actionman2222
Commoner
Posts: 15
Favorite D&D Class: Druid
Favorite D&D Race: Halfling
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Post by actionman2222 on Mar 7, 2018 13:34:50 GMT
Hi all I am running my first session tonight for my first time ever acting as DM. (I've only played a couple of sessions myself but watched plenty of Critical Role). Hopefully, it all goes well. Anyway, even though it is just a mini-campaign, I couldn't resist drawing and painting my own map. The first couple of attempts turned out awful, but the third turned out really well! I've had a blast worldbuilding. The Mourne Mountains near me has an old smugglers path that was used in the distant past called the Brandy Pad. This went straight into my own world Just a snip of the full map below. { } My party will begin tonight in Hillsend, with some spooky goings on in the forest. Although, first they need to take care of some bandits relating to a character's backstory.
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Rudolph
Squire
Posts: 39
Favorite D&D Class: Ranger
Favorite D&D Race: Firbolg
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Post by Rudolph on Mar 8, 2018 10:38:35 GMT
This is such a cool setup! If I wasn't already running a campaign I'd just go on and steal it.
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actionman2222
Commoner
Posts: 15
Favorite D&D Class: Druid
Favorite D&D Race: Halfling
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Post by actionman2222 on Mar 8, 2018 15:47:21 GMT
Ok, I'll be honest, I left after the session on a real bummer. Totally deflated. Annoyed at myself for not giving the players the full experience I wanted to. And having struggled with playing out some of the characters. I blame not leaving a clear enough first objective. The Foreshadowing scenes I set up went well. Too well, the party instantly jumped on it to pursue and ignored the first task at hand. Then much improv and (what felt like to me) an encounter lacking the impact it would have had, and a final encounter missed altogether. Lesson learned I guess. Anyhow, if anyone would like the printable map, I shall post a link shortly. Thank you for the kind words.
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Rudolph
Squire
Posts: 39
Favorite D&D Class: Ranger
Favorite D&D Race: Firbolg
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Post by Rudolph on Mar 9, 2018 10:47:05 GMT
Hey, that's not an uncommon way for games to play out. You'll find that a good game doesn't always completely hinge on a good DM, but also invested players. Don't beat yourself on your first session behind the screen! I've had plenty of times where I thought the game that I made had sucked because my players threw stuff at me that I didn't expect or handle well. Then again, they still enjoyed all of those games. That you have the enthusiasm to make a whole map means that your world building is already started on solid ground. The map is still awesome, I printed it out as soon as I saw it.
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Post by rorrik on Mar 10, 2018 2:55:45 GMT
The map is indeed glorious! Is that really painted? You should see my main world map. 1 pixel = 1/2 mile and its just a terrible overview with nothing on it until the players start getting curious about an area. This, this is truly amazing and a promising start to a DMs career.
Don't be hard on yourself at all. You dove right in with a homebrew world and campaign and that makes you one of the great ones. With practice, you'll get better, but having just finished a 3 year campaign and 8 months into a separate campaign, I had a pair of sessions on the same day that left me depressed about my capabilities for days. There will always be rough ones, always days you didn't prep what you really needed, or your energy was down. Heck, the second one I beat myself up about the players all said was a pretty dang good session, they were excited for the next one. The point is, I bet your players had a good time (even if it's partly because they don't know what they missed), and as long as your intentions were good, they'll keep coming back long enough for you to have some sessions you're really proud of.
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Post by Mariok Soresal Hillick on Mar 10, 2018 4:34:37 GMT
I love the maps!
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actionman2222
Commoner
Posts: 15
Favorite D&D Class: Druid
Favorite D&D Race: Halfling
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Post by actionman2222 on Mar 11, 2018 13:45:02 GMT
Hey, that's not an uncommon way for games to play out. You'll find that a good game doesn't always completely hinge on a good DM, but also invested players. Don't beat yourself on your first session behind the screen! I appreciate the advice. My initial disappointment / depression has died down, I was actually ready to drop the campaign lol. Don't be hard on yourself at all. You dove right in with a homebrew world and campaign and that makes you one of the great ones. With practice, you'll get better, but having just finished a 3 year campaign and 8 months into a separate campaign, I had a pair of sessions on the same day that left me depressed about my capabilities for days. Thanks, that's very re-assuring to hear! A three year campaign is amazing! What an achievement to keep it running so long, very lucky players. Afterwards I messaged all the players thanking them for coming and how I had a blast GM'ing (Though I didn't feel it at the time of writing the message at all) despite a steep learning curve and how well they all did. I've since gotten feedback and they enjoyed it, thought I was really open to their courses of action and had a really solid first session. So I was being way too hard on myself as you said. I'm just not at a stage of comfortably roleplaying NPC's and using different voices but sure, I just need to keep my confidence up I think. The map is indeed glorious! Is that really painted? I sketched it out, took a photograph and then painted over it digitally, you should see the horrible first attempt lol.
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Post by rorrik on Mar 12, 2018 14:59:56 GMT
I sketched it out, took a photograph and then painted over it digitally, you should see the horrible first attempt lol. That makes more sense. It just had a bit of a canvas look and that seemed like a lot of ambition for a first map.
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lorddundar
Commoner
Posts: 11
Favorite D&D Class: Fighter/Cleric
Favorite D&D Race: Dwarf
Gender: Male
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Post by lorddundar on Oct 20, 2019 21:05:55 GMT
Actionman2222. Did you keep going with the campaign? I find that if the first shot didn't work you should try again. Players a crafty creatures that tend to mess up the best layed plans, so don't plan to much and just go with the flow. When my old group wouldn't do like I wanted them to, force never worked well. I would just push the main quest to the side and reintroduce it later that way the group gets what it wants and you still are having fun.
The Map is very cool I make maps for everything, it adds to the fun!
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