Its time to make some amazing weapons! This time around we are going to head over to Hearthstone, which is totally Magic but done up by Blizzard! With the latest set of cards for their Kobolds & Catacombs there were quite a few new weapons added to the game. rorrik and I thought it would be a lot of fun to figure out what these weapons look like in our D&D games, or even creating stories around them.
1. who created the weapon 2. what was the last to wield it 3. where is it now 4. what was the greatest moment in the weapon's history 5. what was the least moment in the weapon's history 6. magical effects on the weapon 7. anything else you want to add in
All of the names link back to their pages for more info!
A. The Runespear Flavor Text: When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
B. Woecleaver Flavor Text: Turn that frown into TWO frowns!
C. Rhok'delar Flavor Text: Rhok'delar is ready to Rhok'de'casbah!
D. Aluneth Flavor Text: PHENOMENAL ARCANE POWER…itty bitty living space.
E. Val'anyr Flavor Text: Recently unearthed in one of the deepest kobold caves. Traded for a large candle.
H. Dragon Soul Flavor Text: Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.
I. Unidentified Maul Check this one's page out to see the versions of it. Flavor Text: When all you have is an unidentified maul, everything else looks like an unidentified nail.
J. Bladed Gauntlet Flavor Text: CAUTION: DO NOT SCRATCH NOSE.
K. Candleshot Flavor Text: Once called Cahn’delar, Shortbow of the Ancient Whisker.
L. Kingsbane Flavor Text: But it has a soft spot for emperors.
There they are! Pick one and have at!
Last Edit: Dec 20, 2017 19:01:13 GMT by joatmoniac
Quel'Delar was carefully crafted in the mighty forge of a lightning giant smith as a gift for the coronation of the first king of men when his primitive nation was recognized by the elves and dwarves. Its presentation at the king's coronation ceremony is a tale still told among elves and dwarves and men alike. The name of the lightning giant was lost to memory, but this king is still known as Ingrost, the Uniter.
2. what was the last to wield it
According to legend, Ingrost's kingdom was strong for three generations, aided in large part by the mighty sword its kings used to protect them from the forces of darkness. In time, though, the realms of men became so prosperous that some among them sought for power, valuing it more than the unity they had so long maintained. Knowing the power of the Quel'Delar, these usurpers durst not rebel directly. Instead, they waited until the king was at war with dark forces on the borders of his lands, then sent their agents to betray him on the battlefield. With the king fallen, the assassins could not agree who of their employers should receive the sword. They therefore broke it, so none could have the insurmountable advantage it afforded.
3. where is it now
The broken pieces of the Quel'Delar, the hilt and the blade, make many appearances in myths and legends throughout the kingdoms that now divide the Ingrost territory. It has often been thought that a king could benefit from uniting its pieces again and quests have been commissioned with capturing its two pieces, to no avail. Those with access to the best information might know of times when a kingdom obtained one of the pieces, but then crazed with the pursuit of the other fell to the opposition of the world. It is now thought that the hilt lies in the horde of the red dragon Erabright and that the shards of the blade were buried in Arensetia, the sunken capitol of Teluvia.
4. what was the greatest moment in the weapon's history
A favorite tale of the King Ingrost is his confrontation with the Hill Giant king, Rugna. Upon seeing the giantish workmanship on Quel'Delar, the king became enraged, declaring the smith who made it a traitor to giants. He and his guards attacked and were all struck down in a single blow of the mighty sword. Upon seeing the terror of the remaining giants, Ingrost declared "it seems that giant traitors do good work. If there are any others who would like to defect to our side, we will gladly take them!" The hill giant warriors he received into the kingdom that day were a great strength to his armies and many ancient works still standing are said to have been hoisted by their arms and backs.
5. what was the least moment in the weapon's history
Quel'Delar's history is full of ups and downs. Since its breaking, it has little but infamy to its name. Most of its pre-break history is proud, but irreverent drunks will sometimes tell of the time it blew the door off the latrines quite by mistake when Ingrost's son went in to cover his feet for the first time with it upon his belt.
