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Post by joatmoniac on Feb 19, 2017 18:52:30 GMT
Another great episode looking into a classic monster. Sometimes classic means familiar though. I know for me with two players that have been playing since the early 80s it is hard to truly surprise them. Granted you could easily have a player that has never rolled a die but has read every book cover to cover and watch every episode of every game they can find on YouTube. One of the easier ways to combat that is taking a monster they know and twisting a little of this and adjusting a little of that.
I figured we could use the collective power of the Block Party to come up with some new types of nagas. Below are all the entries on Wikipedia for types of naga. Granted some are seriously far reaches that I haven't heard of.
Banelar Naga - purplish naga that can manipulate magic items with short tentacles around its face; named after their association with the deity Bane Bone Naga - a unique type of undead naga Bone Naga Template - can be applied to any naga to create an undead creature Bright Naga - chaotic evil naga that can mock sorcerous spellcasting Brine Naga - powerful naga that resembles a sea serpent Dark Naga - lawful evil Guardian Naga - lawful good Ha-naga - a massive and powerful naga lord, often worshipped by spirit nagas as a god Iridescent Naga - chaotic good Master Naga - Possesses seven cowled heads, wearing giant gems whose value corresponds with the naga's age. Spirit Naga - chaotic evil Water Naga - neutral Worm Naga - powerful servants of the deity Kyuss transformed into nagas
So yeah, there are some ideas seeds. Let's go ahead and dream up some amazing naga ideas! It doesn't need to be a full stat block, but whatever you come up for a new approach to the naga!
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Post by catcharlie on Feb 19, 2017 23:40:49 GMT
Jeweled Naga.
What is the best way of protecting your most prized or powerful treasure? By turning it into an intelligent creature that can protect it's self, and the Jeweled Naga is exactly that. The appearance, size and demeanor of the Jeweled Naga will vary with the magical treasure it was created from, but no matter the size you can guarantee all of these Nagas are quite a challenge if you were to ever been on the wrong end of one.
Jeweled Nagas, in small/Tiny forms, are often found to be Necklaces or bracelets, and larger forms as Staffs or other (typically bludgeoning style) weapons. When a Jeweled Naga is acting as a magical item it will twist or straighten into it's original form before solidifying, if it's mouth is not restricted it is able to use it to talk to it's user/partner.
I don't know which I like more out of: the Jeweled Naga would have to give you permission to use it, or if you find it as an object and wear/wield it you become it's master/owner.
I love the thought of seeing someone with a mace that looks like a coiled up snake or a Snake Staff, and when the person wielding the weapon drops, the weapon uncoils and slithers around (to attack or run away). Also seeing people around with snake inspired jewelry with the very real fear that it could come alive, it would make a great addition to an Assassin.
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Post by DM Exitium on Feb 22, 2017 14:33:29 GMT
Clockwork Naga:Of all the aberrant forms of life on Mechanus, the most feared is the Clockwork Naga. While Gond, god of Craft did not intentionally create these creatures, they arose out of the discarded and damaged gears and parts that are sent to be recycled and reused. Some malevolent force of Chaos that counters Gond's strict laws imbued these cast away parts with resentment for their creators (before they could be recycled of course) and the resulting agglomeration became a rampaging force of chaotic destruction. As it consumes more scrap metals and bio-materials, it shreds and adds what it consumes to its body. These newly added segments have different strengths/weaknesses based on what the Naga consumed. When these clockwork monstrosities escape the plane of Mechanus to cause havoc elsewhere, it is a tale for the Ages. Alignment: Chaotic Evil Bonds: Consuming and growth Flaws: Obtains flaws in segments made from what it ate. Not a magic user! No casting ability.As a construct; the head has the following properties:
Cannot be blinded. Cannot be prone. Immune to sleep and charm effects. Immune to all piercing, slashing and bludgeoning damage except by Adamantine weapons. Immune to poison, psychic and necrotic damage. Resistant to fire, ice, and acid damage. Each segment varies based on what you as DM want to flavor in for weakness and strengths, or you can have a Pure Clockwork Naga that has these properties for the entirety of the monster.Attachments:
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Post by joatmoniac on Feb 22, 2017 21:54:49 GMT
These are both amazing! catcharlie I love the high level concept of this version! Think how initially excited a party would be going into a treasure room only for it to erupt into a giant Jeweled Naga, haha. DM Exitium I love this, and that picture escalates things so much more!
