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Post by joatmoniac on Apr 30, 2017 4:15:19 GMT
I have risen from the ashes, of some awful sickness. It's time to get back into the gym! This one will be tying back to the episode where it was all about the Tarrasque the big bad for several editions. I have been wracking my brain trying to figure out what would be a good exercise for this one. This is what I came up with. 1. Rumor mill: what are the prevailing theories about the Tarrasque in the world of Dayeimbe. Where do people think it comes from? Who do they think sends it? What have the heard of its wrath? When was the last time people remember it going on a rampage? Etc. So come up with a rumor for the world, who knows what is actually true!? 2. We do! Added feature: given that for some reason the 5th edition Tarrasque doesn't carry with it quite the splendor it once did we as DM's will have to see fit to add a little spice to the basic stats, which you can find here www.5esrd.com/gamemastering/monsters-foes/monsters-alphabetical/monsters-t/tarrasque/ So what is an additional feature that a Tarrasque could have to throw players for a loop and make sure that they respect what stands before them. 3. The battle is nye: How would you spring the Tarrasque on your players? Just a generalized thought process here? There were several ideas kicked around in the podcast. Does one of those suit your needs or does something completely new and different seem like the way to go? Toss out an idea on how to implement the Tarrasque into your world, the world of Dayeimbe, or any other, and see what inspiration that spurs in others. That should do it, and then on to the next one!
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Post by DM Exitium on Apr 30, 2017 10:55:42 GMT
I have risen from the ashes, of some awful sickness. It's time to get back into the gym! This one will be tying back to the episode where it was all about the Tarrasque the big bad for several editions. I have been wracking my brain trying to figure out what would be a good exercise for this one. This is what I came up with. 1. Rumor mill: what are the prevailing theories about the Tarrasque in the world of Dayeimbe. Where do people think it comes from? Who do they think sends it? What have the heard of its wrath? When was the last time people remember it going on a rampage? Etc. So come up with a rumor for the world, who knows what is actually true!? 2. We do! Added feature: given that for some reason the 5th edition Tarrasque doesn't carry with it quite the splendor it once did we as DM's will have to see fit to add a little spice to the basic stats, which you can find here www.5esrd.com/gamemastering/monsters-foes/monsters-alphabetical/monsters-t/tarrasque/ So what is an additional feature that a Tarrasque could have to throw players for a loop and make sure that they respect what stands before them. 3. The battle is nye: How would you spring the Tarrasque on your players? Just a generalized thought process here? There were several ideas kicked around in the podcast. Does one of those suit your needs or does something completely new and different seem like the way to go? Toss out an idea on how to implement the Tarrasque into your world, the world of Dayeimbe, or any other, and see what inspiration that spurs in others. That should do it, and then on to the next one! Glad you're feeling better Neal! For my #DMnastics, I want to focus on Dayeimbe since the recent Tarrasque episode lead me to post my homebrew world's Tarrasque Origins over mhere! [Cartman's voice] I may have hit #'s 2 and 3 for Ragnogov dungeonmasterblock.freeforums.net/thread/1790/tarrasque-origin-story-116-inspired#1 Rumors: - The World lives on the Tarrasque's back, and the Mountains are merely its spikes
- It sleeps until the Gods decide our sins require payment
- Chaos punishes mortals that slay a God, mutating them into a deity-like form of true destruction
#2 Extra abilities: - Breath Attack
- HP Regen
- Wish requirement to truly kill
#3 Battle! and stuff? Given my 1st rumor, I thought it would be terrifying to find out if the whole world was just on the Tarrasque's back, and that if there are multiple Tarrasque's there are multiple worlds. Kind of like Mitch's jousting on the back of Dragonturtles but on a Tengen Toppa Gurren Lagann scale Edit1: Which I realize is ridiculous and not viable, but I'm thinking about crazy things while watching the new Episodes of Attack on Titan, Samurai Jack, and Dragon Ball Super. I love Sundays!
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Post by dmcaleb on Apr 30, 2017 13:27:10 GMT
1. Rumors - the tarrasque cannot be gated or summoned in any way, but there are rumors that playing a certain song on a an ancient flute will awaken the beast and beckon it to you. - There are paintings and sculptures from different eras through time. The tarrasque appears to be changing with time. - In an old interpretation of the creation story of the world, one of the gods desired finality to this creation. So he created a tiny lizard and whispered into its ear that it will live many lives, but one day will be strong enough to devour the world. Many believe this lizard is the Tarrasque. - Others believe the tarrasque was given to mortals as a gift to fight the gods should they grow tired of their creation.
