Post by blakeryan on Oct 31, 2016 6:51:09 GMT
So I was looking at the price of things, and noticed this -
Chicken = 2 cp, Cow = 10 gp, Dagger = 2 gp, Shovel = 2 gp.
So a farmer with 10 goats, 2 cows and 500 chickens probably inherited their 50 Gold worth of livestock.
Now a cow will give you 20 years of milk, and then say 20 meals if you slay it. Leather from the hide for 2 suits.
Chicken gives you 10 years of eggs, and then say 4 meals if you slay it. Feathers for 1 nice hat.
Still works out Cows are where the money is, probably because you could ride it or get them to carry stuff.
For some reason a shovel is 2 gp. You'd imagine a farmer would have 2-3 shovels around the place.
So why would a 1 shovel be the same worth as 100 chickens???
So say this farmer has a firepit and a small anvil or anvil shaped rock. So they make some daggers or shovels and sell them as 2 Gp each and with a measily 5 daggers/shovel sold they can get 1 cow or 500 chickens. I've seen people turn chisels into good daggers, it can be done with very simple stuff.
They give eggs and 1 chicken/month to two neighbours in return for vegetables and wheat/bread.
Now the farmer is in a 3 farm co-op and things are good for all 3 farms.
But say a group of adventurers stay in the barn one night, eat some country stew and gives the farmer 10 gold in thanks.
So the farmer could get 1 more cow, selling the milk for profit, or get another 500 chickens and basically dominate the chicken/egg market for an entire town.
Then a werewolf comes along and starts killing livestock in a 6 farm area - this 1 werewolf has a huge roll on effect for grain/chickens/milk that suddenly stop heading into town. Some people in town are hungry and start stealing food from others...
Maybe your PC comes from commonfolk background, and over 5 levels sends a whopping 100 gold home to the folks...
I guess where i'm going with this is -
1 - some things (like shovels) are way overpriced in the PHB
2 - a few gold from adventurers to common folk can make a world of difference
3 - pcs do not live in a vaccuum, small things to adventurers have huge flow on effects.
Chicken = 2 cp, Cow = 10 gp, Dagger = 2 gp, Shovel = 2 gp.
So a farmer with 10 goats, 2 cows and 500 chickens probably inherited their 50 Gold worth of livestock.
Now a cow will give you 20 years of milk, and then say 20 meals if you slay it. Leather from the hide for 2 suits.
Chicken gives you 10 years of eggs, and then say 4 meals if you slay it. Feathers for 1 nice hat.
Still works out Cows are where the money is, probably because you could ride it or get them to carry stuff.
For some reason a shovel is 2 gp. You'd imagine a farmer would have 2-3 shovels around the place.
So why would a 1 shovel be the same worth as 100 chickens???
So say this farmer has a firepit and a small anvil or anvil shaped rock. So they make some daggers or shovels and sell them as 2 Gp each and with a measily 5 daggers/shovel sold they can get 1 cow or 500 chickens. I've seen people turn chisels into good daggers, it can be done with very simple stuff.
They give eggs and 1 chicken/month to two neighbours in return for vegetables and wheat/bread.
Now the farmer is in a 3 farm co-op and things are good for all 3 farms.
But say a group of adventurers stay in the barn one night, eat some country stew and gives the farmer 10 gold in thanks.
So the farmer could get 1 more cow, selling the milk for profit, or get another 500 chickens and basically dominate the chicken/egg market for an entire town.
Then a werewolf comes along and starts killing livestock in a 6 farm area - this 1 werewolf has a huge roll on effect for grain/chickens/milk that suddenly stop heading into town. Some people in town are hungry and start stealing food from others...
Maybe your PC comes from commonfolk background, and over 5 levels sends a whopping 100 gold home to the folks...
I guess where i'm going with this is -
1 - some things (like shovels) are way overpriced in the PHB
2 - a few gold from adventurers to common folk can make a world of difference
3 - pcs do not live in a vaccuum, small things to adventurers have huge flow on effects.