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Post by BECB92 on Oct 8, 2016 22:31:39 GMT
So i Have a necromancer in the game i'm d'm-ing for and he wishes to put the hand of vecna onto one of his zombie, any rule suggestions?
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Post by joatmoniac on Oct 9, 2016 4:12:07 GMT
I'd say yes, but it would count towards one of their attunement items. Not sure if that was their goal, but essentially they have to cast the spell every day to maintain the zombie, and it would require the removal of the zombies hand and and then attunement to Vecna's. In my mind this makes the zombie an extension of them rather than a completely separate creature, as the wizard would use their bonus action to tell the zombie what to do. At this point the zombie would for sure have the 20STR score which would be a 7 point increase from normal, and the extra 2d8 cold damage from any weapon the hand is holding. This would be an average increase of 13 more damage per hit. The thing I'm on the fence about though is allowing the zombie to cast the spells. My gut reaction was no, but in 5e you aren't required to have a certain spellcasting ability score to cast higher level spells like in older edition, i.e. 19 INT to cast 9th level spells. That said in theory you could make a spell caster with an INT of 3, which a zombie would have, and they could cast 9th level spells, but would have a notable negative to spell attacks, and would have poor DCs for saves, but the item removes that drawback. However, if they do cast a spell there is the suggestion that would be cast onto them. I would play it that the zombie has a chance to save or follows the suggestion, and if it failed the wizard would have to roll as well. I would go heavy story if the zombie ever failed and have It teleport away essentially giving a body/vessel to Vecna. Story hook! It certainly boosts the wizards overall action economy effectiveness, and i would watch it and if the same zombie continues to have the hand for an extended period that Vecna would start taking hold, muwahaha.
TL;DR Yes, but it would count towards the characters number if attuned items.
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Post by dmsam on Oct 9, 2016 4:13:07 GMT
Let him. Note that each time the zombie casts a spell from the Hand of Vecna, the hand casts a suggestion spell on the zombie and makes it do something evil (cast a spell on its allies, etc).
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Post by dmxtrordinari on Oct 9, 2016 8:13:59 GMT
I definitely like joatmoniac's idea about having the zombie make a save against the suggestion every time it casts a spell with the hand, and if he fails have him essentially teleport away under the control of Vecna. Otherwise DEFINITELY count the attunement slot against the necromancer as otherwise it can get ridiculously out of hand and I wish you good luck
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Post by BECB92 on Oct 9, 2016 10:59:58 GMT
Thanks for the great suggestions
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