Post by randosaurus on Jan 26, 2018 3:59:46 GMT
This is a 3.0 / 3.5 Edition prestige class I made up.
It, and all its abilities, are based on the song 'Low Rider' by War.
It's very silly.
Low Rider
Hit Die: d10
Requirements
To qualify to become Low Rider, a character must fulfill all the following criteria.
Feats: Leadership, Mounted Combat
Skills: Handle Animal 8 ranks, Ride 8 ranks, Knowledge (Local) 4 ranks spread over 4 different locales.
Special: Must be cool / have great renown as per the Leadership feat.
Player should listen to 'Low Rider' before each session to get proper mindset.
Class Skills
The Low Rider's class skills (and the key ability for each skill) are, Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Knowledge (Local) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis) and Spot (Wis).
Skill Points at Each Level: 4 + Int modifier.
Table: The Low Rider
*Special: Low Rider levels stack with paladin levels for determining the characteristics of a paladin's mount
Class Features
All of the following are class features of the Low rider.
Weapon and Armor Proficiency: A Low Rider does not gain any weapon or armor proficiencies.
Sweet Ride (Sp): Low Rider levels will stack with paladin levels for the purpose of a paladin's special mount. The Low Rider also gains the ability of a paladin to summon a sweet ride were he not otherwise able to as a paladin. A Low Rider is treated as having effective paladin levels equal to his Low Rider level plus five for the purpose of this paladin ability. The sweet ride called by a Low Rider in this manner is described in the same manner as the paladin's special mount in the Player's Handbook (p. 45).
HD, Nat. Armor, Strength adjustment, Intelligence and extraordinary abilities (Ex) are determined with this table but supernatural (Su) and Spell-like (Sp) abilities are not acquired by this kind of sweet ride. A Low Rider's effective paladin level will never be greater than 10. Low Rider levels do not stack with paladin levels for purposes of a special mount unless a character has gained the ability solely through paladin levels (has reached paladin 5). The paladin's special mount is considered his sweet ride for the purposes of Low Rider abilities.
All my friends know Low Rider: A Low Rider may add his Low Rider levels when determining Leadership score. This is in addition to the Character level used to calculate the base score (Low Rider's Leadership score = Character level + Charisma modifier + Low Rider level).
Low Rider is a little higher (Ex): The Low Rider may use a standard action to become "a little higher". She gains a +1 morale bonus to weapon attack and damage rolls and will saves vs. mind effects. The bonus modifier is improved by +1 for each odd numbered level in Low Rider (+2 at level 3, +3 at level 5). These effects last for his Charisma modifier plus 5 rounds. He may use this ability once per day per Low Rider level. While "a little higher" the Low Rider takes a -2 penalty to Strength and Wisdom based skill-checks. The Low Rider may not shorten the duration of these effects. No further penalties accrue after the duration of the ability. A Low Rider may impart the effects of this ability to his sweet ride.
Low Rider drives a little slower (Ex): At 2nd level and higher, the Low Rider gains a competency bonus of +2 to ride checks. This bonus improves to +4 at 4th level. The Low-Rider gains the use of Ride-by-Attack as if she had that feat. The key ability for Ride becomes Charisma when using this ability. To gain these bonuses, the sweet ride of a Low Rider must take a 10' penalty to base speed. This speed reduction is also required to gain the benefits of "Low Rider is a real goer", "Low Rider don't use no gas no", and "Low Rider don't drive too fast". The Low Rider may only activate or deactivate this ability outside of combat. This ability can only be used on a Low Rider's sweet ride.
Low Rider is a real goer (Ex): At 2nd level and higher, the Low Rider can urge her ride to greater than normal speed when charging. This ability doubles the maximum distance the ride can travel when making a charge, up to four times its speed. This ability can be used once a day without penalty. Each additional usage requires the ride to make a DC 20 +2 per additional attempt will save immediately after the conclusion of the charge. A failed save results in 2d6 points of damage to the ride.
