Post by blakeryan on Aug 23, 2016 3:09:00 GMT
Good ep once again!
As someone who often plays the Fighter or Cleric in d&d and mmo's I can relate to putting yourself in harms way.
Movie examples -
- Fellowship of the Ring - Boromir then Aragorn fighting the Orks to let Frodo and Sam get away.
- The Matrix (1) - Morpheus takes on Agent Smith to let Neo and Trinity get away.
- Man of Steel - sacrificed his morality to slay one of the last of his own race.
- 13th Warrior - the entire last fight, they all expected to die, WAY outnumbered.
- Interview with a Vampire - Louis sacrificed his morality by creating a vampire to look after Claudia.
One of the ways you can reward Heroism in 5th ed -
- use Reaction to dive in harms way, whether for pc or npc, you see what's coming and push them out of the way at the last second.
- Also say its a bag of gems you save because your flaw is greed, or its your brother because your bond is family = inspiration point!
One of the absolutely crucial things required for Heroic Sacrifices is players must be into the game and the characters head-space.
Some players just want to blow off steam and don't really care about the story, they just want to level up and get some shiny new loot.
One of the things I do to encourage players to interact/give a hoot : When running a campaign I generally create 12 Nodes, and each node will have non-combat events tied to characters, for example Node 2 will have an event involving Bobs flaw-greed and Julies bond-family. Node 4 will have an event which ties into Bobs greed flaw, and Node 6 will have an event that ties into Julies family bond.
This way the personality, bond, flaw and goals are tied into the game. Because of player choices the events may occur out of order, but atleast I have a list of things involving that trait handy (that I created after character creation session). These things give the players opportunities to roleplay their character, interacting with the world and other players (rather than just shopping out of character inbetween quests and having no emotional ties).
The Second thing I do to make them more invested in the game is ask them as Players what do they want? Eg lots of undead in the game, a helms deep style siege fight? aquatic adventures? property management, whatever. They don't know when they are going to get it, and what form it will take, but it will be in the game.
NPCs can invite heroic characters to dinner, for commoners the best way to thank some hero who saved young Timmy from the Goblins is to have them try your old gumbo stew. No they are not there for quest information or a magic item reward. Its just some locals saying thanks with food.
Tales from the Vault!
1-My first Ranger (elven female-Kimberly Swift) dove in the way of a fireball to protect the other Ranger. Took her into negatives but saved his life. When the other player asked her why, she replied Because I love you stupid! the other player got embarrased and said 'aww schucks'
2-My Monk saw the Mage falling and used his fast running and acrobatics to spring off some trees and catch them. He took 42 points of damage, but stopped them from dying and after that the Mage would always help me.
As someone who often plays the Fighter or Cleric in d&d and mmo's I can relate to putting yourself in harms way.
Movie examples -
- Fellowship of the Ring - Boromir then Aragorn fighting the Orks to let Frodo and Sam get away.
- The Matrix (1) - Morpheus takes on Agent Smith to let Neo and Trinity get away.
- Man of Steel - sacrificed his morality to slay one of the last of his own race.
- 13th Warrior - the entire last fight, they all expected to die, WAY outnumbered.
- Interview with a Vampire - Louis sacrificed his morality by creating a vampire to look after Claudia.
One of the ways you can reward Heroism in 5th ed -
- use Reaction to dive in harms way, whether for pc or npc, you see what's coming and push them out of the way at the last second.
- Also say its a bag of gems you save because your flaw is greed, or its your brother because your bond is family = inspiration point!
One of the absolutely crucial things required for Heroic Sacrifices is players must be into the game and the characters head-space.
Some players just want to blow off steam and don't really care about the story, they just want to level up and get some shiny new loot.
One of the things I do to encourage players to interact/give a hoot : When running a campaign I generally create 12 Nodes, and each node will have non-combat events tied to characters, for example Node 2 will have an event involving Bobs flaw-greed and Julies bond-family. Node 4 will have an event which ties into Bobs greed flaw, and Node 6 will have an event that ties into Julies family bond.
This way the personality, bond, flaw and goals are tied into the game. Because of player choices the events may occur out of order, but atleast I have a list of things involving that trait handy (that I created after character creation session). These things give the players opportunities to roleplay their character, interacting with the world and other players (rather than just shopping out of character inbetween quests and having no emotional ties).
The Second thing I do to make them more invested in the game is ask them as Players what do they want? Eg lots of undead in the game, a helms deep style siege fight? aquatic adventures? property management, whatever. They don't know when they are going to get it, and what form it will take, but it will be in the game.
NPCs can invite heroic characters to dinner, for commoners the best way to thank some hero who saved young Timmy from the Goblins is to have them try your old gumbo stew. No they are not there for quest information or a magic item reward. Its just some locals saying thanks with food.
Tales from the Vault!
1-My first Ranger (elven female-Kimberly Swift) dove in the way of a fireball to protect the other Ranger. Took her into negatives but saved his life. When the other player asked her why, she replied Because I love you stupid! the other player got embarrased and said 'aww schucks'
2-My Monk saw the Mage falling and used his fast running and acrobatics to spring off some trees and catch them. He took 42 points of damage, but stopped them from dying and after that the Mage would always help me.