Post by swiveldiscourse on May 10, 2018 17:51:14 GMT
With the Advent of the 5E OGL, we've seen a large boom of 5e content, and with that has come two spin-off RPGs that I've been poring over for the last little while:
Ultramodern5
www.drivethrurpg.com/m/product/190188
And 5th Age:
www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1339
Now, I bring these two up together because they make for a good Compare and Contrast to each other, and also because they work best when borrowing elements from each other.
5th Age is an attempt at taking 5e and going full Hard Sci-Fi with it. 6 fully developed classes, each with 3 archetypes, as well as several new alien(and human!) Races have been made to make for a very Star Trek affair. Archetypes for each class are taken at 4th level, so your Technician can branch into either Medic, Engineer, or Robomancer, however there's only 10 levels for each class, which may be good or bad.
The Spaceship rules are phenomenal, and if nothing else, you should be taking this for the next time you try to run a 5e Starfinder or Spelljammer-like campaign.
Ultramodern5 is the latest in the Ultramodern line of RPGs, whose main goal is to be the spiritual successor to D20 Modern for later editions of D&D, with some Sci-Fi elements thrown in. The company who makes this game has released supplements, such as NeuroSpasta and Amethyst, that expand upon these rules to make it a True Sci-Fi experience, while their APEX supplement supposedly adds Superpowers.
The default is an All-humans setting using a custom Variant Human to allow for more diverse play-styles, but you can default to standard 5e races if you're looking for a more diverse campaign. However, the real gem here is the Character Creation system.
Imagine replacing every class in 5e with the Warlock Class, with essentially 3 parts to it, each of which you get to cherry pick from a list of options. The sheer variance, combined with the available supplements, there's really no limit to your character options.
So, what's my goal in all this? Well, I think the DMB Forums should have a bit of fun taking a break from working out their Fantasy muscles (Fictionalis Maximus), and take a day to work on their Sci-Fi Core (Scientificus Majors.)
In other words, how would you folks like to give Sci-Fi-tness a try?
Ultramodern5
www.drivethrurpg.com/m/product/190188
And 5th Age:
www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1339
Now, I bring these two up together because they make for a good Compare and Contrast to each other, and also because they work best when borrowing elements from each other.
5th Age is an attempt at taking 5e and going full Hard Sci-Fi with it. 6 fully developed classes, each with 3 archetypes, as well as several new alien(and human!) Races have been made to make for a very Star Trek affair. Archetypes for each class are taken at 4th level, so your Technician can branch into either Medic, Engineer, or Robomancer, however there's only 10 levels for each class, which may be good or bad.
The Spaceship rules are phenomenal, and if nothing else, you should be taking this for the next time you try to run a 5e Starfinder or Spelljammer-like campaign.
Ultramodern5 is the latest in the Ultramodern line of RPGs, whose main goal is to be the spiritual successor to D20 Modern for later editions of D&D, with some Sci-Fi elements thrown in. The company who makes this game has released supplements, such as NeuroSpasta and Amethyst, that expand upon these rules to make it a True Sci-Fi experience, while their APEX supplement supposedly adds Superpowers.
The default is an All-humans setting using a custom Variant Human to allow for more diverse play-styles, but you can default to standard 5e races if you're looking for a more diverse campaign. However, the real gem here is the Character Creation system.
Imagine replacing every class in 5e with the Warlock Class, with essentially 3 parts to it, each of which you get to cherry pick from a list of options. The sheer variance, combined with the available supplements, there's really no limit to your character options.
So, what's my goal in all this? Well, I think the DMB Forums should have a bit of fun taking a break from working out their Fantasy muscles (Fictionalis Maximus), and take a day to work on their Sci-Fi Core (Scientificus Majors.)
In other words, how would you folks like to give Sci-Fi-tness a try?