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Post by friartook on Feb 11, 2015 4:38:41 GMT
This idea was inspired by Scott Lynch's Lies of Locke Lamora books. If you haven't read them, I strongly recommend them. They read like a Guy Ritchie movie set in a renaissance Venice-like city on a well thought out fantasy planet. Super fun!
The concept: This would be a class restricted campaign; Rogues only. The only exception would be one cleric, but they would be restricted to the trickery domain. The PCs would start as a street gang and would have to do jobs in order to gain resources and prestige in the underworld of their city.
This would be a difficult campaign to run. You would have to have a very detailed map of the city the PCs are in and you would have to come up with multiple jobs/heists for them to perform. I'd likely write up some other rogue paths as well to add a bit of variety (I'm thinking a Thug path for a bruiser and a Con-man path for a "face" man). Conflicts would come in form of the authorities (of course), rival gangs, and just trying to survive on the streets and build a gang. I'd love there to be big scores and cons that require multiple sessions of RP. This would most definitely not be a combat centric campaign.
This one is very close to my heart. The truth is, I don't want to DM it, I want to play in it! But as usual, I'll just have to create the awesomeness I want to exist in the world.
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Post by dm_mainprize on Feb 11, 2015 6:13:24 GMT
Rich Howard, the guest of the aquatic episode has a 5e homebrewed thug/enforcer 5e variant on his website. You should check it out! I would grab the link but I'm on my phone. Will post it later if I can. 5e Rogue Thug
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Post by Deleted on Feb 11, 2015 6:35:14 GMT
When I started running 4e, I very nearly had an all-rogue group. During session 0, I expressed some concern about everyone being the same class, due to the importance of combat roles in that edition. The discussion eventually led to a more diverse group. I kind of regret steering them away from it, as in hindsight, I realize it could've made for great fun, and would have force me to think outside the usual "heroic campaign" mentality with which I usually approach storytelling.
Agreed on the importance of a detailed city map for this sort of campaign. I think I might get a little bored with humanoid opponents, too, as there's not much room for monsters in a city. That said, creativity is really the biggest limiting factor in making such opponents as diverse as anything you might pluck from the Monstrous Manual.
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Post by joatmoniac on Feb 26, 2015 6:58:16 GMT
I really like the all one type of character. I would hate to say all one class because that is where the limiting factors in. If they can all stealth well, and someone is the muscle someone is the face, and the rest of the cast of the A team it could work out really well. Love the big hesit idea and the thought of simultaneously running the party in different scenarios would add some amazing tension. One person making a stealth check while another makes a sleight of hand check and a third makes a strength check to not drop the guy making the sleight of hand check ... amazing.
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Post by insightfulhedgehog on May 1, 2015 2:03:35 GMT
I read this post a while back and recently it has started to really seem like a fun idea that I want to utilize. I was thinking to either tell everyone they have to be a rouge or let them take a multi-class of rouge and one other class starting off. Would this be difficult? I have not multi-classed myself before and definitely have not done it in 5th edition. I like this idea more just because it will likely give more variety to the characters' skill sets. Some examples could be rouge/ranger(marksman), rouge/wizard(mage hand/illusions), rouge/fighter(the muscle), rouge/bard(sleep spell/cone of silence etc.), rouge/monk(ninja?), rouge/cleric(trickery as previously mentioned), and well you could argue for any class but these are the ones that make the most sense(forgot to mention sorcerer and warlock).
Plot wise I was thinking that the party are all recruits for a thieves(and maybe also doubles as an assassin's guild) guild. They would start out doing pretty simple missions but would slowly evolve to become some of the best thieves in the guild. They would then be sent on dangerous missions, such as, big heists, political missions(one senator wants another senator imprisoned so you have to plant evidence etc.), and maybe even some assassinations. I want to avoid a huge conflict focus and keep the plot more story and RP driven because my players often get bored with combat and also tend to take a long time to take their turns.
What do you guys think? I am especially curious on your thoughts about multiclassing(especially starting off) vs. all rouges. The main reason I prefer the multi-classing option is that there are only 3 rouge archetypes and this would result in duplicates in a 4 or more person game. Also, how difficult is multi-classing, I am generally pretty patient about this kind of stuff but some of my players have trouble keeping track of their skills etc., will this overwhelm them? Also, if someone wanted to should I let them just start as a level 2 rouge or does this not compensate for the other players multiclassing?
