Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Dec 15, 2015 4:50:59 GMT
Starting out it seemed that we had already done Grummsh, but forgot that the previous Divine Spot was about the Elven god who shot his eye out. Great episode! I find Orcs and their customs absolutely fascinating and Grummsh proves that for me. Obris and Boccob are both great gods and I am tempted to use one of those story hooks from Boccob. Amazing episode. (And Grummsh is totally a Cyclops. Hail Grummsh!)
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Post by DM Mitch on Dec 15, 2015 5:45:22 GMT
(And Grummsh is totally a Cyclops. Hail Grummsh!) you...........
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Post by joatmoniac on Dec 15, 2015 6:23:16 GMT
I think Mitch is just bummed that it isn't in color. Fixed it! Also, I never realized how much Arcwelon that we made in DM-Nastics #9 back in the proverbial day. I would have to say though that I enjoyed hearing about Obris the most. Speaking of DM-Nastics, what happened to it!? Oh wait! I know, muwahahahaha!
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Post by DM Mitch on Dec 15, 2015 6:26:03 GMT
Neal........
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DM Rowan
Adventurer
The DM Renaissance is in full swing!
Posts: 96
Favorite D&D Class: Bard/Paladin
Favorite D&D Race: Half Elf
Gender: NB Lesbian
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Post by DM Rowan on Dec 15, 2015 17:04:28 GMT
If you ever need a dmnastics for one of the divine spotlight episodes, I think it would be fun to make up story hooks for the gods in the build your pantheon. Maybe even significant followers.
I really liked obris. The idea of a God who cant help but interfere because he loves animals so much is just really cool to me.
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Post by friartook on Dec 15, 2015 17:56:33 GMT
So, I've been building out a new(ish) world for a bit now. Tying together a lot of old ideas with some new ones. The segment on Boccob hit me with a surprise inspiration. The next campaign I've been planning is centered around the story of Arcane and Divine Magic entering the mortal world. Originally, I had intended the story to take place very early on in the timeline of the world; sort of an early Iron Age period with small, fractured kingdoms and a budding, conquering empire and most of the world unsettled. Magic was going to come into an ongoing war in this era and cause predicable upheaval. However, I am now fascinated with the idea that performing magic empowers magic in the mortal realm with Boccob as a sort of divine battery for this power. So, instead of telling the story of Magic entering the world, I now want to tell the story of bringing Magic back into the world. I already know how/why Arcane Magic was removed from the world. However, I am in need of some Blockhead Brainstorming for ideas on how/why Divine magic was lost/blocked/removed from the world. Ideas would be most welcome! However, I have a couple parameters for y'all: - Please no dead god/abandoned by the gods story lines. This has been done to death, and I don't find it compelling.
- The Empire that rules at this time is an autocratic monarchy backed by a thick bureaucracy and a monotheistic church that considers Arcane Magic blasphemous (but not necessarily divine miracles, right?).
- Priests of this monotheist religion do not have powers we would consider Divine Magic.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Dec 15, 2015 18:26:42 GMT
I already know how/why Arcane Magic was removed from the world. However, I am in need of some Blockhead Brainstorming for ideas on how/why Divine magic was lost/blocked/removed from the world. Ideas would be most welcome! However, I have a couple parameters for y'all: - Please no dead god/abandoned by the gods story lines. This has been done to death, and I don't find it compelling.
- The Empire that rules at this time is an autocratic monarchy backed by a thick bureaucracy and a monotheistic church that considers Arcane Magic blasphemous (but not necessarily divine miracles, right?).
So, I have been building a Japanese/Neo-Victorian world where I have the same idea going on, concerning magic. Since I am building a steam world it is simple for me. Steam or Technology in general slowly corrupts magic as Tech becomes more prominent. The more that nature is eaten by technology, the less magic there is in the world. Almost a Final Fantasy VIish type story. Another idea, is to have a single leader horde the magic to himself. For example: the leader of the monotheistic church or the monarchy is actually holding all Arcane magic to himself. Making him a terrifyingly powerful wizard, but everybody thinks he is actually against Arcane magic. A being from an alternate dimension accidently fuses himself with Boccob and they become a Tarrasque-like Titan of unimaginable power. As the players search for Boccob they accidently awaken ultra powerful/magical Titan that then ensues to destroy the world via Man of Steel terraformer style... ... ... ... I don't know about this last one . Or if you are stuck for ideas you can always have Boccob die or imprisoned, because like you said, that has never happened before.