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Post by catcharlie on Feb 22, 2017 22:03:38 GMT
joatmoniac, I was originally going to try and make a Crystalline psychic Naga and I was flipping through my 3.5 Expanded Psionic handbook, but inspiration just wasn't flowing in that direction no matter how much I wanted it to. Luckily I hit a inspiration gold mine with something my other idea.
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Post by dmcaleb on Feb 23, 2017 2:58:41 GMT
Glass Naga
Lawful Evil Stats: as guardian naga, but with natural invisibility (cannot be dispelled or suppressed)immunity to radiant damage and vulnerability to Bludgeoning damage.
Are you in desperate need of specific information? You may ask the glass naga for help. It seems to know everything, but come prepared. You must provide a secret to the naga in addition to treasure. The naga will always give you truth, but if it finds the secret lacking or the treasure paltry, it may mislead you or 'forget' something important. This should not be a surprise to the adventurers since the naga is 'transparent' with its terms.
I may have created this entry for the pun but whatever inspires right?
Also, for giggles, glass nagas are hunted by crafters of magic items to make cloaks of invisibility.
Cloak of invisibility: fur of a displacer beast, powdered glass from a Glass Naga infused into the fur by casting radiant spells (50 damage total, the glass is immune to the damage and can hold the light's energy), then the invisibility spell must be cast every day at twilight from new moon to new moon. Then, ta-dah, cloak!
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GM_Schitzoflink
Commoner
New and looking around excitedly
Posts: 1
Favorite D&D Class: Sneaky Rangy
Favorite D&D Race: Half-elf, Human, Halfling
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Post by GM_Schitzoflink on Feb 23, 2017 13:15:57 GMT
1st post on the DMG forums, lets see how this goes.
Canopy Naga
NE Stats similar to a Spirit Naga but with increased speed when they are moving among tree branches
The Canopy Naga have adapted to living their lives completely free of the ground, their coloring matching the leaves and branches of the forest live in and having a distinct advantage when moving from tree to tree above the ground. That being said they love shiny objects and keep and eye on the forest floor for anything reflective.
Combat: Canopy Naga favor ambush and incapacitation over direct conflict. Usually using hit and run tactics and attempting to pick off one party member at a time. They favor ranged weapons like the shortbow and javelins. If possible they will attempt to capture their prey alive to keep it as fresh as possible before cooking.
Location: They are most commonly found in dense equatorial jungles where the massive canopy can support their nests as well as hide them.
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Post by DM Exitium on Feb 24, 2017 16:46:38 GMT
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DMFunkopotamus
Commoner
Posts: 20
Favorite D&D Class: Sorcerer with nuclear bloodline
Favorite D&D Race: Demilich
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Post by DMFunkopotamus on Mar 12, 2017 4:38:46 GMT
Not a new Naga idea, but a shout out to a fantastic old school module centered around a spirit naga: Against the Cult of the Reptile God. I bought it new when it first came out in '82, and I've run it at least a dozen times over the years. It's played out differently every time, and it's never failed to disappoint. Through judicious use of charms and high charisma, a spirit naga sets itself up as a god to a secret cult in a remote village. The PC know something strange is going on, but have no way of knowing who to trust and who to fear. Investigation eventually eventually leads to a dungeon crawl of the naga's lair, culminating in a boss fight against a creature that's WAY above the party's challenge rating. Clever/creative players will likely survive, hack & slash players will likely die gloriously.
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Post by blakeryan on May 19, 2017 23:24:09 GMT
Brine Naga - powerful Naga that resembles a sea serpent.
Descended from Sea Serpents, these Naga are 30ft long. They have four pectoral fins and a twin dorsal fins. Brine Naga will tell you they are the oldest race of Naga and their misguided cousins broke their connection with the water and their sanity suffered.
Brine Naga are not evil but are territorial, being masters of their region and demanding respect. Renegade Merfolk, Tritons, Lizardfolk, Yuan-ti, Sahuagin & Kuo-toa often work for Brine Naga. Brine Naga encourage exploration of the natural world, though they are not fond of deserts. They work against those who destroy it such as Giants and Undead.