Low Rider knows every street: At 3rd level and higher, the Low Rider gains a bonus equal to his Low Rider levels towards any Knowledge (Local) checks. He may make a Knowledge (Local) check for a locale he does not have any ranks in knowledge for at one half his highest Knowledge (any Local) check. This class feature does not allow regional feats to be taken unless the Low Rider actually takes ranks in Knowledge (Local) as is normally required.
Low Rider is the one to meet: At 3rd level and higher, the Low Rider gains a bonus equal to his Low Rider level on any Charisma based Low Rider class skills (Bluff, Diplomacy, Disguise, Gather Information, Handle Animal and Perform).
Low Rider don't use no gas no (Ex): At 4th level and higher, the Low Rider may have is ride hustle for overland movement without taking subdual damage or becoming fatigued. Distance traveled per hour can still not exceed that for hustle distances.
Low Rider don't drive too fast (Ex): At 4th level and higher, the Low Rider can make a full attack when his ride moves more than 5 but no farther than a single move action would carry it. The Low Rider cannot combine this full attack with a charge.
Take a little trip with me (Su): At 5th level and higher, the Low Rider may use "Low Rider is a little higher" to impart the use of certain Low Rider abilities to allies. Any ally may gain the benefits (and penalties) of "Low Rider is a little higher" effects equal to those experienced by the Low Rider. Any ally on a ride of his own may gain the benefits (and penalties) of "Low Rider drives a little slower" but only at the initial use of this ability. By using "Low Rider drives a little slower", the ally with a ride may also use "Low Rider is a real goer" and "Low Rider don't drive too fast". All benefits and penalties experienced by allies end after the duration of "Low Rider is a little higher" and may not be shortened. No creature to benefit from this ability may be more than 60' from the Low Rider at the initial use of this ability.
Take a little trip and see (Su): A Low Rider gains darkvision to 60'. If the character already has darkvision as an ability, whichever the greater range is used. This ability is not transferred allies through "Take a little trip with me".
Mulitclassing
A paladin who takes levels in Low Rider may still continue to advance as a paladin.
It, and all its abilities, are based on the song 'Low Rider' by War.
It's very silly.
Low Rider
Hit Die: d10
Requirements
To qualify to become Low Rider, a character must fulfill all the following criteria.
Feats: Leadership, Mounted Combat
Skills: Handle Animal 8 ranks, Ride 8 ranks, Knowledge (Local) 4 ranks spread over 4 different locales.
Special: Must be cool / have great renown as per the Leadership feat.
Player should listen to 'Low Rider' before each session to get proper mindset.
Class Skills
The Low Rider's class skills (and the key ability for each skill) are, Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Knowledge (Local) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis) and Spot (Wis).
Skill Points at Each Level: 4 + Int modifier.
Table: The Low Rider
Level | BAB | Fort | Ref | Will | Special |
1st | +1 | +2 | +0 | +2 | Sweet Ride, All my friends know Low Rider, Low Rider is a little higher |
2nd | +2 | +3 | +0 | +3 | Low Rider drives a little slower, Low Rider is a real goer |
3rd | +3 | +3 | +1 | +3 | Low Rider knows every street, Low Rider is the one to meet |
4th | +4 | +4 | +1 | +4 | Low Rider don't use no gas no, Low Rider don't drive too fast |
5th | +5 | +4 | +1 | +4 | Take a little trip with me, Take a little trip and see |
Class Features
All of the following are class features of the Low rider.
Weapon and Armor Proficiency: A Low Rider does not gain any weapon or armor proficiencies.
Sweet Ride (Sp): Low Rider levels will stack with paladin levels for the purpose of a paladin's special mount. The Low Rider also gains the ability of a paladin to summon a sweet ride were he not otherwise able to as a paladin. A Low Rider is treated as having effective paladin levels equal to his Low Rider level plus five for the purpose of this paladin ability. The sweet ride called by a Low Rider in this manner is described in the same manner as the paladin's special mount in the Player's Handbook (p. 45).
HD, Nat. Armor, Strength adjustment, Intelligence and extraordinary abilities (Ex) are determined with this table but supernatural (Su) and Spell-like (Sp) abilities are not acquired by this kind of sweet ride. A Low Rider's effective paladin level will never be greater than 10. Low Rider levels do not stack with paladin levels for purposes of a special mount unless a character has gained the ability solely through paladin levels (has reached paladin 5). The paladin's special mount is considered his sweet ride for the purposes of Low Rider abilities.