6. magical effects on the weapon
Legend suggests that Quel'Delar was a mighty sword in its own right, with a sharp edge and perfect balance (+2 long sword). It also speaks of great lightning magics infused in the sword from the forge of the Lightning Giant. This magic strikes the target for 6d6 lightning damage (no save) on the first successful hit each round, dealing the same damage to all in a 3/4 circle arc centered on the target within a 10' radius (half damage on a Dex save DC 13).
7. anything else you want to add in If the pieces can be found, it is not clear how they would be reforged, though most are confident that any lightning giant forge of decent quality will do.
Last Edit: Dec 20, 2017 22:48:05 GMT by rorrik: Pictures too big!
1. who created the weapon In an age long past, the natural world was on the verge of destruction. Dragons had scorched the earth, the swamps were warped by aberrations, the clouds choked in smog and suit, and the nature god Obad-Hai or other was dying.
Obad-Hai summoned the last surviving Druid and charged her with his final order. Take what is left of my life and use it to save the world from itself. Obad-hai then forced the remained of his life force into a branch of his heart, the world tree, then broke it off and gave it to the Druid.
The Druid took the twig (quarter staff) on a grand quest to save the world. She succeeded, then replanted the quarter staff where it sprung roots, spread, and created all the flora of the world.
2. what was the last to wield it The Druid of the World Tree, Rosella. Once she planted the Twig of the World Tree she nurtured it over thousands of years until Obad-Hai awoke from his slumber. She still cares for the regrow world Tree to this day.
3. where is it now The World Tree is in the Jungle known as Life’s Cradle. A jungle with ancient and violent primordial plants. These plants are the still living forebears of the rest of plant life in the world.
4. what was the greatest moment in the weapon's history Rosella, desperately needed the help of the elves who were starving. In order to gain their aid to defeat the dwarves coal foundry she used The twig of the world Tree to revitalize the land and over the course of an hour it became lush with wheat, grapes, and beans! The elves ate well, renourished, and joined Rosella in overthrowing the foundry.
5. what was the least moment in the weapon's history Once the staff was planted, the weapon became a small sapling tree. This initial plant became the world tree in truth and ceased to be a quarter staff.
6. magical effects on the weapon As Staff of the Woodlands except as noted below.
It can’t be made nonmagical. Greater Tree Form. You can expend 6 charged as an action to have the staff transform into a treant with 204 HP for 1 minute. It can be forced to revert back to a staff as an action. If the treant is reduced to 0 HP it reverts to a staff and loses all magical properties for 7 days.
7. anything else you want to add in Rosella and Obad-Hai will never let the world get that bad again. Should a threat to the natural world rise again, they will bestow a Twig of the World Tree to a worthy champion of nature (regardless if it’s a PC or an NPC if Rosella sees the PCs as a threat)
I’ve taken Kingsbane, renamed it and I’ve done this as a bit of a story as the history for this weapon at this point is fairly brief:
Following a cataclysmic event that caused the fracturing of the world’s lone continent into two, the ruler of The Kingdom of Palteria, Vinzlei the Benevolent, set about locating the land’s finest weapon smiths to craft a powerful weapon. Believing the cataclysm to be the result of a secretive council of wizards and their magical experimentation, Vinzlei desired a weapon capable of preventing magic from being cast as he planned to seek out the members of the council and kill them. Vinzlei was ruthless in his capture of the various weapon smiths, choosing to submit their families to torture if they initially refused or simply murder those that would not help and had no loved ones. Once they submitted, Vinzlei subjected them to the arena, pitting them against one another and allowing them each a weapon of their best design. The dwarven smith Candleshot Woecleaver, who was the only smith to come willingly, brutally made her way through the five other competitors with her glowing greataxe to the rapturous delight of Vinzlei.
Immediately after the victory, Candleshot was ushered to an underground forge and put to work on Vinzlei’s new weapon. As she seemed more than happy to work on the weapon, and having come willingly, Vinzlei allowed her to work without a single guard to watch over her, even letting his only son, Banne, to visit the smith and watch her work. After several weeks, work on the weapon was nearly complete as it lacked only one key component in order to imbue the weapon with its magical properties. “Would you like to see the final flourish, Banne?” the weapon smith asked. The boy ran over with glee to get an up close look at this intricate and ornate dagger, with its various runes carved into the blade. The hilt appeared to be an empty vial with a latched opening. “What goes in there?” the boy asked. Instead of answering, Candleshot asked Banne how old he was, to which the boy told her he was seven years old.