Also, after rereading friartook's initial post I realized we had a lot of the same ideas. Now I'm wondering about his idea of creating additional archetypes, it would be a way to give variety, however, how would I go about this in a fair way?
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Samuel Wise
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Post by Samuel Wise on May 1, 2015 2:36:48 GMT
Some examples could be rouge/ranger(marksman), rouge/wizard(mage hand/illusions), rouge/fighter(the muscle), rouge/bard(sleep spell/cone of silence etc.), rouge/monk(ninja?), rouge/cleric(trickery as previously mentioned), and well you could argue for any class but these are the ones that make the most sense(forgot to mention sorcerer and warlock). Using Rogue-ish classes would be really fun, but what if everyone were ninjas? Read this article from our head-hunter friends at Tribality: tribality.com/2014/12/01/oriental-adventures/
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Post by Deleted on Jun 15, 2015 14:49:31 GMT
You can play a their gang and not all be rogues. Rogue: pickpocket/cat burglar/safe cracker Bard: con man/face Fighter: Security, extortion, mugging
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Samuel Wise
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Post by Samuel Wise on Jun 15, 2015 16:25:53 GMT
You can play a their gang and not all be rogues. Rogue: pickpocket/cat burglar/safe cracker Bard: con man/face Fighter: Security, extortion, mugging With this team you could probably pull of a... HEIST...
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Post by friartook on Jun 15, 2015 16:44:03 GMT
My whole idea for this campaign was a heist campaign. Heists, political intrigue and gang wars.
The "all rogue" aspect was my starting point for this. I realize(d) that a more balanced/normal class makeup could participate in such a campaign. But I have always loved rogues in general, and I thought an all rogue campaign/party would be a fun time!
I'd say that bard and trickster domain cleric would be fair game in my campaign, but otherwise I'd want the party to be mostly rogues.
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Samuel Wise
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Post by Samuel Wise on Jun 15, 2015 16:50:58 GMT
My whole idea for this campaign was a heist campaign. Heists, political intrigue and gang wars. I have been building a heist game for a long time. I almost chuckled to myself when this episode was released. Especially since I WAS planning a pirate heist... seriously...
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Post by Deleted on Jun 17, 2015 5:22:09 GMT
Not everyone likes playing rogues though. If my DM said I had to play a rogue..I'd walk tbh.
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Post by friartook on Jun 17, 2015 11:48:11 GMT
Not everyone likes playing rogues though. If my DM said I had to play a rogue..I'd walk tbh. Oh man, I would never FORCE this on my table! Never! This is a campaign I want to run; if my table wants to run it too, great! If not, then we make changes or choose another campaign. I've got at least 5 campaign ideas flapping around in my head at any given time. For me, D&D will always be a collaboration. Yes, and...
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Post by Tesla Ranger on Jun 17, 2015 15:46:23 GMT
If the players were into the notion it'd certainly be something to try. I particularly like the idea of a ninja clan in an oriental setting. I've been waiting to try out some L5R ever since I got my hands on the 3.0 "Oriental Adventures" book when it was still new. Perhaps more so than with rogues though, ninjas could, indeed should, be specialized into different roles. That could mean some aren't rogues, but could also mean there's some multiclassing or homebrew solutions at work. There might be some custom magic items that temporarily lend class features from other classes. Or "disposable" constructs that could tank for an encounter and then fall apart.
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Post by joatmoniac on Jun 17, 2015 16:16:13 GMT
Or "disposable" constructs that could tank for an encounter and then fall apart. That would be an awesome trait of the techie style rogue/ninja. Makes me think of Donatello from TMNT, and then I go down the road of thought about each of them as part of a crew. Pretty awesome parallel, not that there is any shortage of examples.
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Post by friartook on Jun 17, 2015 16:29:04 GMT
Or "disposable" constructs that could tank for an encounter and then fall apart. That would be an awesome trait of the techie style rogue/ninja. Makes me think of Donatello from TMNT, and then I go down the road of thought about each of them as part of a crew. Pretty awesome parallel, not that there is any shortage of examples. Artificer? Hello WotC...WHERE THE EFF IS MY UPDATED EBERRON MATERIAL!
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