Hey all! I've been off the boards for a bit (had a baby so things have been busy), but the campaign I was running is now starting up again in a few weeks. We're just about to complete one arc and being the 2nd major one. While I was listening to DMB and watching videos to get pumped for the next stage I came across an idea I would really like to try and I would like to know 1) have you done this or something similar? 2) tips/tricks/pitfalls for running things this way?
A friend of mine is going to play an evil character who is actively hunting down the main party in search of revenge. He is rarely, if ever, going to actively play with us but will be playing in a sort of play by post format in the background. He is super pumped because he doesn't have time to play in the campaign but loves the idea of working behind the scenes to develop this PC and work against the party. For my part, I'm hoping that having a real person behind one of the big bads (and if he does well, THE big bad) in my game, might make it more intense and more difficult.
I've got him set up so that he is running a mercenary band. The band will do most of his dirty work and establish his spy network. So, while the party will be playing a direct 'normal' D&D game, he will be playing almost something more akin to big picture strategy game like Risk, where he lays out what he would like his minions to do and how, rolls for the encounter as a whole, then receives results.
I'm sure there are games like this that already exists out there but being fairly new to tabletop gaming, I dont know what they are. Can anyone help me out with the mechanics?