All my friends know Low Rider: A Low Rider may add his Low Rider levels when determining Leadership score. This is in addition to the Character level used to calculate the base score (Low Rider's Leadership score = Character level + Charisma modifier + Low Rider level).
Low Rider is a little higher (Ex): The Low Rider may use a standard action to become "a little higher". She gains a +1 morale bonus to weapon attack and damage rolls and will saves vs. mind effects. The bonus modifier is improved by +1 for each odd numbered level in Low Rider (+2 at level 3, +3 at level 5). These effects last for his Charisma modifier plus 5 rounds. He may use this ability once per day per Low Rider level. While "a little higher" the Low Rider takes a -2 penalty to Strength and Wisdom based skill-checks. The Low Rider may not shorten the duration of these effects. No further penalties accrue after the duration of the ability. A Low Rider may impart the effects of this ability to his sweet ride.
Low Rider drives a little slower (Ex): At 2nd level and higher, the Low Rider gains a competency bonus of +2 to ride checks. This bonus improves to +4 at 4th level. The Low-Rider gains the use of Ride-by-Attack as if she had that feat. The key ability for Ride becomes Charisma when using this ability. To gain these bonuses, the sweet ride of a Low Rider must take a 10' penalty to base speed. This speed reduction is also required to gain the benefits of "Low Rider is a real goer", "Low Rider don't use no gas no", and "Low Rider don't drive too fast". The Low Rider may only activate or deactivate this ability outside of combat. This ability can only be used on a Low Rider's sweet ride.
Low Rider is a real goer (Ex): At 2nd level and higher, the Low Rider can urge her ride to greater than normal speed when charging. This ability doubles the maximum distance the ride can travel when making a charge, up to four times its speed. This ability can be used once a day without penalty. Each additional usage requires the ride to make a DC 20 +2 per additional attempt will save immediately after the conclusion of the charge. A failed save results in 2d6 points of damage to the ride.
Low Rider knows every street: At 3rd level and higher, the Low Rider gains a bonus equal to his Low Rider levels towards any Knowledge (Local) checks. He may make a Knowledge (Local) check for a locale he does not have any ranks in knowledge for at one half his highest Knowledge (any Local) check. This class feature does not allow regional feats to be taken unless the Low Rider actually takes ranks in Knowledge (Local) as is normally required.
Low Rider is the one to meet: At 3rd level and higher, the Low Rider gains a bonus equal to his Low Rider level on any Charisma based Low Rider class skills (Bluff, Diplomacy, Disguise, Gather Information, Handle Animal and Perform).
Low Rider don't use no gas no (Ex): At 4th level and higher, the Low Rider may have is ride hustle for overland movement without taking subdual damage or becoming fatigued. Distance traveled per hour can still not exceed that for hustle distances.
Low Rider don't drive too fast (Ex): At 4th level and higher, the Low Rider can make a full attack when his ride moves more than 5 but no farther than a single move action would carry it. The Low Rider cannot combine this full attack with a charge.
Take a little trip with me (Su): At 5th level and higher, the Low Rider may use "Low Rider is a little higher" to impart the use of certain Low Rider abilities to allies. Any ally may gain the benefits (and penalties) of "Low Rider is a little higher" effects equal to those experienced by the Low Rider. Any ally on a ride of his own may gain the benefits (and penalties) of "Low Rider drives a little slower" but only at the initial use of this ability. By using "Low Rider drives a little slower", the ally with a ride may also use "Low Rider is a real goer" and "Low Rider don't drive too fast". All benefits and penalties experienced by allies end after the duration of "Low Rider is a little higher" and may not be shortened. No creature to benefit from this ability may be more than 60' from the Low Rider at the initial use of this ability.
Take a little trip and see (Su): A Low Rider gains darkvision to 60'. If the character already has darkvision as an ability, whichever the greater range is used. This ability is not transferred allies through "Take a little trip with me".
Mulitclassing
A paladin who takes levels in Low Rider may still continue to advance as a paladin.