Post by dm_mainprize on Jan 28, 2016 5:00:29 GMT
This weeks episode was another top shelf addition to the DMB catalog. This one, for those who havent listened yet, dealt with music, sounds and how those interact not only with story but also with emotions. The guest was from Battle Bards and helped to showcase there amazing library of sound fx, soundscapes, voice overs, and music. Seriously if you haven't heard of them go check them out now. Now lets get down to business to defeat the huns and come up with something awesome for the ever growing world of Dayiembe!
So with the sode being about music I thought it would be appropriate to create a Bard College or organization for our world and perhaps name/mention some of the great bards who have lived throughout its colorful history. So Pick a piece of the musical puzzle below and fill it in. If things start to get filled in fast I will add more options and maybe go searching for some images to flavor up the post a bit. Until then, Mainprize Out.
1. College/Guild Name Lyceum Atenveldt dmdandanfielding
1a. Short Description - Lyceum Atenveldt was originally founded by Clerics of Arwelon. It was meant to serve as a secular education and recruitment arm for the order. After all, there are only so many Clerics of Arwelon in the world, but there are infinite stories to be created, collected, recorded, and influenced. The College teaches not just music, but all manner of storytelling. The Clerics take a hands-off approach, only making sure the administrators are on board with the central mission of the order.- Friartook
2. Goals: develop musical abilities well enough to attract off-worldsers, minor deities, and powerful creatures to performances. Rediscover the method of creating the nonmagical Discs of Music. - gmsamuel
3. Motto: A story is a sleeping dragon, that is only awoken in the telling. lasersniper
4. Beliefs
Lyceum Atenveldt believe that stories are more than just entertainment or historical record. Stories are fundamentally what separate sentient beings from animals and monsters. The sharing of stories is the act by which the souls of people come into the world, and this process, the display of one's soul, is how people connect with each other. It is how someone can locate themselves in time and place, and begin to have shared experiences. This establishes the ability to sympathize and empathize. Without stories, relationships cannot exist, and people are nothing but animals.
They also believe that music is a way to tell a story that moves beyond the limitations of the verbal, for two souls need not speak the same language to appreciate a beautiful melody.whipstache
5. Typical Quests
5a. The Chosen Scribe:
Each year, one of the graduating bards in the class is granted a sacred gift from Arcwelon himself. It is called The Tome's Shard. Said to be a fragment of The Eternal Tome, this small black journal is as unassuming as you can get. It is barren of any symbology and it always looks weathered and old. Despite its appearance however, it is mystical in its nature and never seems to run out of pages. Additionally, those that carry the shards are said to feel acknowledgement as they write their prose as if Arcwelon is reading their words as they write them.
The graduate who receives the shard that year is then to embark on a quest for knowledge. They are to find an adventuring group whose tale is yet untold, and chronicle their epic. It is the choice of the bard to let their presence known to the adventurers, or to remain in the background. galakan
5b.The Pilgrimage to The Library
At one point or another, all who revere Arcwelon must venture to The Library. To properly exalt the Lord of Stories, one must someday see the hallowed halls where all of his (worldly) knowledge is kept. Failing to do so would be tantamount to ignorance, a word only used in the most serious situations amongst devotees of Knowledge Himself. Yet travel to The Library alone is not enough for those of the Lyceum Atenveldt, for it is a tale that has been told a thousand times through the ages. If you are a true bard of the Lyceum Atenveldt and a believer in the principles of the College, you must arrive at The Library with a new story to add to its vaults. Thus, this traditional quest is a quest in three parts.* The first is to choose a route through Dayembie untraveled by any other member of the College (worry not: the routes of all bards of the Lyceum Atenveldt are recorded for posterity and Dayembie is a large place). This must be a path you believe will generate an epic tale, so it will, by definition, be both dangerous and glorious. The second is to walk the path and craft your story. Depending on how your journey unfolds, the story may not feature you as a main character. It may not contain you at all. All that is required of your passage is a tale worthy of Arcwelon, the Library, and the gold you will inevitably gain from its telling (a cut of which goes back to the College, of course). The third part is the final one: to tell your story upon The Library’s Evergreen Stage, where it shall either be recorded as a tale heretofore unknown to the Lord of Stories or stricken down by the Scribes as a story unworthy of the ink with which it would be written. Needless to say, some Lyceum Atenveldt bards prolong their pilgrimages for quite some time, searching for that essential spark of inspiration. DMForeclosure
5c. The Lost Lore
