|
Post by joatmoniac on Oct 4, 2017 8:31:11 GMT
It's been far too long since we have lifted here on the forums!
This one is tying back to the Rule of Cool episode with Kim Hidalgo.
For this one I am thinking we can try and think outside of the box, and be the player.
I will kick it off by presenting a scenario. Whoever follows will figure out a Rule of Cool style solution to the scenario.
After that they next person can present a new scenario for the next person to try out. The other piece can also be describing how you would handle the previous posters Rule of Cool method for their presented scenario.
Presented Scenario: The party has found a trap, and it has been set off. They are in no immediate threat, but now must cross a 20ft wide spiked pit trap that fills the width of the hallway they are in. The party is only level 3.
Hope this one make sense, and is fun! Can't wait to see what crazy scenarios, and solutions, people dream up!
|
|
|
Post by Chickadee (DM Trish) on Oct 4, 2017 19:42:46 GMT
I'm only up to episode 60ish..I better skip ahead so I can play.
|
|
|
Post by tigrannosaurus on Oct 5, 2017 10:07:05 GMT
The 20 foot deep, 20 foot wine, 20 foot across pit is filled with spikes. Long, thin and lethal - like needles. They reach up to all but level with the floor of the corridor they interrupt. Sounds of pursuit draw ever closer. The halfling rogue ties some silken rope around his waist, grabs the dwarf clerics shield, turns to the Goliath Battlemaster and says
"Skim me over the top of the spikes! Hurry, we don't have much time!"
Like a smaller, more wistful 'legolas surfs the shield' gag. The rogue frisbee. Dramatic grunt. Bang. Whoaoaoaoaoaaaa! Spang. Clatter. Yippee! ...or OMG!
If it works halfling needs to make con save or puke from dizziness...
Mechanically - athletics check for goliath, acrobatics for rogue. possibly one or both with advantage if they really sell it to me with decent RP colour and flavour. Can then follow it up with goliath and dwarf tightrope walk scene where halfling uses the 'help' action to talk them across.
Next scenario:
A tavern brawl has erupted amongst the dwarven and human patrons of the Battered Helmet! Oh noes! This kerfuffle will certainly bring the local constabulary in short order - who will no doubt blow your party cover and trash the mission. You need to stop the brawl! And fast!
Party is 4 level 5's. Ranger, Cleric, Rogue, Warlock.
(I hope i did this right)
|
|
|
Post by lasersniper on Oct 5, 2017 17:59:00 GMT
Have cleric cast thaumaturgy and shout "what kind of fight is THIS!!!!"
Cleric: "I mean look at your form, where you really going to try and punch with your fist like that. And look at your stance, absolutely no power behind it."
Ranger: "And why are you picking up a bottle? He's a dwarf, that would do nothing. You need a barstool at least."
Cleric: "And you, put that weapon away. Weapons are not in good taste in any bar fight. You bring shame to your clan."
Rogue: "I have seen woman slap more competently then you fellows punch."
Cleric: "I don't think these guys should be allowed to fight. It would be to embarrassing."
Rogue: "But they obviously have some beef to sort out. How are they going to find out who is in the right?"
Warlock: "Why not settle it like the bar goers we all are" *walks up and slams down to ale mugs* "a drink off. First group to pass out loses and has to pay for the drinks."
Ranger: "Come-on, the humans won't stand a chance. Look oh skinny they are. I bet they couldn't handle a single cup."
Rogue: "I'll take that bet. In fact *puts down some coin* WHO ELSE IS IN ON THIS!!! Who will win a drink off? The Dwarves of the Humans!!!"
Begin gather bets and peer pressure the groups into a drink off that will at least knock out half of them. Keeping things civil AND creating more cover for your mission.
NEXT SCENARIO: A grumpy and very uninjured dragon is chasing your squishy party of a Bard, a Wizard, a Rogue, and a Sorcerer through the corridors of an abandoned fortress, after you so rudely woke it up from its nap. You are running out of hallway, side exits are nowhere in sight, and ONE of you desperately need to take a wee (slightly irrelevant).