Young Brine Naga = HD 5, 1st to 3rd Druid Spells (3 1st, 2 2nd, 1 3rd). Adult Brine Naga = HD 15, 1st to 5th Druid Spells (4 1st, 3 2nd, 3 3rd, 2 4th, 1 5th) Immune to Cold, Can hold their breath for 6 hours. +3 Stealth & Perception Underwater. Speed : Walk 30, Swim 90.
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Post by DMdanielsan on May 21, 2017 2:01:29 GMT
Blood Naga The blood naga is created by magical means, either by a magic user who has embraced and mastered blood magic, or more often by vampires. The true form of these serpents is that of a giant snake, completely made out of blood accumulated by its master. As it is composed purely of blood, the naga is resistant to most physical attacks in its true form. The blood naga works most often as an assassin, and has a few abilities that enhance its abilities as an agent for its master: Blood Shape: The Blood Naga can take the shape of any creature or person it or its master has seen before. However, it takes a number of hours 24 - CON saving throw, before the form is complete, beginning with the intended shape but still a deep red color and consistency of blood. The Blood Naga will often use spells and other disguises to their blood form concealed if it is incomplete. Example: wearing a leather glove to conceal a blood hand. Blood Siphon (1/day): The Blood Naga can siphon out the blood of a target with a touch attack. The target must succeed a CON saving throw DC 13 or take 1 d6 CON damage. The Blood Naga gains half of the drained CON, with a 20 max. If the target's CON goes to 0, their HP automatically goes to 0. Rejuvenation: If it does, the Blood Naga returns to live in 1d6 days and regains all its hit points. A Blood Naga is created by magical means, either by a wizard who has mastered blood magic, or by a vampire. The only way to prevent a Blood Naga from returning is by destroying his/her master. I've stopped trying to make this app work, here is a very tiny statblock and a link that may or may not work. blood naga.html (11.69 KB)
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Post by dmgenisisect on May 21, 2017 10:58:14 GMT
I'm just going to cheat on this one and propose lesser naga and link my PC naga race. The lesser naga were created in the image of naga, like elves being created as a lesser version of Fey.
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Post by Mariok Soresal Hillick on Jul 13, 2017 13:10:30 GMT
The Doomsday Naga
There is only one of this naga in the world. The doomsday naga is feared throughout the world as the most powerful creature there is: it's as powerful as the tarrasque! The doomsday naga is very intelligent unlike the tarrasque, but doesn't have any spells which us unlike the naga and is just a mighty snake though small. Luckily for the people of the world, the naga only comes out every five-thousand years to wreck havoc on the world. The doomsday naga is also known to have a terrifying amount of poison damage. Below is the monster's stat block.
The Doomsday Naga Tiny monstrosity, chaotic evil
Armor Class: 23 (natural armor) Hit Points: 75 (30d4+10) Speed: 60ft
STR: 11 (+0) DEX: 30 (+10) CON: 30 (+10) INT: 18 (+4) WIS: 16 (+3) CHA: 15 (+2)
Saving Throws: Str +9 Damage Immunities: Fire, cold, acid, poison, lightning, necrotic, radiant; bludgeoning, piercing, and slashing from non-magical weapons Senses: blindsight 120ft, darkvision 120ft, tremorsense 120ft, true sight 120ft., passive perception 13 Languages: Common, Challenge Rating: 30 (155,000)
Magic Resistance: The doomsday naga has advantage on saving throws against spells and other magical affects.
Multiattack: The doomsday naga can make two attacks: one with its bite and one with its tail.
Bite: Melee weapon attack: +19 to-hit, one target. Hit: 1d4 piercing damage and 100 (10d20) poison damage.
Tail: Melee weapon attack: +19 to-hit, one target. Hit: 1d6 bludgeoning damage and 220 (22d20) poison damage.
Some Adventure/Encounter Ideas: The characters can go see a fight against a doomsday naga and a tarrasque, and whoever wins, fights the characters for an epic battle.
Once the characters are at lvl 20, the tarrasque and doomsday naga can team up against the the party for an epic battle against the two strongest creatures (not including other home-brewed material I don't know about) in D&D.
The characters see a little snake on the ground and think it's nothing... until the snake deals tons of damage to the characters!
I hope the naga isn't veering to far away from the original naga!
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