Stories are forgotten all the time, in whole or in part, and while new tales are born of half-remembered histories, the original tellings still have value. When a Master Bard sees a thread of many stories that hint to some sort of proto-myth, lower-ranking members of the college are sent out to investigate and seek the original version of the story. While such bards are only expected to find bits and pieces of the truth, successfully recovering or reconstructing the entire original story moves you up in the college's hierarchy.- The Backwards DM aka retsamnoegnud
5d. The Sounds of Dayiembe
The College has an extensive collection of musical instruments of all type, shapes and sizes. The most precious and valuable of these are those that carry 'The sounds of Dayiembe'. These are instruments crafted with the materials of a particular location or event in Dayiembe, and are magically and spiritually linked to that location. When used in a playing a song about that location or event, the audience swears they can hear it. With a lute made with the wood and stone of a creek through a forest, people can hear the babbling of the creek and birds chipping. A drum made with the leather and iron armor abandoned on a great battlefield, and drumstick from a weapon from that battle, allows people to hear the shouts and clangs of the battle. A common 'senior project' for graduates is to go out into the world, either individually or as a group, a create such an instrument. The process is an involved crafting and subsequent enchantment, and must be completed in location, and only with items from that place. The father away, or more historic the event, the more valuable the instrument, and better their grade. This would allow players in a party to really get creative in fabricating this instrument. - Athikin
6. College Iconography or Symbol kjmagle
7. Initiation/Graduation ritual
7a The prospective bard performs with what talent they naturally possess in front of a council of elder members. They search not for technical mastery or talent but for the spark of true creativity that could be fanned into a roaring fire. arnil
7b Graduation ritual. All graduating bards are to put up a show during the yearly harvest festival, this can be all from concerts to plays, this is to commemorate that they too were once seeds in the house of learning. The songs and plays must be of the bards own creation and usualy depict events that happened during the year, this is a great opportunity for the bards as nobles and kings tend to be at the event and if they manage to impress them then they will be nearly guaranteed a job for life. frohtastic
8. College Hierarchy
The college is separated into two groups the Craftsmen, who teach students the ways of barding, and the Keepers, usually older and senior members of the college who take care of the music, books, and scrolls past bards have written. lasersniper
8a. Scribe
Before learning to play instruments or even to read music, candidates for this bardic college must learn to copy music by rote. Those who copy passably but are unable to copy a musical work note by perfect note move on to the School of Craftsmen. However, those with excellent penmanship, recall, and visual artistic flair move on to the Hall of the Keepers, and set their life’s work to preserving Dayiembe’s greatest musical works. dmdandanfielding
8b.
There are two paths that someone could take. The Craftsmen who make the instruments and the Keepers who play the music. There is a constant bickering between the two. Everyone starts as a scribe, and your core competencies are figured out, and after a harrowing or some sort of test you are placed into one of the two paths based on your skills.
The Craftsmen are more of the traditional bardic class, and more inspirational and common. Journeyman - craftsman - master craftsman (and able to join the council of craftsmen) - the leader of council is the Noteshaper.
The Keepers could have prestige classes like keeper of the song, more arcane in nature and learning based. The top of the keepers is a single person, playing more into the hubris that is found in the group.
At the head of the order for the past hundred years gnome Travis Goldnote Chordshaper in charge, with his 2nd in command elf waiting in the wings for their time.
Travis Goldnote Chordshaper - was raised in a very techocratic/artificing clan, but he would find himself strolling through the hillsides in his early years and fell in love with the music and sound of nature itself. he began to mimic the noises that he heard, and found that the music he played would instill courage into his other gnomes, and had stumbled onto the magic of the musical note. The clan tried to placate his desire to pursue song in hopes that he would remain in the guild, and allow for music to be a hobby and not his life's work. This couldn't happen, and he eventually enrolled into the bard's college. He rose to power through hard work, determination, and a genuine love for all things musical.
9. College Reputation
Objectively speaking, if one wants training as a bard, this is the school to go to. While they have outer schools that teach the basics in most major cities and large towns, getting into the college proper is a very grueling process that takes years.Think Harvard university for bards.It requires a quest to find and tell a story that they don't have in their library and requires an audition with the instrument of your choice. Most people who try fail but there is no school for storytelling and music that could even compare to this school. dmsnufflegums
10. College Locations/ Headquarters
10a. The bard college of D'janan: in the side of a mountain lies a large building made of warped wood. It has room for around 30 students, and 7 instructors. The head of the college is a Jinn named D'janan. In order to graduate from this college you must pass a test of music by D'janan.
