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Post by 00dlez on Apr 30, 2018 12:53:51 GMT
Another great listen! Some of the discussion about "humonculus gone wrong" made me think of the movie Multiplicity (link below). Possible side quest or encounter might Be humonculus that start creating themselves and after a few iterations lose the "concept" of the initial master/willing servant connection and the humonculus rebel, either killing the master with poison or trapping them in the lab/house/etc. As you mention, they aren't really dangerous as combatants, but they are just intelligent enough to realize this and use it to thier advantage... Poison and numbers are their true weapons, they pose as noncombatants until they are close enough to poke the target with a poison instrument. As humonculi are bound to their creator,the way to defeat the mob is to find and kill the original humonculus, starting the chain reaction. youtu.be/SH2XDPI5664
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Post by meribson on May 27, 2018 4:11:09 GMT
While this is in the wrong forum folder, I still want to share an idea I had when I was thinning the apple trees in the driveway with this episode as background noise:
Faulty homonculus rituals resulted in the first of each species of goblinoids.
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