Samuel Wise
Demigod
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Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 16, 2015 19:51:55 GMT
Has anyone placed any 'strange' items in their games? Just reciently my group has uncovered a treasure of useless nicknacks and had fun with some of the blatently ridiculous magical items in there. Besides the sorcerer trying to give his 'magic hand' free will, the group also got these items. Magical, rose-shaped glasses, a club that looks like a giant finger, and a saddle.
1.) Rose-colored Glasses: This is an item that when worn, makes it impossible to see your enemies. The player can only see allies and friends that are near him. It is said that an old necromancer witch, who had a strange fascination with cats, constructed this so she could see the world "through rose-tinted glasses".
2.) Giant Finger of Doom: This is a weapon that was fashioned from the finger of a Frost Giant. It does 1d6 bludgeoning frost damage and gives the player a +1 to intimidation against giants and a -2 to any positive charisma rolls against giants. It is a club-like weapon that looks like a giant('s) finger.
3.) The Steed Saddle of Invisibility: This looks like a regular saddle, but it isn't. It turns the steed that it is strapped onto, invisible. It does not, however, turn the rider invisible. So it leaves the rider either wondering what happened to his steed, or riding off into battle on nothing but air (as far as it appears).
Wondering if anybody else have used ridiculous(ish) items in their campaigns. If not, at least you can chuckle and imagine the Player's surprise as his horse dissapeared right from underneath him...
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Deleted
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Post by Deleted on May 16, 2015 22:29:05 GMT
I haven't, but I'm going to give it some serious consideration over the next hour, before my next session starts. The players might be running across a wizard's collection tonight, and some silly magic items would be a fun addition.
The saddle makes for a hillarious scene, but the rose-colored glasses is my favorite of these three. I can actually imagine a neat way to make this a very useful magic item... Say your party meets a stranger and strikes up a conversation with him, and the person wearing the glasses is like, "Who the hell are you guys talking to?"
Little do they know, the stranger is an enemy in disguise, but the glasses 'reveal' his true nature by making him disappear.
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Post by joatmoniac on May 20, 2015 16:09:39 GMT
These are great! I know I have done some items like this in the past and it helps break up some of the monotony of getting the next +X magic weapon. These also help with giving some magic at lower levels without giving away too much power to the party. I would definitely have a few ideas of how the party can effectively use items like these so that if they can't think of anything you can drop a hint or two about the awesome advantage of an invisible horse, haha.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 20, 2015 17:00:55 GMT
I would definitely have a few ideas of how the party can effectively use items like these so that if they can't think of anything you can drop a hint or two about the awesome advantage of an invisible horse, haha. Thanks! I am afraid I used these on a one-shot with my players (I wanted to do a couple of introductory one shots in order to prepare them for a campaign). The player who gained the invisible horse, foolishly decided to get off... and rolled a one on his observation check. The players are pretty certain that the horse ran off in its invisible state. The horse, however, is actually still tethered to a stump: Completely invisble until the end of time...
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Post by frohtastic on May 20, 2015 19:30:10 GMT
I would definitely have a few ideas of how the party can effectively use items like these so that if they can't think of anything you can drop a hint or two about the awesome advantage of an invisible horse, haha. Thanks! I am afraid I used these on a one-shot with my players (I wanted to do a couple of introductory one shots in order to prepare them for a campaign). The player who gained the invisible horse, foolishly decided to get off... and rolled a one on his observation check. The players are pretty certain that the horse ran off in its invisible state. The horse, however, is actually still tethered to a stump: Completely invisble until the end of time... wouldnt they be able to use detect magic to find it?.. Useless magic item: Compass of Mealtime: Shows the direction to the nearest source of food. Made by a wizard who enjoyed his snacks
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Deleted
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Post by Deleted on May 20, 2015 21:34:30 GMT
Love it, Froh!
So my players made it out of the wizard's lair with a handful of items. They were being attacked by a reskinned gorgon, and ended up just shoving everything in a backpack before engaging it. We ended the session before they had a chance to examine the loot, so I have all week to decide exactly what they found. I do believe I'll use both the Rose-Colored Glasses and the Compass of Mealtime, and probably throw in something a bit more practical.
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Post by joatmoniac on May 22, 2015 20:59:36 GMT
Useless magic item: Compass of Mealtime: Shows the direction to the nearest source of food. Made by a wizard who enjoyed his snacks Sounds like a Food Mage item if I have ever heard of one!
