Post by DM Onesie Knight on Apr 5, 2018 20:54:53 GMT
So this was a campaign idea I was running with some friends last year. Being college students, the group eventually dissolved due to scheduling problems and increasing workload. Even though we never progressed very far in my plans for the overarching plot, my players were getting pretty engaged with the mystery and I think the idea has a LOT of unexplored potential. And so, I share the concept here. Maybe some of you can use this!
Not gonna get bogged down with the minutiae of my homebrew setting, but the plot premise is that there is a cabal of intelligent undead (a mummy lord, a vampire lord, a lich) who have plans to take over the world. Not *destroy* the world, or erase all life from it, but to rule over it. Because, obviously, the ideal society is composed of a ruling class of intelligent undead with an immortal's perspective on the future, and a working underclass of the living to keep the economy thriving and population expanding.
The cabal was defeated long ago and forgotten about; in the intervening millennia, they relocated their HQ to the bottom of the ocean where pesky adventurers are unlikely to follow. They've been scheming, spying, influencing, and conducting foul research. The time has come for the Court of Undying Kings to make their move. At the start of the campaign, the cabal has made a few allies among the kingdoms of the world (who may or may not know their true nature) and is seeking to destabilize others. They are setting the world stage so that, when the time comes to establish their "utopian" undead-led nation, political games will prevent the humanoid kingdoms from uniting against them.
The idea here is that, while the undead faction is brutal and cruel and definitely evil, their ultimate goals could be seen in a certain light as the greater good. Ultimately, they DO want life to thrive, and they wish to enforce order and peace through totalitarian control. Kind of like siding with the Legion in Fallout: New Vegas.
I have a bunch more about what, specifically, the cabal has been up to and what some of their specific planned moves are if any of you guys like what you're reading!
Not gonna get bogged down with the minutiae of my homebrew setting, but the plot premise is that there is a cabal of intelligent undead (a mummy lord, a vampire lord, a lich) who have plans to take over the world. Not *destroy* the world, or erase all life from it, but to rule over it. Because, obviously, the ideal society is composed of a ruling class of intelligent undead with an immortal's perspective on the future, and a working underclass of the living to keep the economy thriving and population expanding.
The cabal was defeated long ago and forgotten about; in the intervening millennia, they relocated their HQ to the bottom of the ocean where pesky adventurers are unlikely to follow. They've been scheming, spying, influencing, and conducting foul research. The time has come for the Court of Undying Kings to make their move. At the start of the campaign, the cabal has made a few allies among the kingdoms of the world (who may or may not know their true nature) and is seeking to destabilize others. They are setting the world stage so that, when the time comes to establish their "utopian" undead-led nation, political games will prevent the humanoid kingdoms from uniting against them.
The idea here is that, while the undead faction is brutal and cruel and definitely evil, their ultimate goals could be seen in a certain light as the greater good. Ultimately, they DO want life to thrive, and they wish to enforce order and peace through totalitarian control. Kind of like siding with the Legion in Fallout: New Vegas.
I have a bunch more about what, specifically, the cabal has been up to and what some of their specific planned moves are if any of you guys like what you're reading!