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Post by meribson on Apr 21, 2017 3:54:49 GMT
Not a magic item, but this seemed the most appropriate place to put this. I designed a weapon for the orcs of my setting intended to take advantage of their strength (crunch supporting fluff, how many of you have used a boy with a high draw weight?): a war bow that packs one Bator of a punch. Orc War Bow
| 75 gp
| 1d10 piercing
| Ammunition (200/800), heavy, two-handed, special
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Special: The immense draw weight of the orc war bow makes it difficult to nigh impossible for non-orcs to wield it effectively. Medium characters with Strength 13 to 10 have Disadvantage when using the orc war bow. Small characters with Strength 13 or below and Medium characters with Strength 9 or below cannot use the orc war bow as anything but a blunt instrument or kindling. Certain orc tribes have being able to fully draw back the bow as a test of manhood. Thoughts?
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dmvanburen
Squire
Posts: 26
Favorite D&D Class: Rogue
Favorite D&D Race: Tiefling
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Post by dmvanburen on Apr 21, 2017 17:45:47 GMT
I like it man. I just picture that scene from LOTR FOTR when that uruk hai slowmo drew back and pegged Boramir. Just a Savage bow attack. Right on.
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Post by dmsam on Apr 21, 2017 20:53:50 GMT
I did something similar in an older thread: Magical Ranged Weapons from Other Worlds Orc War Bow
Long bow, uncommon (requires attunement to a humanoid size medium or above with a strength score of at least 14) 1d12 piercing damage, ammunition (range 200/800), heavy, two-handed, finesse Reasoning: 1. An uncommon "magic" item might fit the theme better. It also allows for the attunement property of a magic item. 2. Instead of giving the weapon a special property, the finesse property allows for a creature to use either its strength or dexterity to make an attack with the weapon. 3. Changing the damage to 1d12 makes the bow more congruent with other iconic weapons that orcs use, namely the greataxe. 4. Alternatively, the attunement could be: requires attunement to an orc or a half-orc with a strength score of at least 14. I hope you like my critique!
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Post by frohtastic on Apr 22, 2017 4:32:16 GMT
So the orc war bow gets the composite longbow stats on it?
Aka strength increases damage pr + (a composite longbow +2 gives a +2 to the damage)
I like it
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Post by dmdeejay on Apr 24, 2017 1:30:43 GMT
I like this as well but the only thing I would alter was the range. Orcs tend to be heavy handed and it would be unlikely they'd have marksmen who could hit at 200 feet away. to me it make more sense to apply more damage but less range, and of course if you ever introduce an eleven bow, it would be the opposite.
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Post by meribson on Apr 24, 2017 4:13:35 GMT
I like this as well but the only thing I would alter was the range. Orcs tend to be heavy handed and it would be unlikely they'd have marksmen who could hit at 200 feet away. to me it make more sense to apply more damage but less range, and of course if you ever introduce an eleven bow, it would be the opposite. Except the exact same thing that determines damage also determines range: the draw weight. You see it in every bow both modern and ancient, the bows that packed the biggest impact also shot the farthest.
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Post by dmdeejay on Apr 25, 2017 0:36:56 GMT
Correct. But that doesn't mean they were accurate, especially as the bow is considered a dex heavy weapon, it would take serious disciplin for a brute like an orc to have such precision. I'd say to keep it more like 80/800.
Accuracy of a shortbow greater distance than a longbow.
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Post by meribson on Apr 25, 2017 2:52:24 GMT
I've tried to put together a response three separate times and each time it came off as too argumentative for my tastes. I personally don't like having the accuracy at 80/800, but if you want to bring in the war bow into your games and that seems like it would be more fun, then more power to you.
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Post by DM Exitium on Apr 25, 2017 18:22:15 GMT
I'm loving the cultural aspect of the War Bow for the orcs and the coming-of-age involving this test of strength. For these cultures, is that the only test of strength or do they have other trials to complement the War Bow? Trial 1; Draw the War Bow, Trial 2; make a kill with the War Bow on a hunt?
I'll refrain from contributing to the mechanics discussion as that seems already well discussed.
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Post by dmdeejay on Apr 27, 2017 7:37:30 GMT
I've tried to put together a response three separate times and each time it came off as too argumentative for my tastes. I personally don't like having the accuracy at 80/800, but if you want to bring in the war bow into your games and that seems like it would be more fun, then more power to you. Ha! No worries. It's really a cool idea and at the end of the day, it's really whatever works for your campaign. Thanks for sharing the idea.
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