Post by trunkenbold on Aug 19, 2017 22:17:00 GMT
So, for years I have considered doing relative success in combat, but never thought it was practical. The idea would be that if you roll really high on your to hit roll, then you will do more damage because it is a really good hit.on a walk today, I came up with a super simple way to do it. You basically would treat AC as damage reduction. So you roll a d20 and then add all modifiers and your damage, then subtract the AC of the enemy and anything that is left is damage. I think this method could be really cool because it would speed up game play, the character would announce "I swing my warhammer and do a mighty 20 damage" then the DM would translate "Your hit lands, but glances off of the Dwarf’s thick armor" or "the blow lands and pulverises the goblins shoulder!"
I am very aware that this change would result in a substantial increase in the damage done during combat, since missing by 1 or 2 would only result in 1 or 2 less damage, instead of none. However I am fascinated by the fact that you would rarely have completely botched rolls. I also like the idea that I feel like this would speed up combat, since you eliminate the “did I hit?” question during the round. I feel like it would help stay in character. As said earlier it would also result in more damage every round, so that would also speed up combat.
I am also aware that this would give an even stronger reason to try to use the biggest weapon you can since more damage is essentially a better chance to hit.
If a creature has resistance, then multiply AC by 2 and subtract 10. I don’t know if this would completely ruin Magic Missile or not.
What do people think? Would this work at all, or is it the crazy ramblings of a mad man?
Also, why isn't there a home brew rule section? surely I'm not the only one that feels the itch to tweak with the mechanics...
I am very aware that this change would result in a substantial increase in the damage done during combat, since missing by 1 or 2 would only result in 1 or 2 less damage, instead of none. However I am fascinated by the fact that you would rarely have completely botched rolls. I also like the idea that I feel like this would speed up combat, since you eliminate the “did I hit?” question during the round. I feel like it would help stay in character. As said earlier it would also result in more damage every round, so that would also speed up combat.
I am also aware that this would give an even stronger reason to try to use the biggest weapon you can since more damage is essentially a better chance to hit.
If a creature has resistance, then multiply AC by 2 and subtract 10. I don’t know if this would completely ruin Magic Missile or not.
What do people think? Would this work at all, or is it the crazy ramblings of a mad man?
Also, why isn't there a home brew rule section? surely I'm not the only one that feels the itch to tweak with the mechanics...