players loved it. High card is a great idea -- we're playing tomorrow, so I'll be sure to bring a deck with me. Thanks!
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