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Post by dday1987 on Aug 31, 2018 12:41:00 GMT
Make all adventurers have to get a license In Order to adventure and use it like a diplomat's passport to other lands. Getting the license has a very extreme failure rate and is very dangerous. Many people die along the way durring the trials test. From A long endurance run through a deadly forest where if you slow you get lost. To a mountain climb, into a dungeon crawl Into the final test of one on one combat. That's just for the license. You only get issued one and it's worth like 500,000 gold.
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Post by DM Onesie Knight on Sept 21, 2018 9:50:02 GMT
There better be some FAT perks to justify a licensing process that can kill you.
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Post by joatmoniac on Sept 28, 2018 2:12:29 GMT
If everyone is on board for it then it could work. You would likely have players that build characters with an ample amount of passion and drive. The would also likely have a bit of insanity on their side, haha.
I agree that there needs to be some strong incentives, but I think you could do that with high risk high reward situations. Do this extremely dangerous task get these cool things, but be cautious of the arms race of back and items directly for the players.
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gsmitty44
Commoner
Killing off my characters' favorite NPC.
Posts: 24
Favorite D&D Class: Ranger
Favorite D&D Race: Elf
Gender: Male
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Post by gsmitty44 on Oct 15, 2018 15:31:46 GMT
Is this a hook, or the Adventure plot? As a hook I think it could work, as stated above, but it'd be tough. It does make sense as a conflict, though. I'm sure after one trial the characters will be asking themselves why the trial is so insanely hard. Who wants to limit adventurers in the city/world? Who is trying to control them, and to what purpose? That could become something juicy.
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