“My daughter would have been seven this year, just like you,” Candleshot said. “Would have been?” the boy asked, not quite understanding. “Yes,” she said, “She was taken from this world along with her father in a, what’s the word I’m looking for, ‘benevolent’ fashion.” As she finished speaking, the boy had barely enough time to realize something sharp had pierced him through his back, tearing into his heart, before his body fell limp. An hour later, Candleshot emerged from the subterranean forge and headed for Vinzlei’s palace, alone and with the dagger sheathed in leather. The moment Vinzlei caught sight of the dwarf, he ran toward her and grabbed the dagger, its hilt with a swirling deep red liquid. He pulled the dagger from its sheath revealing carved runes in the blade. Vinzlei nearly wept at the sight of the dagger and asked whether it was as powerful as it was beautiful.
Candleshot asked Vinzlei to bring her the most powerful sorcerer in his employ, and not long after, Orton, an aging figure dressed in immaculate robes appeared. “Tell me,” Candleshot asked, “are you familiar with the spell Meteor Swarm?” Orton’s scoff nearly shook the dust from the room. “Meteor swarm?” Vinzlei asked. “Sounds delicious.” “Deadly,” Orton offered as his only summation. “I want you to cast it and target me,” Candleshot said, grabbing the dagger from Vinzlei’s hands. Orton’s shock shook the dust, and he refused saying that the blast would bring down the palace. Vinzlei turned to Candleshot and asked whether or not this dagger was certain to work. “Cast it,” was all she said, and Vinzlei turned to Orton with a smile from ear to ear, and nodded at Orton.
Orton, fearing what it would mean to disobey Vinzlei more than the power of the spell he was about to unleash, closed his eyes and started whispering an incantation. He opened them and raising his hands above his head, he quickly slammed them to the ground, wincing as he expected blasts of blazing energy to come raining down. When nothing happened, he peeked at Candleshot and saw the blade radiating a luminous purple with the runes pulsing. “Bring my son! Bring my son! He must see this!” Vinzlei exclaimed. “You don’t remember me, do you?” Candleshot asked. “The blade’s metal was pulled from my daughter’s chest. The runes are my husband’s name who died fighting for you in some pitiful war so my life could be spared. In return, I give you this blade, its power from the blood of an innocent child named Banne.” And with that, Candleshot raised the dagger to her throat and took her own life.
Vinzlei walked over to the body, blood beginning to pool, and pulled away the blade and looked at the thick crimson blood inside the hilt. “A small price to pay,” he whispered. As he continued to hold the dagger in his hand, he could feel the power of the spell rushing through the blade, sending shivers up his arm. Though he did not understand the magic being held he felt as though he could cast this spell himself through the blade. He ordered his guards to take the dead dwarf to a clearing just outside the city. Once in place, Vinzlei placed a small kiss on the hilt and focused his energy through the dagger. The meteor swarm which was trapped in the blade unleashed its fury on Candleshot’s corpse. As he pummelled the body, he could feel every ounce of magical power coursing through his veins. Once the meteor swarm was over and a blaze took hold of the distant field, the magical power making its way through Vinzlei’s body only grew in intensity. Soon, white heat began to permeate every part of his being and his skin began to blister. Before he could even scream, his lungs burst from within, and fire erupted from his eyes. After only a moment, and as his guards looked on aghast, Vinzlei was reduced to nothing but a small mound of ash. Orton, fearing the blade, placed it inside a bag of holding and destroyed the bag. The King’s Banne now resides somewhere in the astral plane.