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Post by friartook on May 22, 2015 21:27:43 GMT
Useless magic item: Compass of Mealtime: Shows the direction to the nearest source of food. Made by a wizard who enjoyed his snacks I need one of these. In real life. Now.
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Post by frohtastic on May 22, 2015 21:59:54 GMT
Mirror of sarcasm: A magical mirror that replies in quite a sassy way. "Why yes, YOU are the fairest of the land.
Made by a tricky wizard who liked to play pranks. and to steal from harry potter: The Alarmoscope: a dradle that spins around and emits a screech when sensing evil intent, though its perspective is skewed so any intent is a evil intent.
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Post by rorrik on Jul 14, 2015 16:36:23 GMT
My players encountered a massive sack of holding, with the catch that items were removed at random. It was filled with furniture and rotting food and other garbage but a couple of useful items and some of these ridiculous/cursed items:
Lesser Cheese to Raise the Dead: Apparently rotting cheese, the stench attracts any undead with a quarter mile.
Lesser Shaving Basin: Large shallow bowl that fills itself with pure water (1 gallon) daily in the morning, will overflow if not emptied.
Greater Can of Worms: Once daily when opened it spews forth worms which vansih/seep into the floor. Up to 20 lbs of food within 10 feet is poisoned to cause vomiting and fever for four hours with a 1d4 reduction in strength. Poison wears off food in a week.
Greater White Elephant: A small statue of an elephant made of white marble. It's magical energy is hidden. Over night it reduces the strength of anyone within 20 ft by 1 each night. 1 strength is recovered for each full day away from it.
Epic Speaking Stone: A stone that fits in the palm of your hand and transmits any word said within its hearing to any other such stones within a mile. Trouble is, you only have one, and who knows who else might have one.
A couple others I haven't use: Breakfast Bowl: A small bowl in which breakfast appears overnight. The mechanism is not magical, however, and no magic is detected on it. A trained colony of insects live inside the bowl and go out at night to bring food and prepare a breakfast. They may raid the players' stores in the process.
Time Travel Watch: An old rusted pocket watch that doesn't keep time, but the time can be set. The holder sees the world as if the sun were at a position in the sky corresponding to the time on the watch. Conceivably useful for seeing at night, but not underground, or for solving puzzles that rely on hints obtained only at a specific time of day.
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Post by dmmadmaxi on Jul 15, 2015 16:40:09 GMT
Good stuff, I never really thrown magical items at my players that had a more 'mundane' or 'humorous' side to them. I 100% guilty of making mine serious and always having a purpose....I may have to reconsider this now!
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Post by joatmoniac on Jul 15, 2015 20:29:38 GMT
I really like the White Elephant gift as a way to even place it somewhere in an enemy camp to use against them.
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Post by rorrik on Jul 15, 2015 20:37:34 GMT
I really like the White Elephant gift as a way to even place it somewhere in an enemy camp to use against them. Yea, glad you got the white elephant reference. In my world, it was an item the local ruler would give to noble families he wanted to destroy.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jul 15, 2015 21:03:25 GMT
Lesser Cheese to Raise the Dead: Apparently rotting cheese, the stench attracts any undead with a quarter mile. Greater Can of Worms: Once daily when opened it spews forth worms which vansih/seep into the floor. Up to 20 lbs of food within 10 feet is poisoned to cause vomiting and fever for four hours with a 1d4 reduction in strength. Poison wears off food in a week. The reason these items are so awesome: part magical, part curse, and part pun. I certainly want to use this cheese item in one of my games! What would happen if a player ate the cheese? The second one leaves me wondering who opened the can of worms. Now all we need to have is the magical bag of cats. Awesome!
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Post by frohtastic on Jul 15, 2015 22:45:29 GMT
Lesser Cheese to Raise the Dead: Apparently rotting cheese, the stench attracts any undead with a quarter mile. Greater Can of Worms: Once daily when opened it spews forth worms which vansih/seep into the floor. Up to 20 lbs of food within 10 feet is poisoned to cause vomiting and fever for four hours with a 1d4 reduction in strength. Poison wears off food in a week. The reason these items are so awesome: part magical, part curse, and part pun. I certainly want to use this cheese item in one of my games! What would happen if a player ate the cheese? The second one leaves me wondering who opened the can of worms. Now all we need to have is the magical bag of cats. Awesome! well for one the player would have a deadly bad breath as for the bag, perhaps have it be a bag that exorcists used to trap spirits, aka banshee's. Opening the bag will release these spirits
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