2. Added Features - Every time a tarrasque is killed it is banished into the earth where it's anatomy adapts to what killed it. Gaining further resistances or immunities. - Immune to bludgeoning, piercing, and slashing from nonmagical nonadamantite weapons - Magic devourer. If a tarrasque successfully makes a saving throw against a spell or other magical effect it gains 1 additional legendary action it can use before the start of its turn. - The tarrasque can now make a cha saving throw with Disadvantage to avoid death by the wish spell. The Disadvantage is removed if killed by the wish spell again, followed by advantage of killed twice, and then finally immunity if killed 3 times with wish.
3. The tarrasque is summoned There is a magical dagger with a hollowed out blade that can act like a flute. This dagger is used to awaken the beast.
Apocalypse Dagger Weapon (Dagger), Legendary (requires attainment)
This magical dagger provides a +1 bonus to attack and damage rolls.
You must be proficient with wind instruments to use the apocalypse dagger's other features. You can use an action to attempt to play the song 'Twilight's Refrain', you must have heard or read the sheet music of the song at least once before you to try to play Twilight's Refrain. You must beat a DC 20 perform check to successfully play the song. If you fail you immediately take 3d6 psychic damage as the magic you are trying to weave with the dagger violently unravels. If you are successful the tarrasque appears within 30 feet of you in 2d4 rounds. The DM rolls a separate initiative for the beast and controls its actions. The summoning feature, once used, cannot be used again for 100 years.
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Post by edwinsu on May 3, 2017 15:49:09 GMT
2. Added feature: -projectile vomit, the tarasc can vomit out a swallowed creature as a projectile. range : 120 feet for a small creature, 60 feet for a medium creature 30 feet for a large creature. if the creature hits it's target it couses 4d6 bugeoning and 4d6 acid damage. if the creature vomited out was still alive it takes faling damage as normal.
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dmzuuuul
Commoner
Posts: 4
Favorite D&D Class: all of them
Favorite D&D Race: all of them
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Post by dmzuuuul on May 3, 2017 18:56:56 GMT
Greetings to all,
Rumors:
- A common theory among the arcane users is that a genius wizard managed to remove the Duration limitations from the enlarge spell ( both concentration & time restrictions ) & casted it repeatedly on his reptilian familiar to test out its limits. - It is also said to be a force of nature & is sent by very essence of Dayeimbe to cleanse it's surface dwellers. - Archeologists have found proof that Tarrasque(s) are responsible for a mass extinction somewhere in past. - One of the strangest tale about the Tarrasques origin is that one of the gods lost a bet & had to create a dragon blind folded, heavily intoxicated & only using his feet. Ironically, The result is more memorable then most named dragons.
Abilities:
- Regeneration: The Tarrasque regains 50 hit points at the start of its turn. - Corrosive blood: whenever a creature attacks the Tarrasque with a slashing or piercing melee attack while within 5 feet of it takes 10 (2d10) acid damage & that weapon, if non-magical is destroyed. - Monstrous march: The Tarrasque moves up to its speed. While doing so, it can enter Large or smaller creatures’ spaces. Whenever the Tarrasque enters a creature’s space, the creature must make a DC 20 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the Tarrasque. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the Tarrasque enters the creature’s space, and performs a free claw attack against it.
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Post by blakeryan on May 13, 2017 9:27:43 GMT
1. Rumor mill : Tarrasque is the child of Bilma the Dream Giver. Tarrasque was used to clear away the dream scape, the imaginary universes that dreams create, in the astral while the former dreamer is back in conscious reality. However the foul one Nom released Tarrasque from this servitude, unleashing it upon the world. Bilma & Nom - dungeonmasterblock.freeforums.net/thread/353/dm-nastics-23-pantheon-builder?page=1&scrollTo=37552. We do! Added feature: End of round ability - Earthquake, as per the spell. 3. The battle is nye: Once the characters are above 12th, have them run into an identical encounter to their first encounter ever. As soon as the first creature is killed/spell goes off the Tarrasque appears and attacks the Bard.