Mechanics: The King’s Banne holds six charges. Using all six charges as a reaction prevents a spell from being cast and stores it in the dagger. Even if the wielder cannot cast spells normally, they can cast the spell which is trapped in the blade as an action. If the spell stored is not normally known to the dagger’s wielder or it is cast at a higher level than they have access to, the wielder upon casting the spell takes half the resultant damage as feedback. If the stored spell does not cause damage, the DM decides how the feedback works. The dagger recovers 1d4 charges per day.
Last Edit: Dec 26, 2017 1:03:34 GMT by wrinklewroes
The Unidentified Maul; Also known as The Executioners Maul or Blind Justice
1) Who made it? It was forged by The Devine Order of The Bronze Star, a once powerful order of Paladins that served as law bringers and Justiciars. It was originally created to dispense justice against only the most wicked and heinous of evil doers. It was kept on a stone dais in the center of the Orders highest court, where it awaited the "The Touch of the Accused." Once touched, the head of the maul took on the visage of the accused and a bond was formed. If the accused were found guilty, the face on the maul would contort in fury, and whoever wielded it would be consumed with the need to exact justice against the convicted creature. Usually an executioner was then selected from the paladins, although in some instances a representative of the victims of the accused was chosen to mete out justice. If the accused where found innocent, their face would disappear from maul, breaking the bond. In very rare instances a creature could be accused and tried "In Absentia". In these cases, the creatures name was spoken in a ritual conducted by a member of the Order. If the accused were found guilty, who ever wielded the maul would be drawn to the guilty, as long as they were on the same plane, no matter how far away.
2 and 3) Where has it been and who has it now? After the events of "Mob's War" and the formation of the Order Of the Hammer (see below) The Bronze Star restructured, essentially dissolving in the eyes of the public and taking the Maul into hiding with them. It has since been handed down from paladin to paladin in secret, the identity of its possessor know only to a key few. It is currently in the hands of a paladin named Fillion, though he must hide it, his identity and his true purpose. Once an assassin Fillion took oaths to redeem himself. He uses the guise of a bounty hunter to hide his true nature while still pursuing his never ending battle against injustice.
4 and 5) The best and worst moment? It is perhaps appropriate that such a weapon's greatest moment would also lead to its worst. At the height of their prestige and influence the Order of the Bronze Star tried and convicted a powerful Lich King "In Absentia". A Paladin named Mob was selected to carry out the sentence. Armed with the Maul (which had taken on the frightening, snarling visage of Lich King) Mob battled against the Lich's forces for 10 years until, in it's greatest moment, Mob drove the Maul into the Lich's phylactery, ending it's reign of terror and breaking its hold on the land. However, carrying the Maul for so long had taken its toll on Mob. Driven mad after 10 years he refused to return the Maul to the Order of the Bronze Star and instead declared war on sorcery. He founded his own order, the Order of the Hammer and over the next 2 years summarily tried, judged and executed thousands of people. In its darkest and worst moment, Mob single handedly executed an entire village he suspected of hiding a necromancer. Members of the Order of the Hammer still call it the day of a thousand faces. In the end the Order of the Bronze Star recovered the Maul and turned it back on Mob himself. Though the Bronze Star was victorious, The Order of the Hammer, now filled with zealots, out numbered them. With their reputation in tatters, the Bronze Star disbanded and its members went into hiding, spreading rumors of the destruction the Maul.
6) Stats and Magic? For all intents and purposes the Maul appears to be a fairly simple 2d6 Maul until it is touched by a creature with its bare skin or a paladin who knows the invocation speaks the name of the creature. At that point the striking surface morphs into the creatures face, with a neutral expression (should the creature be attacked before a guilty verdict is declared the wielder rolls with disadvantage on attack and the bond is broken) If that creature is declared guilty, the expression takes on a look of rage and the Maul grants its user advantage on attack rolls AGAINST THAT CREATURE. The Maul does still does 2d6 damage but will also automatically match the magical damage type of a creatures weakness if said weakness exists. The Maul was designed for formal executions and the idea that any one who would wield it would do so for only a few moments. The very magic quality that allows it the strike true (advantage on attack) can be used to track the "guilty" creature over long distances. With that in mind, any creature wielding the Maul must make saving throws regularly against relentlessly pursuing the "guilty" creature, even at the expense of sleep, food etc.