- gmsamuel
D'janan has a mind capable of thinking multiple things at once. This combined with his ability to make himself appear in multiple locations at once enables him to teach more then one class at a time.
10b. In a building made of warped wood (for superior acoustics) there is a room where an orchestra performs nonstop. The room is shaped in a way that channels the music one way into the various rooms of the building. Bards practice trying to improvise music that fits in with the orchestra. Being accepted into the orchestra is a much sought after privlige among bards, and they play in shifts to keep the music continuous. -Friendtom
10c.
11. Famous Bard 1
Eltyra Nostoc ~ Female Human Bard
Eltyra is a wispy human bard with long, flowing white hair. While in her prime she was considered the most beautiful lyre player in all of Dayeimbe. As a young bard, fresh on adventures, she was beguiled by a devil who sought her soul. An ally of hers was able to save her in time by killing the devil but half of her soul had already been torn from her body. They were unable to return her soul to her body so, thinking quickly, her friend bound the half of her soul to her lyre. Because of this, Eltyra has been distant ever since. Her eyes are always foggy and her hair has turned white. She speaks few words and when she does they are breathy and light like air itself. She doesn't express emotions as strongly. She feels most alive when she plays. While strumming the instrument her soul is bound to, she feels whole again. She smiles widely, at peace.
Eltyra worked hard to set up the curriculum/organization of the college. She taught for a few years, afraid to go out where her lyre could be damaged. She spends most of her time tutoring bards or handling paperwork.DM Rowan
12. Famous Bard 2
Jakran ~ Sorcerer Bard
Jakran was the name of a sorcerer that loved music. One day while messing around with an illusion spell he discovered that he could channel the power of his magic to produce sound. To his delight he could morph sound waves of all types, making sounds like bells, like lyres, like flutes, and much more. While he was practicing his sound abilities one day he discovered that you could morph the sound in ways unheard by man. His first invention was the saw wave, which looks like a saws cutting edge when drawn. As his experiments continued he discovered how to boost pre-existing sound, how to distort sound, and how to remember sounds he had heard and play them at different pitches to simulate instruments.
It was not long before the people of the town noticed that young Jakran was making sounds that (to most people) sounded like utter garbage, and likewise it was not long before his music caught on with the young people of the village. He named his invention "Dubstep" because it sounded sort of cool to him.
Before his death he devoted his time to making a way for his music to live on after him. His solution to the problem was to engrave the wave of sound into a disc of metal, which could be read by a machine he had made. He died before he could show this marvelous invention to anyone else, and in a stone building, high in the mountains, can be found a collection of discs with music in them.gmsamuel
13. Famous Bard 3
Willsworth the Punbarian
-The Guard
Willsworth was once known as Stonewall. He lived as one of the guards of a small town and secured justice with a savage fire. There is an old tale (that remains to be validated) that Willsworth once caught two robbers. After one tried to fight the Stonewall picked him up by his neck and decapitated the poor man with a squeeze by his thumb and pinkie. Some even speculate that this was what lead him to being kicked from the guard, for he was relieved of duty due to some... "incident". Most in the Bardic College/Guild can only guess what that could have been.
-The College/Guild
Willsworth somehow became a Bard. Sometime between being relieved from duty and stumbling upon this group of bards, Willsworth learned how to sing, dance, and tell stories. Some argue that Willsworth had a visitation from a fairy which granted him the power over the arts. Some (and those are the more skeptical folks) assumed that Willsworth found his way into the arms of a Eltyra Nostoc, perhaps they were even lovers. However, these reports vary widely and have little to back themselves up except for floating rumors. One thing is for certain, Willsworth found a sort of humor that was able to balance out his barbaric rage.
-The Punbarian
The violence that (may have) caused him expulsion from The Guard, had him soaring to new heights within the Bardic Guild/College. Little do people forget the pure rage of this man in the middle of a story (which is why it is recommended not interrupting him). The most famous of these stories (and, indeed, the tale in which this older man receives his title) happened one stormy night. Willsworth was traveling the lands with Eltyra and Derrik (who is just some other bard that this tale does not focus on). It was here, in the middle of the night, that these three travelers were set upon by a werewolf. This had the three travelers running for their lives. At one point Willsworth switched directions and talked that werewolf. Eltyra watched in amazement as Willsworth ripped the backbone out of the monster with his bare hands. "That's enough moonshine for you!" he roars out, partially hysterical. Crazed, Willsworth continues punching and destroying the body before him. Luckily Eltyra was able to calm him down. "Will, enough, the creature is dead" Huffing and puffing Willsworth looks up to Eltyra, his hands caked with mud and blood. "Spine, whatever." this was how Willsworth became known as the Punbarian.Samuel Wise
14. Famous Bard 4
So with the sode being about music I thought it would be appropriate to create a Bard College or organization for our world and perhaps name/mention some of the great bards who have lived throughout its colorful history. So Pick a piece of the musical puzzle below and fill it in. If things start to get filled in fast I will add more options and maybe go searching for some images to flavor up the post a bit. Until then, Mainprize Out.
