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Post by rorrik on Jul 3, 2017 15:30:18 GMT
The Kuo-Toa always captured my imagination looking through my dad's monster books as a kid. It sure seems like they've added a lot to the lore since then.
My players are just starting to delve into the underdark in my current campaign. They're entering near the ocean and this definitely gave me a lot of ideas for some challenges that they could come across if they don't move inland quickly. In my world, the drow and Lolth worship are defined primarily by the creation of monstrosities (werewolves and vampires are two of their more tame creations), so the Kuo-Toa will definitely be their creation to the extent I include them, as well as being incorporated into their other experiments.
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Post by blakeryan on Jul 5, 2017 10:13:02 GMT
i remember fighting them in Eye of the Beholder computer game series back in the day they would lightning bolt you and you could run backwards and leap to the side to avoid it like many aquatic creatures they are way underused, tip 1-instead of them coming out of the water and attacking on land, have them drag people into the water where land dwellers get penalties and they don't
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Post by rorrik on Jul 5, 2017 22:02:19 GMT
like many aquatic creatures they are way underused, tip 1-instead of them coming out of the water and attacking on land, have them drag people into the water where land dwellers get penalties and they don't Better yet, I once had a group of evil merfolk who were building the means to flood large sections of countryside as a means of invading it.
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Post by meribson on Jul 12, 2017 1:15:45 GMT
Haven't run a game there yet, but I'm thinking about using them as the abyssal depths' equivalent of goblins & orcs. Sahuagin fill the orc niche in shallower waters while grendylow (goblins with octopus tentacles instead of legs and the fey type) fill the goblin niche.
Kuo-toa will serve one of two masters: aboleths or nyriok (think of nyriok as to goblin sharks what a dragon is to a lizard).
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Post by finallyfoundahobby on Aug 5, 2017 15:52:28 GMT
I love the Kuo-Toa and loved this episode. I think that, alongside the aberrations, the kuo-toa are one of the most unique races in D&D. I just finished running my players through a re-skinned version of Sloobludop from Out of the Abyss and it was great. Crazy Kuo-Toa are super fun to role play. Without spoilers, I replaced the concept of the Deep Father in that modual with an Aboleth (one of my other favorite creatures).
The Kuo-Toa "God-Maker" ability is by far their most interesting attribute, in my opinion. The way I interpret it, the latent psychic evergy left in the Kuo-Toa by the mind flayers then channeled through enough Kuo-Tao's intense (and insane) religious ferver has the ability to actually create and sustain a powerful being from their collective imaginations. I have the idea to at some point run a section of a campaign where sea-side settlements and ships are being attacked by a mysterious monster, the likes of which no one has ever heard of or seen before. The players can uncover a nearby Kuo-Toa settlement who worships the creature, only to discover that it is the intense belief of the Kuo-Toa in this creature that has actually brought it into being. That then gives the players the option of scattering/destroying the Kuo-Toa instead of taking on this titan-like creature itself. This God-Maker feature gives you license as a DM to create and USE whatever crazy bananas monster/god you can dream up!
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Post by meribson on Aug 24, 2017 17:43:11 GMT
I was listening to this episode on the way home earlier this week, and an idea hit me for Leviathans: more than weapons of war, they are also the kuo-toa's home.
Early episodes talked about the DM dressing up in a kraken costume and saying, "Alright guy's here's your enemy: roll initiative!" Picture a kuo-toa on that kind of scale, and regular kuo-toa living off of it like fleas on a dog.
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Post by randosaurus on Oct 24, 2017 4:18:59 GMT
Still getting caught up on episodes, but the pronunciation of 'Blibdoolpoolp' is one of my bugaboos. It's hard to say, because it was never meant to be uttered through the air-- Kuo-Toa are aquatic and don't really have lips. The name was born and is like only uttered underwater. Therefore, the pronunciation is simple-- just place your finger horizontally over your lips and move it up and down as you speak it, as if underwater. Easy as anything -- you'll be consorting with the Sea Mother in no time!
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Post by 00dlez on Oct 24, 2017 17:05:05 GMT
GLad this got bumped, I need to revisit the episode. I think I will include them in the "Abyssal Sea" region of my homebrew world, but need to brush up on their lore first to make sure its a good fit
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