Post by FlyOnTheWall on Aug 22, 2018 19:50:43 GMT
Hello all. I'm a relatively amateur DM, but a long time player from 3.5e to Pathfinder to 5e now. My group is still more or less new to 5e, and I'm still rather uninformed on a number of rules. But my trouble primarily is this:
I'm the next up for DMing a campaign, and I've got almost everything I need world and story-wise. As more of a story-oriented player and DM, I have a tendency of playing fast and loose with the rules, much to the frustration of a couple of my players. While I read the DM's Guide and Player's Handbook, I do need to set some clarifications and rulings on my homebrew world for my players so they can make their characters. First and foremost, the world is completely shrouded in darkness at this time. Setting aside how impossible it would likely be for humanity to survive this long without the aid of the sun and moon, it's been 12 years of total darkness when the campaign kicks off. Ever the thorn in my side, my players have mostly chosen races with both darkvision and low-light vision (because why wouldn't you?) even after I said their vision traits would be nerfed. Yet I haven't exactly decided by how much yet. I have one Drow, two Goblins, a Half-Elf, and a Human. My current solution is to knock the vision traits of the Drow and Goblins down one step, but then what do I give them in exchange? An extra skill proficiency?
There are also my "dark monsters" they'll have to contend with. I've made a template to add to monsters, creatures, and NPCs in order to flavor them properly for my homebrew. The major changes are the addition of a breath weapon that can result in a week long infection on a failed CON save, and the addition of the Regeneration trait. Regen stats are +1 HD/round, negated for one round upon either Radiant or Redglass damage. (Redglass being a hard to obtain material type, like silver to werewolves, except very rare and expensive unlike silver) The disease itself is a DC 12 CON Save (DC18 if bile is ingested somehow) that drops Max HD by 1 within 24 hours. One successful CON check per long rest will regain two points of that max HD until fully restored, and infection does not stack. By my calculation, this should only raise creature CR by 1.
Does this all check out with the number-crunchers? See any easy to exploit loopholes here? I do have one Min-Max player, who knows the rules inside and out. Any further suggestions? The game itself is supposed to be very gritty and difficult, with a Castlevania meets The Witcher meets Bloodborne kind of feeling.
Thanks much!
I'm the next up for DMing a campaign, and I've got almost everything I need world and story-wise. As more of a story-oriented player and DM, I have a tendency of playing fast and loose with the rules, much to the frustration of a couple of my players. While I read the DM's Guide and Player's Handbook, I do need to set some clarifications and rulings on my homebrew world for my players so they can make their characters. First and foremost, the world is completely shrouded in darkness at this time. Setting aside how impossible it would likely be for humanity to survive this long without the aid of the sun and moon, it's been 12 years of total darkness when the campaign kicks off. Ever the thorn in my side, my players have mostly chosen races with both darkvision and low-light vision (because why wouldn't you?) even after I said their vision traits would be nerfed. Yet I haven't exactly decided by how much yet. I have one Drow, two Goblins, a Half-Elf, and a Human. My current solution is to knock the vision traits of the Drow and Goblins down one step, but then what do I give them in exchange? An extra skill proficiency?
There are also my "dark monsters" they'll have to contend with. I've made a template to add to monsters, creatures, and NPCs in order to flavor them properly for my homebrew. The major changes are the addition of a breath weapon that can result in a week long infection on a failed CON save, and the addition of the Regeneration trait. Regen stats are +1 HD/round, negated for one round upon either Radiant or Redglass damage. (Redglass being a hard to obtain material type, like silver to werewolves, except very rare and expensive unlike silver) The disease itself is a DC 12 CON Save (DC18 if bile is ingested somehow) that drops Max HD by 1 within 24 hours. One successful CON check per long rest will regain two points of that max HD until fully restored, and infection does not stack. By my calculation, this should only raise creature CR by 1.
Does this all check out with the number-crunchers? See any easy to exploit loopholes here? I do have one Min-Max player, who knows the rules inside and out. Any further suggestions? The game itself is supposed to be very gritty and difficult, with a Castlevania meets The Witcher meets Bloodborne kind of feeling.
Thanks much!