After listening to the episode and hearing about Harlan Planar taking the power of the plane he was on, and sucking the marrow from a bone of Alzog and turning into something greater than the original parts, I thought building avatars would be an interesting exercise. There are a ton of gods to choose from over in DM-Nastics #23: Pantheon Builder which you can check out here dungeonmasterblock.freeforums.net/thread/353/dm-nastics-23-pantheon-builder
So for the exercise it will be building avatars for the gods that have been written, and if you don't find a god that suits your desires you should totally make one over on DM-Nastics #23!! Once you find one that strikes you then you can make an avatar for that god. Below are a few primer questions, but definitely go down whatever road this idea takes you.
1. How is an avatar of the god chosen? Or created? Or born?
2. What is this avatar's mission/goals/desires?
3. What special abilities would they receive from their god?
4. What have past avatars of the god, or this avatar completed?
5. How can they be defeated? And will they return?
Yithalin, Lord of Silence and Shadow (Created by Rorrik)
1-Avatars are his children, half godspawn. Their other parents are always stealthy killers such as Yuan-ti/Serpentfolk, Displacer Beasts or Shadows. 2-Create and maintain a spy network, knowing all that happens in within the shadows. Slay any who dispel shadows. 3-Death step-teleport 50ft/level, trading spots with a dying/dead body. Darkvision-Unlimited range. 4-Shadow Dragon in the previous age. Ran a thieves guild and united Grimlock and Orcs taking over Gnome towns in the Underdark. 5-Daylight cast upon both his eyes. Can regenerate after the next lunar nadir/new moon if corpse is given essence of 10 Shadows. 6-Resistant to Fire/Cold/Necrotic. Advantage to Initiative/Stealth in partial light or darkness.
Post by DM_tonofbricks on Oct 17, 2016 3:38:17 GMT
Aaaaawesome. I think I'm going to go at this with one of the gods the guys highlighted in an episode, Boccob. And, I think this avatar will have some serious tie ins with the D&D lore for magic and changes in how it can be used throughout the ages. I've been reading lore about gods of magic and the Spellplague recently. Fun stuff. Enough dilly dallying.
1) The avatars of Boccob are always chosen for to create any life form would require Boccob be interested in interfering with the mortal plane, which he is not. The choosing of one such avatar is extremely rare, usually happening in times of great trouble, during which either the side of good or evil threatens to tip the great balance. Boccob, usually uncaring and distant, considers the virtues of the most powerful magic users alive at the time. Chief among the virtues he is in search for is a sense of perspective, the ability to see the validity of any point of view, a pre-existing command of magic, a drive for knowledge, and a zealous desire to protect knowledge from those who find it to threaten their arguments. Rarely, Boccob chooses an avatar with no previous command of magic, usually an unparalleled scholar in some other field.
2) The goals of an avatar of Boccob are usually determinate on the situation at the time. Each avatar is naturally instilled with the desire to complete the 4 core missions, A) preserve knowledge in a time of trouble, B) protect magical essences that power our multiverse, C) research rare or unique magical occurrences, and D) maintain the delicate balance of good and evil within the multiverse. Usually a avatar is chosen to complete a very specific goal related to one of these four overarching tenants. Most avatars chosen have both the desire and knowledge of how to complete these tasks before being chosen, for Boccob cheeses them based on these traits. Usually, when chosen, an avatar is in a unique position to achieve a specific goal related to these overarching tenants such as finding and protecting a powerful and unique magical item that is under threat of being destroyed, usually by taking it to Boccob's plane for preservation.
3) Avatars of Boccob are as powerful as they are rare. Boccob's preeminent knowledge of magic allows him to instill already powerful mages with an understanding of spells not practiced for centuries, or not yet created. When Boccob chooses to elevate a wizard or mage, this person's magical ability rivals that of the lesser gods, gaining access to epic spells that are usually forbidden to be used by mortals. Those without preexisting magical abilities are granted comprehensive knowledge. These avatars are said to have such complete and unerring understanding of all events of the past that, while they cannot see the future (or distant events in the present), can predict it to near 100% accuracy and see how their own actions might affect the future. These avatars function to manipulate events in uncanny ways, walking the world almost totally unnoticed, but influencing it in incomprehensible ways.
4) Likely the least well known and most successful avatar of Boccob was Al-su Obnin, the name given to the unknown force which intentionally caused the downfall of Cult of Purity. The Cult of Purity had swept across the nations of the world, destroying religious and magical texts and items which offended their belief that only through reliance on physical forces could people remain pure. For centuries it was assumed the cult turned in on itself due to infighting, resulting in the murder of all of its leadership on the same night the temple burned to the ground on the other side of the city. It was not until Mo-dun Bogi was chosen as an avatar of Boccob that he received the knowledge of what truly happened. The actual cause of the fire had been a single candle placed on a window sill a few hours before a rabbit knocked over a can of oil and a farmer dumped his dirty laundry, thick with manure, on the ground. The farmer's having been too tired to wash after a night of drinking, the rabbit being chased by a small boy, the candle being left by a forgetful servant. All of these were the results of actions taken by one person almost 6 months in advance, a chosen of Boccob that could see how his or her actions would ripple through time and bring about the desired effect. The name of this person has never been revealed, but they are often called Al-su Obnin, or, roughly translated, The Unknown Force.
5) The avatars of Boccob have immense power, but are no more immortal than any other person. The great wizards that are chosen by Boccob can be defeated in much the same way as a normal wizard. Those with the true knowledge of the past, however, are nearly impossible to kill, being aware of any threat years before it comes. Most die of natural causes.
edit: I know Boccob is official WOTC, but just couldn't resist. Way too excited about him these days.
1. How is an avatar of the god chosen? Or created? Or born? The avatars of Ren and yak are always born amongst dwarves. When two dwarves are born at the same moment at different places the seed of Divinity is prepared within them. When this happens both of the Twin avatars can sense their partner. They don't ascend to Avatarhood until they come together under the sky, and will be struck by lightning.
2. What is this avatar's mission/goals/desires? The desire of the twin avatar is simply to bring about chaos and have fun. This progresses their gods agenda as well after all. Often they will seek out the items of their predecessors and return them to artefact levels of power.
3. What special abilities would they receive from their god? The twin avatars do not gain immortality, but they do gain some power over lightning. Together though they have immense power over lightning and the weather. The fortune of both are the same, if one is lucky so to is the other, likewise if one is unlucky the other is too.
4. What have past avatars of the god, or this avatar completed? The greatest twin Avatars were Thyrki and Lhor. Thyrki was a great smith and forged lances for the two of them. Lhor on the otherhand was an infamous gambler, who amassed great wealth. The two of them came to despise each other and their reign as avatars ended when to two battled with each other.
5. How can they be defeated? And will they return? Seperate it is possible to defeat them, though it's not easy. Defeating one will destroy the other though. Together it is nigh on impossible to destroy them.
6. Anything and everything else! Obviously they arise quite rarely, dwarves tending to be quite issolated, with slow generational cycles and are unlikely to be together under the sky. Fortune really must favour the pair...
- "the DM is a mystical figure from another plane of reality that can only communicate with us through the magical program known as Skype" - Nasim "Knifey" Val