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Post by friartook on Dec 15, 2015 18:40:31 GMT
For further context: Acrane Magic has vanished from the world because the Paladins of this (as yet unnamed, sorry) monotheistic religion hunted down and killed every practitioner of Arcane Magic. Wizards were slain, their towers and libraries torn down and their spellbooks burned. Sorcerers were considered abominations and slain outright (often as children, at the first sign of their magic ability) which has all but wiped out the sorcerous bloodlines.
Basically, when the Empire conquered all the know peoples of the world, it instituted this monotheistic religion as the state religion and sanctioned these purges. Now, other religions have been treated similarly to the mages of the world; they've been persecuted, banned, and in cases where Divine Magic was prevalent, violently purged. However, this doesn't explain the total lack of Divine Magic. There are still underground religious "cults" that worship their own gods (there is no set, single pantheon in this world, instead there are several, much like here on earth). But these priests have no access to Divine Magic. Why?
Also, there are no Druids or Warlocks in this setting. Nor are there Tieflings, halflings or Dragonborn. Elves and Dwarves exist in other planes, but are absent from the world at this point in history (as magic awakens, doors to other planes will open, and they will enter). So all this is human only stuff and this will be a human only campaign (I may allow one elf or dwarf, we'll see).
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DM Rowan
Adventurer
The DM Renaissance is in full swing!
Posts: 96
Favorite D&D Class: Bard/Paladin
Favorite D&D Race: Half Elf
Gender: NB Lesbian
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Post by DM Rowan on Dec 15, 2015 18:41:29 GMT
Ive been considering a plot point for my world that you could use. I was going to have either a huge magical accident or a arcane cult/group of radicals that kill a lot of people/do something horrible. Everyone suddenly finds magic terrifying and evil and a huge witch hint leads to the death of most mages, sorcerous bloodlines and magical practitioners. As well, most magical objects and spell tomes are destroyed. Perhaps there are even bounty hunters specially tasked with seeking out and destroying magic.
oh look, I basically said what you did oops. Oh well. Good luck then
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Post by friartook on Dec 15, 2015 18:46:05 GMT
Ive been considering a plot point for my world that you could use. I was going to have either a huge magical accident or a arcane cult/group of radicals that kill a lot of people/do something horrible. Everyone suddenly finds magic terrifying and evil and a huge witch hint leads to the death of most mages, sorcerous bloodlines and magical practitioners. As well, most magical objects and spell tomes are destroyed. Perhaps there are even bounty hunters specially tasked with seeking out and destroying magic. oh look, I basically said what you did oops. Oh well. Good luck then All good, lol! Part of the reason for the taboo surrounding magic has to do with the earlier timeline I was working on. There was a nation that worshiped a god of war and death, and their priests (and mages, thought there weren't mages yet in my original concept) began practicing necromancy to gain an upper hand in the war.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Dec 15, 2015 22:26:23 GMT
Does anyone know why Obris cursed the chicken? When he asked it who its favorite god was, it only said: "Bocco(b)! Bocco(b)!"
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DM Rowan
Adventurer
The DM Renaissance is in full swing!
Posts: 96
Favorite D&D Class: Bard/Paladin
Favorite D&D Race: Half Elf
Gender: NB Lesbian
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Post by DM Rowan on Dec 16, 2015 1:07:11 GMT
Does anyone know why Obris cursed the chicken? When he asked it who its favorite god was, it only said: "Bocco(b)! Bocco(b)!" oooohhhhh nooooooooo........
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Post by thugcorecowboy on Dec 19, 2015 1:55:27 GMT
What if someone figured out a way to put a qork if you will in what ever source it is that magic comes from and some how stop the divine connection to not so much as in prison the gods but more severe the connection the cool hook here is the gods get to look at there chess pieces but can't play with them
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Post by thugcorecowboy on Dec 19, 2015 2:11:29 GMT
Here's a good one what if the mages in a last ditch effort hid / stole the world and lost there own magic Or vowed to never teach it to avoid anther witch hunt ever again
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Post by catcharlie on Dec 19, 2015 11:17:42 GMT
When I heard about Obris and it's counterpart (I can't remember the evil animal gods name) my mind went to Pokémon Sapphire/Ruby, where the Evil Animal god wants to expand it's influence by raising the water and drowning Obris and all of it's animals. Though I doubt it would quite work like that. DM Chris
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