1. College/Guild Name Lyceum Atenveldt dmdandanfielding
1a. Short Description - Lyceum Atenveldt was originally founded by Clerics of Arwelon. It was meant to serve as a secular education and recruitment arm for the order. After all, there are only so many Clerics of Arwelon in the world, but there are infinite stories to be created, collected, recorded, and influenced. The College teaches not just music, but all manner of storytelling. The Clerics take a hands-off approach, only making sure the administrators are on board with the central mission of the order.- Friartook
2. Goals: develop musical abilities well enough to attract off-worldsers, minor deities, and powerful creatures to performances. Rediscover the method of creating the nonmagical Discs of Music. - gmsamuel
3. Motto: A story is a sleeping dragon, that is only awoken in the telling. lasersniper
4. Beliefs
Lyceum Atenveldt believe that stories are more than just entertainment or historical record. Stories are fundamentally what separate sentient beings from animals and monsters. The sharing of stories is the act by which the souls of people come into the world, and this process, the display of one's soul, is how people connect with each other. It is how someone can locate themselves in time and place, and begin to have shared experiences. This establishes the ability to sympathize and empathize. Without stories, relationships cannot exist, and people are nothing but animals.
They also believe that music is a way to tell a story that moves beyond the limitations of the verbal, for two souls need not speak the same language to appreciate a beautiful melody.whipstache
5. Typical Quests
5a. The Chosen Scribe:
Each year, one of the graduating bards in the class is granted a sacred gift from Arcwelon himself. It is called The Tome's Shard. Said to be a fragment of The Eternal Tome, this small black journal is as unassuming as you can get. It is barren of any symbology and it always looks weathered and old. Despite its appearance however, it is mystical in its nature and never seems to run out of pages. Additionally, those that carry the shards are said to feel acknowledgement as they write their prose as if Arcwelon is reading their words as they write them.
The graduate who receives the shard that year is then to embark on a quest for knowledge. They are to find an adventuring group whose tale is yet untold, and chronicle their epic. It is the choice of the bard to let their presence known to the adventurers, or to remain in the background. galakan
5b.The Pilgrimage to The Library
At one point or another, all who revere Arcwelon must venture to The Library. To properly exalt the Lord of Stories, one must someday see the hallowed halls where all of his (worldly) knowledge is kept. Failing to do so would be tantamount to ignorance, a word only used in the most serious situations amongst devotees of Knowledge Himself. Yet travel to The Library alone is not enough for those of the Lyceum Atenveldt, for it is a tale that has been told a thousand times through the ages. If you are a true bard of the Lyceum Atenveldt and a believer in the principles of the College, you must arrive at The Library with a new story to add to its vaults. Thus, this traditional quest is a quest in three parts.* The first is to choose a route through Dayembie untraveled by any other member of the College (worry not: the routes of all bards of the Lyceum Atenveldt are recorded for posterity and Dayembie is a large place). This must be a path you believe will generate an epic tale, so it will, by definition, be both dangerous and glorious. The second is to walk the path and craft your story. Depending on how your journey unfolds, the story may not feature you as a main character. It may not contain you at all. All that is required of your passage is a tale worthy of Arcwelon, the Library, and the gold you will inevitably gain from its telling (a cut of which goes back to the College, of course). The third part is the final one: to tell your story upon The Library’s Evergreen Stage, where it shall either be recorded as a tale heretofore unknown to the Lord of Stories or stricken down by the Scribes as a story unworthy of the ink with which it would be written. Needless to say, some Lyceum Atenveldt bards prolong their pilgrimages for quite some time, searching for that essential spark of inspiration. DMForeclosure
5c. The Lost Lore
Stories are forgotten all the time, in whole or in part, and while new tales are born of half-remembered histories, the original tellings still have value. When a Master Bard sees a thread of many stories that hint to some sort of proto-myth, lower-ranking members of the college are sent out to investigate and seek the original version of the story. While such bards are only expected to find bits and pieces of the truth, successfully recovering or reconstructing the entire original story moves you up in the college's hierarchy.- The Backwards DM aka retsamnoegnud
5d. The Sounds of Dayiembe