I don't think this needs to be explained by survival is the name of the game here. Oh and the party are level 3's.
|
|
|
Post by finallyfoundahobby on Oct 8, 2017 3:23:35 GMT
The next corner they turn the roque blends in with the shadows while the bard and wizard Disguise Self into Dragonborn color matched to their pursuer. They grab hold of the sorcerer between them and turn to head towards the dragon. Time for the bard to try and charm the scales off this thing!
Bard "Oh Great One we have traveled far to come pledge our and our house's service to you. It seems we have come just in time to apprehend these vermin who have defiled your fortress with their insignificant presence. Our brethren are chasing after the others and will have them soon. Let us prepare them to present as a proper sacrifice to you. See this coward has wet himself! We must cleanse them so that they might make a worthy meal for one so mighty as you."
Fingers crossed the dragon buys it and retreats to his lair to await his snack, leaving time for your escape!
Next scenario:
Your 5th level party of a ranger a Druid a fighter and a wizard have begun battle with a powerful sorcerer atop his tower. He strikes one of you down, unconscious on the ground with a bolt of fire. Then, with a sneer he throws down a mysterious orb of crackling energy and then he vanishes in a swirl of arcane light. Instantly the orb pulses and the stones beneath your feet rumble and heave before giving way as the top third of the tower begins to topple down to the ground below. What do you do?
|
|
mjrollins
Commoner
Posts: 15
Favorite D&D Class: Bard?
|
Post by mjrollins on Oct 8, 2017 21:49:27 GMT
[...] Your 5th level party of a ranger a Druid a fighter and a wizard have begun battle with a powerful sorcerer atop his tower. He strikes one of you down, unconscious on the ground with a bolt of fire. Then, with a sneer he throws down a mysterious orb of crackling energy and then he vanishes in a swirl of arcane light. Instantly the orb pulses and the stones beneath your feet rumble and heave before giving way as the top third of the tower begins to topple down to the ground below. What do you do? Wizard [Gwendolyn]: "I immediately run towards Hildagarde (unconscious fighter), grabbing a hold of and dragging 'The Druid' with me, while simultaneously casting feather fall on the three of us." Druid [Matthias]: "I cast meld into stone and enter the large stone block that is currently supporting Hildagarde." Fighter [Hildagarde]: "In my unconscious state, I have a dream - I am floating in space, almost held, securely by a stone slab; I am wrapped in a blanket of feathers, and I am hurtling through space. But then, suddenly, I am lying in soft grass, and Matthias and Gwendolyn are sitting nearby, talking softly." DM: "You all manage to float upon Matthias and down to the ground, away from the toppling stonework, safely out of harm's way. Hildagarde is still unconscious, but everyone manages to have sustained no damage from the fall. Matthias, while you do not take damage, you are expelled from the stone as it lands upon the ground, dispelling the effects of meld into stone. What do you do, now?" Next Scenario: While gathering information at the local tavern, where you have managed to build a strong, positive relationship with the tavern owner, and while partaking in a beverage or three, the back wall of the tavern caves in, and a herd of swine, frothing at the mouths, begin rampaging through the tavern and attacking anyone and anything; the tavern owner's young son is in the path of a particularly large pig. What does the party (your choice of number, classes and races) do?