7) Cool Stuff? "Unidentified Maul" was an official term used in court proceedings by an officer of the court. The officer inspected and declared the weapon "Unidentified" before the proceedings started. Once the accused touched the surface and it took on the creatures face, the officer would declare it "Identified".
Since Mob's War, members of the Bronze Star have always kept the Maul wrapped in sail cloth. In the very rare instance its power is invoked, only the accused and the paladin carrying out the sentence have seen it with out its coverings. This insures no innocents accidentally touch it, revealing the Maul for what it is.
The Order of the Hammer take their sigil from years the Maul was fixed in the likeness of a raging Lich. Still active and sometimes called the Death Hammers, The Order continues its war against necromancy. Though its tactics have mellowed over the centuries, it holds a reputation for attracting anti-magic zealots and its rumored that the ultimate goal of the order is to rid the world of everything other then Divine magic. Though the Maul is largely believed to be destroyed, the Death Hammers still nominate a Hunter for the Hammer, once per generation.
1. who created the weapon This weapon was created by a master sorcerer known by the name of "Drak'kami Tordek". He was a Dragonborn who had unlocked his talents at a very young age. He created this weapon after defeating a dragon single handed and didn't wish to waste the opportunity. Capturing its soul in a fist sized stone, Drak'kami then refined its properties under the light of a very rare type of eclipse. This imbued the weapon with great powers.
2. what was the last to wield it A paladin known by the name of Timmy the Brave. He hated the name, but for some reason the people he helped who spread his deeds called him that in the stories, and he was unable to quelch the nickname at all so he just embraced it. After years of traveling, Timmy was able to find this lost Dragon Soul and used it for a lot of good. Unfortunately, Timmy met his untimely demise and now the Dragon's Soul rests with his body.
3. where is it now Where Timmy met his demise was deep within the underdark on his way to a portal to the underworld to save his wife. She was taken there by a god who was vengeful against the goddess that Timmy worshiped. Timmy saw it as the only route to getting his love back, but he was cut down, ultimately, by a very powerful foe that guards the gate to the underworld.
4. what was the greatest moment in the weapon's history It was once critical in the destruction of a powerful demon. During the encounter, the wizard wielding it nearly defeated the foul creature, his party was all out of commission and he had expended his last spell slot for the day. Pulling upon the power of the Dragon's Soul, this wizard ultimately defeated the demon. Were it not for the powers of this item, his whole party would have certainly died that day and this demon would have had free reign on a large swath of the biggest kingdom in the world.
5. what was the least moment in the weapon's history The time it was swallowed by an owner's animal companion. For three very dangerous days, random spells would expel themselves from the animal's posterior. Once it passed, everything went back to normal after a thorough cleaning.
6. magical effects on the weapon The effects of the Dragon's Soul are plenty. First, it allows the wielder to cast an additional two spells per day of whatever level spells they are capable of. Secondly, it enhances the primary ability score of the caster by two points while worn as an amulet. And finally, it allows the wielder to use three breathe attacks per day of any desired element.
7. anything else you want to add in When used, the stone communicates with its wielder. The dragon's soul tells the individual its prior life leading up to, and including, its death, spreading the tale out over multiple months. The voice is that of a female dragon, and the tale tells of protecting her home and young from the likes of Drak'kami. The real reason he killed her, though, was to obtain one of her eggs. She is not certain what he planned to do with the eggs, as she shut herself off from him while she was in his possession. It was only when a wielder with a good heart got a hold of her that she was willing to open herself to them. Drak'kami was always hailed as a hero, but as more and more people spread the tale from the dragon's point of view, Drak'kami has been starting to grow more and more sour in the memories of society.
DM Lord Neptune (AKA Ryan) Keep on Dungeon Mastering indeed.
C. Rhok'delar Flavor Text: Rhok'delar is ready to Rhok'de'casbah!
1.who created the weapon? a. The Clash – a wandering band of bards who once roamed the land, singing of and against injustice in the land, the world over. During the final concert of their farewell tour, they locked their energy into a dagger (with shapeshifting ability). Rhok’delar, a magical weapon that can shapeshift to the player’s heart, was born from their end.
