Post by insightfulhedgehog on Apr 2, 2015 8:13:56 GMT
Hmm... It would seem that a wild magic Sorcerer would make more sense culturally. However, seeing as it is an NPC that I would be controlling I don't want to use this bloodline due to the "DM tells you when you feels surges" deal. It just seems like a broken way to go about it.
I love their psychology description. How it basically says they compete for the challenge and not for fame and glory. In the EE pdf almost seems to say the opposite "Goliaths love to win." In reality I doubt it is meant to be an opposite situation, but more of an explanation of why they compete. However, to me it reads as (if you combine the two texts), "Goliath's compete for the sole purpose of honing their skills, but they love to win and love keeping score."
Am I the only person who thinks these seem a tad contradictory? Maybe I am just interpreting the wordings wrong. Or it could just be that Goliath's are slightly different in a forgotten realms setting.
Either way, they are competition driven and I'm just going to go with the forgotten realms wording that says they do not do things for fame and glory. This will be interesting because the Goliath and his Partner are renowned heroes. So, it will just make him seem like an even more heroic character if he doesn't seek recognition for his deeds. Meaning, that he has to be driven by a need to compete against foes on his level. Interesting...
I still feel like I need more cultural information. Perhaps I'll do some more research, or even make some up for my world(If I do this I'll be sure to share it somewhere[either here or in race creation]). However, I actually feel better about the sorcerer choice now that I'm looking at things. I wanted them to be a magic user but I excluded things I call "religious magic" (Which to me is any class whose powers are tied to their connection to a being/entity other than themselves) which meant, Cleric's(gods), Druid's(Nature), and Warlock's(Demon's etc.) were all out of the equation. After this elimination, I was left with Bard, Wizard, and Sorcerer. I already have a major NPC who is a bard, plus the fact that it didn't fit my idea of the character, left me with only two choices. From here it was an easy choice. A wizard studies books and recites spells from tombs and memory, whereas a Sorcerer's power is drawn from a more instinctual/primal part of themselves. They can cast spells because they are born with the ability due to magic coursing through them.
This really seemed to fit the picture I had of a magic-using Goliath. Although, it doesn't necessarily make the most sense if you are trying to make an amazing sorcerer(+2 to strength is not exactly useful when you have a d6 for a hit die), it does make sense if you consider which "non-religious" magic makes the most sense. Plus, Goliath's do not strike me as the most intelligent or wise of races and sorcerers main stat is charisma which, although they don't have a bonus to, they can easily put their top score in it and be just fine.
One last thing to note is that with the Dragon Bloodline, all spells of your dragon of choices' element allow you to add your charisma modifier to damage made with that element. It just seems fitting that the Goliath, which is in the Elemental Evil book, use elemental magic as a weapon.
Just realized how long this is... If anyone makes it to this point, just know that I really appreciate that you took the time out of your day to help me out. Thanks for being such an awesome member of the Block Party!
I love their psychology description. How it basically says they compete for the challenge and not for fame and glory. In the EE pdf almost seems to say the opposite "Goliaths love to win." In reality I doubt it is meant to be an opposite situation, but more of an explanation of why they compete. However, to me it reads as (if you combine the two texts), "Goliath's compete for the sole purpose of honing their skills, but they love to win and love keeping score."
Am I the only person who thinks these seem a tad contradictory? Maybe I am just interpreting the wordings wrong. Or it could just be that Goliath's are slightly different in a forgotten realms setting.
Either way, they are competition driven and I'm just going to go with the forgotten realms wording that says they do not do things for fame and glory. This will be interesting because the Goliath and his Partner are renowned heroes. So, it will just make him seem like an even more heroic character if he doesn't seek recognition for his deeds. Meaning, that he has to be driven by a need to compete against foes on his level. Interesting...
I still feel like I need more cultural information. Perhaps I'll do some more research, or even make some up for my world(If I do this I'll be sure to share it somewhere[either here or in race creation]). However, I actually feel better about the sorcerer choice now that I'm looking at things. I wanted them to be a magic user but I excluded things I call "religious magic" (Which to me is any class whose powers are tied to their connection to a being/entity other than themselves) which meant, Cleric's(gods), Druid's(Nature), and Warlock's(Demon's etc.) were all out of the equation. After this elimination, I was left with Bard, Wizard, and Sorcerer. I already have a major NPC who is a bard, plus the fact that it didn't fit my idea of the character, left me with only two choices. From here it was an easy choice. A wizard studies books and recites spells from tombs and memory, whereas a Sorcerer's power is drawn from a more instinctual/primal part of themselves. They can cast spells because they are born with the ability due to magic coursing through them.
This really seemed to fit the picture I had of a magic-using Goliath. Although, it doesn't necessarily make the most sense if you are trying to make an amazing sorcerer(+2 to strength is not exactly useful when you have a d6 for a hit die), it does make sense if you consider which "non-religious" magic makes the most sense. Plus, Goliath's do not strike me as the most intelligent or wise of races and sorcerers main stat is charisma which, although they don't have a bonus to, they can easily put their top score in it and be just fine.
One last thing to note is that with the Dragon Bloodline, all spells of your dragon of choices' element allow you to add your charisma modifier to damage made with that element. It just seems fitting that the Goliath, which is in the Elemental Evil book, use elemental magic as a weapon.
Just realized how long this is... If anyone makes it to this point, just know that I really appreciate that you took the time out of your day to help me out. Thanks for being such an awesome member of the Block Party!