|
|
|
Post by meribson on Oct 8, 2017 23:41:53 GMT
Next Scenario: While gathering information at the local tavern, where you have managed to build a strong, positive relationship with the tavern owner, and while partaking in a beverage or three, the back wall of the tavern caves in, and a herd of swine, frothing at the mouths, begin rampaging through the tavern and attacking anyone and anything; the tavern owner's young son is in the path of a particularly large pig. What does the party (your choice of number, classes and races) do? The party fighter, YikYik leaps onto the back of the pig heading for the owner's son bellowing "Squeely Nord! Squeely Nord!" as he sticks the wooden sheath for his rapier ("Mr. Stabby!") into the pig's mouth as a combination bit/reigns and steers the pig into the fireplace. The party wizard casts a mass sleep spell while ignoring the goblin's antics as the barbarian knocks out a pig passing by him while chugging down the last of his mug. As the pigs, and patrons, doze off (with YikYik guiding his pig headfirst into the wall next to the fireplace as a result of the spell), the monk rubs his temples and mutters, "Just another night here." Next Scenario: Your party is exploring the newly discovered cavern by the capital city of the kingdom. You've already dealt with the expected kobolds, troglodytes, and goblins, but unbeknownst to you, your party is being watched. You have been followed and watched ever since you entered the Underdark, the pursuers have noted what spells the wizard and cleric have cast, which side the fighter dodges towards, how often the scout pocket's his companions' coins. The time has come to strike. *Let's get a villainous one, also kudos to whoever gets the reference I made
|
|
|
Post by rorrik on Nov 9, 2017 4:46:10 GMT
Next Scenario: Your party is exploring the newly discovered cavern by the capital city of the kingdom. You've already dealt with the expected kobolds, troglodytes, and goblins, but unbeknownst to you, your party is being watched. You have been followed and watched ever since you entered the Underdark, the pursuers have noted what spells the wizard and cleric have cast, which side the fighter dodges towards, how often the scout pocket's his companions' coins. The time has come to strike. *Let's get a villainous one, also kudos to whoever gets the reference I made With resources exhausted and the battle going badly, the scout (Delvin) realizes that their assailants have their number. "Follow me!" He calls, retreating down a familiar corridor. As the others squeeze past him through a door, he hurriedly re-arms a particularly devious trap (he had been quite proud of disarming it safely). With the trap ready and everyone through, Delvin shuts the door on the pursuing party. It will take their thief a minute or two to disarm the trap, if he can. "Quick, Alvin, your robes," Delvin orders, stripping to his small clothes. "Publius, give your armor to Garin and put these on." After a rapid change of clothes, the party awaits the foe bursting through door. The battle still seems dire, until suddenly the mage steps into a flanking position, stabbing one of the enemy between the ribs. The rogue grabs the fallen foe's great sword, cleaving another through. As the enemy begins to break in confusion, the cleric sees them off with a volley of magic missiles while the fighter, who had not been dodging to the right as expected, utters a prayer of thanks for deception in the name of a good cause. Next Scenario: There, in the canyon below, the princess' retinue suspects nothing as they pass. The party descends exactly as planned, incapacitating the guards easily and seizing upon her delicate carriage. The berserker tears the door off the carriage, but inside a gorgon leers out at him. As he turns to stone, the guards rise from their false slumber. The imminent engagement is at close quarters. How will the kidnappers handle it without their primary melee fighter in the fray?
|
|
|
Post by letterlost on May 21, 2021 9:39:48 GMT
I will take the one from the podcast (though they already did it, I will try to come up with something else): Your party is falling …
PC: Are there any birds around?
DM: Yes, there’s a flock of geese flying this way.
PC: we are going to try to grab onto the birds as we pass them.
DM: make a handle animal check. DC 15 to catch 1d4 geese.
The sorcerer and the barbarian catch hold of some geese, which despite all odds do slow their descent. they direct their flight towards the trees to break their fall, the sorcerer casts fireball below them a few times to give them some extra cushion. They then land on top of the geese on top of the trees to absorb some damage.
The cleric and the rogue miss their handle animal check. The rogue fashions a parachute from their tent, but the cleric’s sweaty hands slip once more and they continue to plummet. As the earth quickly approaches, they make a prayer to their god and cast death ward on themselves. As the others land, they find the cleric bloody and broken but alive with 1hp. Nothing a good night's rest can’t fix.
To continue the challenge, The 4 PC’s of nondescript class and level arrive at the edge of a ravine which continues to either side as far as the eye can see. The bottom is at least 500 feet down, the other side of the ravine is 70 feet across. How do they wish to proceed?
|
|