2.what was the last to wield it a. Punky McClash, greatest fan of The Clash
3.where is it now? a. What once was the basement of the home of Punky McClash, but is now a forgotten system of dungeon tunnels.
4.what was the greatest moment in the weapon's history a. When Punky McClash was rocking out to the greatest hits of The Clash, a ragtag band of hearing-sensitive, burrowing goblins dug into Punky’s room and attacked. The leader of the goblin band, who had some powers of the mage, attempted to silence Punky’s cries for his mum, but Rhok’delar ensured that Punky was heard. Mama McClash came barreling down, and none were spared, excepting Punky.
5.what was the least moment in the weapon's history a. That time that Punky’s mom had to rescue him from a small band of goblins.
6.magical effects on the weapon a. Sharif don't like it – Rhok’delar prevents all silencing effects within a 60ft radius. Everyone just digs that crazy casbah jive
7.anything else you want to add in a. Rhok’delar is a +1 magical weapon with the shapeshifting ability. Furthermore, all silencing effects are ineffective within a 60ft radius of the weapon. And although players shouldn’t be told this explicitly, if an attuned player says “Sharif don’t like it,” then Rhok’delar will return to their hand while singing “Rhok’deCASBAH.” b. I would like to add that I really enjoyed this. I kept kind of a silly theme, yeah, but it was fun. Thanks DMB! 0
Post by finallyfoundahobby on Feb 6, 2018 4:20:25 GMT
I have been out of the gym way too long due to work! I apologize as I can't resist the opportunity to put out here a legendary weapon I just finished making for one of my players in my Forgotten Realms setting campaign. It's cheating a little as well since I already lifted the weights on this one, but I want to stay active whenever I can!
Houndstooth- The Skysplitter Legendary greataxe attuneable by dwarf or cleric/Paladin of Moradin
1. who created the weapon Moradin himself before history or time was recorded. Before there was a divide between the planes, evil besieged the fledgling new children of Moradin, the dwarves. Moradin strove at the peak of a great battle to forge a great gate of separation to tie the beings of this world to separate realms and so keep his children safe. Three dwarven warriors held back the tide, allowing moradin to complete this great task, giving their lives. Moradin placed their bodies in the heat at the center of the earthen plane and from them made 3 gems into which he poured a portion of his strength and power. He then forged three weapons and set the gems in them to always be wielded by great paragons of the dwarven race, that they might protect the children of Moradin always. The three were a greataxe, Houndstooth- The Skysplitter, a maul Dragonsmaw- The Ashspitter, and a mace Stonesfist- The Earthrender.
2. who was the last to wield it Lonzar Stonebreak at the request of his kin and his king led a small army north of his hold, with Hounstooth in his hands, to answer a great orc threat. Lonzar never returned along with all his kin, save his youngest son. Houndstooth was lost along with the great title of Sky splitter.
3. where is it now In search of his father, Talwund Stonebreak, youngest son of Lonzar has just reclaimed Houndstooth, however he found the gem set into it shattered, a fake. What happened to the gem and who set it with a fake, he has yet to discover. His quest to reclaim his family honor and the great title of Skysplitter among the dwarves has just begun!
4. what was the greatest moment in the weapon's history In living memory, Talwund's great great grandfather, Rinor struck down the dread shadow dragon, Shimmergloom and saved the dwarven stronghold Mithril Hall.
5. what was the least moment in the weapon's history At the end of his life, Rinor delved into the depths of the underdark and was lost for a time along with Houndstooth. It was recovered by his grandson, Lonzar but the gem from which came most of its power was gone. Rather than lose this great symbol of strength, Lonzar forged a fake gem and set it secretly into the axe. He kept it locked away until decades later he could not resist the pleadings of his kin to lead them into battle and victory, bearing Hounstooth, against the orcs. Lonzar's wife Terra pleaded with him to ignore them as he would surely come to ruin and be cursed for his deceit. Lonzar gave in, however, and went north to battle, never to return.