The College has an extensive collection of musical instruments of all type, shapes and sizes. The most precious and valuable of these are those that carry 'The sounds of Dayiembe'. These are instruments crafted with the materials of a particular location or event in Dayiembe, and are magically and spiritually linked to that location. When used in a playing a song about that location or event, the audience swears they can hear it. With a lute made with the wood and stone of a creek through a forest, people can hear the babbling of the creek and birds chipping. A drum made with the leather and iron armor abandoned on a great battlefield, and drumstick from a weapon from that battle, allows people to hear the shouts and clangs of the battle. A common 'senior project' for graduates is to go out into the world, either individually or as a group, a create such an instrument. The process is an involved crafting and subsequent enchantment, and must be completed in location, and only with items from that place. The father away, or more historic the event, the more valuable the instrument, and better their grade. This would allow players in a party to really get creative in fabricating this instrument. - Athikin
6. College Iconography or Symbol kjmagle
7. Initiation/Graduation ritual
7a The prospective bard performs with what talent they naturally possess in front of a council of elder members. They search not for technical mastery or talent but for the spark of true creativity that could be fanned into a roaring fire. arnil
7b Graduation ritual. All graduating bards are to put up a show during the yearly harvest festival, this can be all from concerts to plays, this is to commemorate that they too were once seeds in the house of learning. The songs and plays must be of the bards own creation and usualy depict events that happened during the year, this is a great opportunity for the bards as nobles and kings tend to be at the event and if they manage to impress them then they will be nearly guaranteed a job for life. frohtastic
8. College Hierarchy
The college is separated into two groups the Craftsmen, who teach students the ways of barding, and the Keepers, usually older and senior members of the college who take care of the music, books, and scrolls past bards have written. lasersniper
8a. Scribe
Before learning to play instruments or even to read music, candidates for this bardic college must learn to copy music by rote. Those who copy passably but are unable to copy a musical work note by perfect note move on to the School of Craftsmen. However, those with excellent penmanship, recall, and visual artistic flair move on to the Hall of the Keepers, and set their life’s work to preserving Dayiembe’s greatest musical works. dmdandanfielding
8b.
There are two paths that someone could take. The Craftsmen who make the instruments and the Keepers who play the music. There is a constant bickering between the two. Everyone starts as a scribe, and your core competencies are figured out, and after a harrowing or some sort of test you are placed into one of the two paths based on your skills.
The Craftsmen are more of the traditional bardic class, and more inspirational and common. Journeyman - craftsman - master craftsman (and able to join the council of craftsmen) - the leader of council is the Noteshaper.
The Keepers could have prestige classes like keeper of the song, more arcane in nature and learning based. The top of the keepers is a single person, playing more into the hubris that is found in the group.
At the head of the order for the past hundred years gnome Travis Goldnote Chordshaper in charge, with his 2nd in command elf waiting in the wings for their time.
Travis Goldnote Chordshaper - was raised in a very techocratic/artificing clan, but he would find himself strolling through the hillsides in his early years and fell in love with the music and sound of nature itself. he began to mimic the noises that he heard, and found that the music he played would instill courage into his other gnomes, and had stumbled onto the magic of the musical note. The clan tried to placate his desire to pursue song in hopes that he would remain in the guild, and allow for music to be a hobby and not his life's work. This couldn't happen, and he eventually enrolled into the bard's college. He rose to power through hard work, determination, and a genuine love for all things musical.
9. College Reputation
Objectively speaking, if one wants training as a bard, this is the school to go to. While they have outer schools that teach the basics in most major cities and large towns, getting into the college proper is a very grueling process that takes years.Think Harvard university for bards.It requires a quest to find and tell a story that they don't have in their library and requires an audition with the instrument of your choice. Most people who try fail but there is no school for storytelling and music that could even compare to this school. dmsnufflegums
10. College Locations/ Headquarters
10a. The bard college of D'janan: in the side of a mountain lies a large building made of warped wood. It has room for around 30 students, and 7 instructors. The head of the college is a Jinn named D'janan. In order to graduate from this college you must pass a test of music by D'janan.
- gmsamuel
D'janan has a mind capable of thinking multiple things at once. This combined with his ability to make himself appear in multiple locations at once enables him to teach more then one class at a time.