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Post by finallyfoundahobby on Jun 2, 2017 2:01:20 GMT
1. Most don't believe the tarrasque exists. The (I'm new to forums and not up on all the facets of Dayimbe unfortunately, so insert relevant former race/kingdom/sect here) have passed on the legend that their downfall over a thousand years ago was due to an apocalyptic attack of this fabled beast, but most think it was all made up to obfuscate their own failure. Only the Druids of Dayimbe believe. They say that the earth births the tarrasque herself as a way to shake civilization from her back when it spreads too far.
2. I'm with DM blakeryan on the earthquakes. Why not give it lair actions without a lair? Earthquakes and boiling geysers to break up the terrain and keep your players on their toes!
3. Plane hopping! I had the idea to confront my players with the tarrasque in The Beastlands. They must fight it bravely to earn the planar residents' favor as part of their grand quest. If they fail to kill it, that will cause issues for them in the present. But if they succeed they may find out in their epilogues that at the same time they defeated the tarrasque in the Beastlands that it arose on the material plane and wreaked havoc. In my world the tarrasque exists bound to both the Beastlands and the material plane. Whenever it is killed on one it rises on the other in an endless cycle.
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Post by lasersniper on Jun 6, 2017 23:54:55 GMT
1. As a cruel joke, a god stole the "Everlasting Light", which was a gift to grant worthy mortals immortality and joy, and twisted it to craft the heart of the Tarrasque. The only way to return the light to its former glory is to kill the Tarrasque, but because of the light the Tarrasque can never be truly killed.
2. Tying back to "DM-Nastics #90: Moons Over Dayeimbe" where the Tarrasque quite possible lived on one of the moons for a stint and what DMCaleb said about it adapting to what killed it. Let's say the Tarrasque no longer needs to breathe. Effectively making it immune to suffocation and allowing it to travel to the great unexplored underwater world of Dayeimbe.
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Post by letterlost on Jun 26, 2022 8:01:29 GMT
1. Rumor: - In Bailey’s Run rumor says that the Tarrasque lives somewhere in Raiders Grove, to the west the goblins of Pathless Peak have the same rumor.
- This rumor is spread by traders who travel the region and claim to have actually seen it, they knew it was the Tarrasque because it shouted, “I am the all powerful Tarrasque, fear me and run away!” at them as they ran.
- This is actually a full grown T-rex who was Awakened (the spell) as a baby and escaped from the circus as it grew too large for the cages. It now tells others it is the Tarrasque (in Common) to scare them off as it is raising baby T-rex with the help of a druid (the father … polymorph, don’t ask).
2. Added feature: Give the Tarraque’s tail some fun moves: - make its tail attack an AOE slam striking everyone in a 20 ft line.
- a tail swipe as a reaction that can push attackers back, throwing opponents off once it moves next to them.
3. The battle is nye: The PC’s have stormed the BBG’s stronghold. an earthquake shakes the ground and it gives way, collapsing as the PC’s fall into a huge cavern under the building. Across a sea of undead you hear the BBG’s echoing laugh as half of his army of skeletons was crushed in debree and the rest begin to march towards the PC’s. Then a huge rawr fills the cavern, it sounds as if the stone walls are crying in rage. The ground shakes and rocks fly up as the cavern floor is wrent open from below by a giant clawed hand, seemingly right in front of the BBG. the beast, it can only be the Tarrasque, climbs through the floor as everything else stands frozen in terror. It’s so big that as it emerges it collapses the cavern ceiling, rubble falls around it as the beast's bulk widens the hole to the sky. Just before the dust descends you see some of the skeletons march towards you, while others turn towards the BBG and march away from you. Then the cloud of earth fills the air. You hear the Tarrasque rawring, rocks smashing, bones crushing; but the beast never emerges from the dust to challenge you. After fighting through the skeletons you find that the area is empty, but ever onward you follow the sounds of battle through the shifting dust filled air. Suddenly, the massive tail crashes down from above, splitting the dust cloud as a path emerges before you. you see piles of bones, then your eyes are drawn to the behemoth before you as the Tarrasque relentlessly batters a wall of force sheltering the BBG who trembles alone inside of it. Then the Tarrasque turns its head towards the PC’s. They should have run while they had the chance, because now … it’s too late.
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