6. magical effects on the weapon It scales as it is weaker without the gem and becomes legendary once the gem is returned. Restored- Houndstooth is a plus 3 greataxe that grants resistance to force dmg and immunity to lightening dmg. The wielder increases CHA score by 2 max 22. It deals an extra 1d12 lightening dmg and crits on a 19 or 20. The wielder has access to the thaumaturgy cantrip and can cast lightening bolt at 5th level once per long rest.
7. anything else you want to add in Long forgotten is the true nature of these three weapons, but once, they were known as the First Forged. Among gods both good and evil it is rumored that all three of these weapons brought together have the power the tear open the gate to a plane, allowing all its denizens to roam freely. Those who have discovered this secret seek the First Forged to break open the gate forged by Moradin and unleash their armies upon the world.
I'm super hoping my player enjoys this! He created the back story of reclaiming his family heirloom, a greataxe and i decided to make it a centerpiece of the campaign. Hope you guys like it too- thoughts welcome.
The Skull of the Man'Ari has a long history, and gone through several transformations... Where to begin...
During the war against Uozuemon the Demon King, a specialized strike force of Demon Hunters, known as the Man'Ari, were formed. While the Man'Ari were no match for the Demon King himself, they plotted a series of strikes against top leadership and generals in his army. If cutting off the head of the snake was not possible - cutting a few vertebrate down would have to suffice. In past battles, the Man'Ari realized that the armies of Uozuemon had the ability to resurrect key slain demons, so another tactic would have to be employed... They devised a method where they could trap the demons within a vessel - thus removing them from battle and also preventing them being brought back in the future. The catch - they needed a demon skull as a focus object.
The Man'Ari successfully slayed the Tannaruk Kazgak, and through a questionable, but necessary ritual their priests removed the skull and plated it in adamantium. The Skull of the Man'Ari was born.
In the coming months, the Man'Ari, empowered with their skull, managed to execute a number of strikes against one of Uozuemon's top generals - Barbu, the Unwelcome - and her inner-circle. One by one, in pitch battles that cost many Man'Ari lives, the demons were trapped and a glimmer of hope to not only survive but to be victorious over Uozuemon's forces began to shine.
That is, until the final glabrezu lieutenant - Vuzren - was to be captured...
A brash young member, seeking to seize personal glory for capturing the final demon unwisely attacked prematurely, was summarily captured and tortured by Vuzren. When the young Man'Ari could withhold no longer, the nature of the Skull was revealed. Vuzren then reforged the skull into a massive Heavy Mace which would release the demons bound within - one for each Mar'Ari killed with the mace. The start of the process was simple - Barbu, the Unwelcome was released when the young Man'Ari was unceremoniously killed in his cell - the first of many victims.
Though Barbu, the Unwelcome and several of her cohorts were once again freed, the damage had been done to the overall forces and Uozuemon's forces were in retreat. In a spiteful final strike, the demons grew reckless and the Skull of Man'Ari was reclaimed by the Man'Ari and the demons were once again secured.
Unwilling to risk another loss, the Man'Ari chose three of their number to hide the Skull and forever safe guard it's location - locking Barbu and her cohorts away forever. To this day, though the Man'Ari no longer exist as they once did - the Three Man'Ari Guardians still keep the Skull of the Man'Ari secret and safe, lest the demons it holds be released back into the world.
1. Larelannon, Half Elf - Chief Artificer of the Man'Ari 2. Anolas Stormwind, Elf - First named Man'Ari Guardian 3. Hidden beneath the very forge that created it (obviously, this is only known to the Three Guardians and the DM... for now!) 4. Greatest Moment(s) are the two times that it captured Barbu, the Unwelcome 5. Least Moment - When it stuck dead the first Man'Ari and released Barbu back into the world 6. Heavy Mace, with the ability to capture the essence of a demon when possessed by a Man'Ari trained demon hunter - and release a demon if it kills a Man'Ari. 7. See above.
Once called Cahn’delar, Shortbow of the Ancient Whisker.