10b. In a building made of warped wood (for superior acoustics) there is a room where an orchestra performs nonstop. The room is shaped in a way that channels the music one way into the various rooms of the building. Bards practice trying to improvise music that fits in with the orchestra. Being accepted into the orchestra is a much sought after privlige among bards, and they play in shifts to keep the music continuous. -Friendtom
10c.
11. Famous Bard 1
Eltyra Nostoc ~ Female Human Bard
Eltyra is a wispy human bard with long, flowing white hair. While in her prime she was considered the most beautiful lyre player in all of Dayeimbe. As a young bard, fresh on adventures, she was beguiled by a devil who sought her soul. An ally of hers was able to save her in time by killing the devil but half of her soul had already been torn from her body. They were unable to return her soul to her body so, thinking quickly, her friend bound the half of her soul to her lyre. Because of this, Eltyra has been distant ever since. Her eyes are always foggy and her hair has turned white. She speaks few words and when she does they are breathy and light like air itself. She doesn't express emotions as strongly. She feels most alive when she plays. While strumming the instrument her soul is bound to, she feels whole again. She smiles widely, at peace.
Eltyra worked hard to set up the curriculum/organization of the college. She taught for a few years, afraid to go out where her lyre could be damaged. She spends most of her time tutoring bards or handling paperwork.DM Rowan
12. Famous Bard 2
Jakran ~ Sorcerer Bard
Jakran was the name of a sorcerer that loved music. One day while messing around with an illusion spell he discovered that he could channel the power of his magic to produce sound. To his delight he could morph sound waves of all types, making sounds like bells, like lyres, like flutes, and much more. While he was practicing his sound abilities one day he discovered that you could morph the sound in ways unheard by man. His first invention was the saw wave, which looks like a saws cutting edge when drawn. As his experiments continued he discovered how to boost pre-existing sound, how to distort sound, and how to remember sounds he had heard and play them at different pitches to simulate instruments.
It was not long before the people of the town noticed that young Jakran was making sounds that (to most people) sounded like utter garbage, and likewise it was not long before his music caught on with the young people of the village. He named his invention "Dubstep" because it sounded sort of cool to him.
Before his death he devoted his time to making a way for his music to live on after him. His solution to the problem was to engrave the wave of sound into a disc of metal, which could be read by a machine he had made. He died before he could show this marvelous invention to anyone else, and in a stone building, high in the mountains, can be found a collection of discs with music in them.gmsamuel
13. Famous Bard 3
Willsworth the Punbarian
-The Guard
Willsworth was once known as Stonewall. He lived as one of the guards of a small town and secured justice with a savage fire. There is an old tale (that remains to be validated) that Willsworth once caught two robbers. After one tried to fight the Stonewall picked him up by his neck and decapitated the poor man with a squeeze by his thumb and pinkie. Some even speculate that this was what lead him to being kicked from the guard, for he was relieved of duty due to some... "incident". Most in the Bardic College/Guild can only guess what that could have been.
-The College/Guild
Willsworth somehow became a Bard. Sometime between being relieved from duty and stumbling upon this group of bards, Willsworth learned how to sing, dance, and tell stories. Some argue that Willsworth had a visitation from a fairy which granted him the power over the arts. Some (and those are the more skeptical folks) assumed that Willsworth found his way into the arms of a Eltyra Nostoc, perhaps they were even lovers. However, these reports vary widely and have little to back themselves up except for floating rumors. One thing is for certain, Willsworth found a sort of humor that was able to balance out his barbaric rage.
-The Punbarian
The violence that (may have) caused him expulsion from The Guard, had him soaring to new heights within the Bardic Guild/College. Little do people forget the pure rage of this man in the middle of a story (which is why it is recommended not interrupting him). The most famous of these stories (and, indeed, the tale in which this older man receives his title) happened one stormy night. Willsworth was traveling the lands with Eltyra and Derrik (who is just some other bard that this tale does not focus on). It was here, in the middle of the night, that these three travelers were set upon by a werewolf. This had the three travelers running for their lives. At one point Willsworth switched directions and talked that werewolf. Eltyra watched in amazement as Willsworth ripped the backbone out of the monster with his bare hands. "That's enough moonshine for you!" he roars out, partially hysterical. Crazed, Willsworth continues punching and destroying the body before him. Luckily Eltyra was able to calm him down. "Will, enough, the creature is dead" Huffing and puffing Willsworth looks up to Eltyra, his hands caked with mud and blood. "Spine, whatever." this was how Willsworth became known as the Punbarian.Samuel Wise
14. Famous Bard 4