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Post by umbralwalker on May 14, 2015 23:07:46 GMT
Loved that Chris put in an aquatic encounter. Lance-charging a black dragon from the back of a dragon turtle at 250' is awesome.
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Deleted
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Post by Deleted on May 16, 2015 0:00:52 GMT
I just wanted to mention, I'm building toward a sharcroctopus encounter... It's many weeks away yet, but one of the PCs is intrinsically linked to an ocean goddess, and she's been sending him dreams since the first session. Each time he remembers a bit more of the dream, and eventually he'll have a more precise idea of where to go. The dream itself takes underwater at a shipwreck, but he's always awoken by a strange creature rushing him from the darkness. This last dream, I mentioned it had tentacles... next one, I'll bring up the huge jaws, and finally reveal the shark-like main body.
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Deleted
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Post by Deleted on May 16, 2015 0:44:05 GMT
Also, I made this for kicks.
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kaulguard
Commoner
Posts: 18
Favorite D&D Class: Wizard
Favorite D&D Race: Elf
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Post by kaulguard on Dec 26, 2015 14:47:49 GMT
I know the second underwater podcast has already aired, I've listened to it and I loved it. That said, I wanted to throw my two cents in on the idea that they should focus on more widely applicable subjects for their podcasts. I absolutely believe that the converse is true. I can go any number of places to find ideas on putting together a believable town or wilderness random encounters or constructing a dungeon in a cave. The fact that they spent so much time and devoted so much detail to an aspect of the game very rarely considered, very lightly covered, was immensely valuable to me. I think that they absolutely should spend time on aspects of the game that are not so readily available elsewhere. And, you have to admit, that second episode was pure gold. Liquid gold, if you will.
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Post by umbralwalker on Feb 11, 2016 17:11:34 GMT
I can go any number of places to find ideas on putting together a believable town or wilderness random encounters or constructing a dungeon in a cave. The fact that they spent so much time and devoted so much detail to an aspect of the game very rarely considered, very lightly covered, was immensely valuable to me. I think that they absolutely should spend time on aspects of the game that are not so readily available elsewhere. And, you have to admit, that second episode was pure gold. Liquid gold, if you will. Thanks so much, kaulguard. Sorry it's taken so long to get back to you; the notice was buried in my inbox. Obviously this is a subject that means a lot to me, and the fact that the guys have allowed me the time to delve deeper and broader in a couple of episodes is an honor and a pleasure. I'm glad so many people have found it useful, and hopefully it has intrigued a few DMs who haven't considered aquatic games.
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Post by blakeryan on Mar 10, 2016 11:19:24 GMT
Only started listening to the podcast this year but catching up quickly, Under the Sea was awesome! I have seen the Blue Planet BBC series and highly recommend it. You should get a creature, location or encounter idea every 5 minutes, if not-then you are not paying attention. Back in the SSI computer game days there was an underwater section of Dark Queen of Krynn. The Sea Elves of Krynn (Dargonesti) rescued your damaged ship and gave you conch shell necklaces to breath underwater, but your movement/initiatve was reduced in battle still. There were giant sea anemonae? that slowed and poisoned you, and lightning bolts detonated at point of origin-bloomed out like fireballs. There were black dragons and dragon turtles of course too. Regarding senses, perhaps an item or creature uses Lidar (laser based radar) to navigate or even communicate. en.wikipedia.org/wiki/Lidar. Just off the top of my head all mammals have pheromones, perhaps an item or spell lets you control/understand pheromones more so they can be received by your nose, transmitted by skin etc. So you could 'blend in' via scent with your phermones, much like chameleons do visually.
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