Weapon against the forest was made
When bow string drawn a flame was laid
Watching as the light would fade
Striking trees in fire would wade
When Ancient Whisker held the bow
Revenge for forest flames he sow
Conjure volley from magic flow
Lighting our world in flame below
When arrow loosed and bow string twang
The voice of fire around me sang
Fireworks over visage hung
And blows against me away swung
I was last to hold Candleshot
But now have it I do not
From it too many burns I got
Finally I sold it … for a lot
In the tavern just last week
There was a party from Meadows Creek
I gave to those who were then weak
I told them, “Become the hero that you seek.”
6. Magical effects on the weapon
Upon firing the arrow from Candleshot 3 things happen:
The arrow becomes a flame arrow as per the spell (flame arrows- XGtE) when it is fired, however it can ignite fires as other fire spells can (flame arrows does not, fire bolt does)
A flash bursts forth as the arrow is fired, working as the pyrotechnics- fireworks spell (XGtE) centered on the wielder who is immune
Wax forms over the bow: roll a d10, the number is the % of the bow covered, when this % reaches 100% it is no longer able to ignite arrows.
7. Anything else you want to add in
The hero isn’t quite immune while attacking, imposing a constitution save or be blinded is at least thematic and will have to do.
The bow and bowstring together work the magic, as flint and steel do. The bow is warm to the touch and the twang of the bowstring sounds like small firecrackers. Use whatever check you like to clear the wax.
Conjure volley was meant to be a play on Cahn’delar (chandelier) (the ammunition itself isn’t magical so it might be homebrew legal), and it’s a high level ranger spell so ancient whisker is obviously a ranger and that’s why he’s is getting revenge for the forest fires.
Flavor Text: When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..." 1. Who created the weapon
The Minotaur Artificer, Drodrin Thunderarm, royal mastercraftsman.
2. What was the last to wield it
The Stone Genasi Cal the Mountain, General of the Monarch's Marchers
3. Where is it now
It was ordered, once Cal the Mountain finally crumbled before her greatest foe; time, that it would be set on display in the Hall of Heroes, honouring Cal as only the seventh member in the Hall outside of the royal family or relatives. There it has stayed, until recently. In the gloom of night not too long ago, a shadowy figure stole the weapon. They were reported to be seen in a hooded red cape with hold trimming and seemed to disappear as if through a doorway in the air.
4. What was the greatest moment in the weapon's history
When one speaks of the Runespear, they are sure to mention the time it was instrumental in stopping the Storm Giants. Cal fought leader, Tempest Groosh and when the story is retold it is oft said casually that the tempest broke against the mountain but true story tellers spin tales of the time when the runes glowed bright and the spear tip glinted, piercing its way through the clouds and breaking through to the sunlight on the other side.
5. What was the least moment in the weapon's history
Since the day it was put in her hand, the Runespear was nearby. With every rule though there is an exception. Cal was once the victim of careful planning and subterfuge. Captured by enemies to the crown while out riding one day, Cal's weapon was taken from them by a surly and self confident bandit lord. He teased and taunted Cal that he was looking to head to the local markets and it would be a nice way to deal with anyone not accepting his five fingered discount. Leaving Cal shouting after him, he did just that but didn't return. Cal was rescued the next day and was surprised to see the weapon returned to her by her saviors. It turns out they found it at the bottom of a large crater in the centre of what used to be a town. Cal never looked at Runespear the same after that.
6. Magical effects on the weapon
Each rune on the spear represents a word that can be said by the wielder. Once the rune's word has been spoken, a magical effect takes place. There are seven runes and the abilities range from protection of self, of others, to attacks. Drodrin's parting words to Cal, after the smile faded, were "Don't say all the runes at once, unless it is your last resort."
7. Anything else you want to add in
Despite being called a spear, the Runespear does have a side blade crafted tight against the shaft of the weapon. This gives the wielder good ability to slash, specifically when opponents are seeing a piercing style fighting weapon. It's multi tiered blade design causes it to inflict additional damage as it tears the flesh around the central wound.
Time and again while scrying arcane airwaves that offered mental exercises, I heard the siren call of a sea witch, imploring me to come take part in the communal scribing. I hope the party isn't too far along but you know what they say about wizards being late...
Magically yours from the last continent, WizzardofAus