I though I would share the homebrew races that I'm using in one of my favourite worlds. They are designed to be a kind of complete package, and are balanced against each other, but I'm not sure how well they stack up if you mix and match them (the alternative subraces in particular could be broken if ported directly).
I'm still in the process of collecting all of my rough notes to write out the fluff, but the mechanics are all present and I try my best to tell the story of the races through their mechanics as well as the fluff, though I don't know how successful that is.
The drive also contains the Classes that I brewed up for this world...
Orcs Subraces; Gretch (the littler guys, similar to Tolkien goblins), Moruk (Your angry green skins), Ogre (Tainted, two headed; PC plays the one of the heads and the opposite arm where most of the personality is)
In addition to the standard subraces, there are a a couple of alternative options available
Also a quick note on alignments, instead of doing Good/Evil Law/Chaos, each player is asked their characters opinion on three issues. Order (Well ordered life - Disordered Life), Individuality (Rights of the Self - Rights of the many) and Destruction (There are things in the world that need to be destroyed - Violence is never the answer). Your character opinion on these issues can be dettermined by spells like alignments can. Note now of these options are innately 'good' or 'evil', I like the nuance that can be found in a world without absolutes, and I find the existance of absolutes to infact be a bit of a philosophical issue.
- "the DM is a mystical figure from another plane of reality that can only communicate with us through the magical program known as Skype" - Nasim "Knifey" Val