Personally, I enjoy the idea, I'm more into combat than RP. I've been running a small 5e Fight Club on Discord, with a casual setting. Come and go as you like, build a character, then jump into 1v1 fights. It's been great for people that don't want a long time commitment. And serves as a "training ground" for new players to learn more about 5e's combat system.
I'm also working on taking these ideas and building a "story lite" PVE rule set, with some of the same functionality (heavily influenced by CoD: Zombies). That can be run quickly, possibly in a tournament setting. Survive through waves of creatures. Using skill checks to open up new areas on a map (increasing the number of creatures per wave, or something to that effect). Only using items and gear found within the map. Traps and multi-step puzzles to complete map objectives or unlock "power-ups".
I'm curious as to what other's opinions are on PVP in D&D (Has there been any talk about this subject on the podcast?). Any input on a fast-paced "story-lite" PVE rule set?
That is a really really interesting idea. I domt think we have done an episode diving directly into that topic. This is super interesting topic though, especially as it grows in popularity, which I'm sure it will.
We have done 1v1s with members of our party on nights when our entire group wasn't available. It's been TONS of fun. Plus, we get other players to 'ref' so they get a bit of DM practice on a small scale.
Side note: protection domain clerics (my PC)....awful for PvP but really entertaining.